gzdoom-gles/wadsrc/static/shaders
Christoph Oelckers a936629cec - use default fragment shader for burn and stencil shader, with the time consuming parts disabled by a #define, to avoid code duplication. 2014-07-10 10:33:07 +02:00
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d3d - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it 2011-05-15 22:30:20 +00:00
glsl - use default fragment shader for burn and stencil shader, with the time consuming parts disabled by a #define, to avoid code duplication. 2014-07-10 10:33:07 +02:00