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7c3c886a90
- apply them also to Freedoom. - to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation. - removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes. |
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.. | ||
a_dynlight.cpp | ||
gl_dynlight.cpp | ||
gl_dynlight.h | ||
gl_dynlight1.cpp | ||
gl_glow.cpp | ||
gl_glow.h | ||
gl_lightbuffer.cpp | ||
gl_lightbuffer.h |