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https://github.com/ZDoom/gzdoom-gles.git
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24 lines
626 B
GLSL
24 lines
626 B
GLSL
//created by Evil Space Tomato
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vec4 ProcessTexel()
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{
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vec2 texCoord = vTexCoord.st;
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vec2 texSplat;
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const float pi = 3.14159265358979323846;
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texSplat.x = texCoord.x + mod(sin(pi * 2.0 * (texCoord.y + timer * 2.0)),0.1) * 0.1;
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texSplat.y = texCoord.y + mod(cos(pi * 2.0 * (texCoord.x + timer * 2.0)),0.1) * 0.1;
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vec4 basicColor = getTexel(texSplat);
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float texX = sin(texCoord.x * 100.0 + timer*5.0);
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float texY = cos(texCoord.x * 100.0 + timer*5.0);
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float vX = (texX/texY)*21.0;
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float vY = (texY/texX)*13.0;
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float test = mod(timer*2.0+(vX + vY), 0.5);
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basicColor.a = basicColor.a * test;
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return basicColor;
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}
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