gzdoom-gles/src/gl/scene
2016-03-04 10:39:10 +01:00
..
gl_bsp.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_clipper.cpp
gl_clipper.h - removed duplicate function definition. 2016-02-06 00:50:43 +01:00
gl_decal.cpp
gl_drawinfo.cpp
gl_drawinfo.h
gl_fakeflat.cpp - copied over some stuff from the abandoned portals branch. 2016-02-15 13:11:31 +01:00
gl_flats.cpp - fixed: Visplane merging should not be done for linedef based portals. 2016-02-28 10:10:01 +01:00
gl_portal.cpp - fixed compilation. 2016-03-04 10:39:10 +01:00
gl_portal.h - fixed: r_showviewer must always be true when rendering a mirror portal. 2016-02-26 12:09:59 +01:00
gl_renderhacks.cpp
gl_scene.cpp - removed the camera adjustment in FGLRenderer::SetViewArea because this had already been done by R_SetupFrame. 2016-02-20 02:20:55 +01:00
gl_sky.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_skydome.cpp
gl_sprite.cpp - check r_showviewer when deciding whether to render the player sprite. This is necessary when camera and player end up on different sides of a portal. 2016-02-24 01:14:24 +01:00
gl_spritelight.cpp
gl_vertex.cpp
gl_wall.h - copied line portal code from portal branch and made some adjustments to make it compile. Portal rendering is not yet working. 2016-02-06 05:17:47 +01:00
gl_walls.cpp - missing #includes in GL code. 2016-02-16 22:06:26 +01:00
gl_walls_draw.cpp - fixed: fake contrast was not applied. 2016-02-19 17:40:08 +01:00
gl_weapon.cpp