gzdoom-gles/src/thingdef
2010-04-03 07:10:52 +00:00
..
olddecorations.cpp - Split the bounce types completely into separate flags and consolidated 2009-09-06 01:49:17 +00:00
thingdef.cpp - added a 'player.clearcolorset' property so that inherited color sets can be removed. 2010-03-07 09:13:41 +00:00
thingdef.h - Fixed: Argument count for UsePuzzleItem was wrong. 2009-09-14 20:47:53 +00:00
thingdef_codeptr.cpp - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers 2010-04-03 07:10:52 +00:00
thingdef_data.cpp - added 2 DECORATE keywords from Skulltag as dummies. 2010-02-19 08:10:04 +00:00
thingdef_exp.cpp - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_exp.h - Added the frandom decorate function, which is exactly like random except 2009-09-06 02:16:55 +00:00
thingdef_expression.cpp - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
thingdef_parse.cpp - Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector. 2010-02-13 08:56:08 +00:00
thingdef_properties.cpp - added a CrushPainSound actor property for Strife. 2010-03-21 08:09:45 +00:00
thingdef_states.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00