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https://github.com/ZDoom/gzdoom-gles.git
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c66f237873
* scalex_top * scaley_top * scalex_mid * scaley_mid * scalex_bottom * scalex_bottom - Added sidedef versions of the linedef flags wrapmidtex and clipmidtex (via UDMF; names are the same). If the flag is set on the line, it applies to both sides. Otherwise, each side can control them individually. SVN r1645 (trunk)
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh module, BSP traversal and handling.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_BSP__
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#define __R_BSP__
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#include "tarray.h"
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#include <stddef.h>
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struct drawseg_t
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{
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seg_t* curline;
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fixed_t light, lightstep;
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fixed_t iscale, iscalestep;
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short x1, x2; // Same as sx1 and sx2, but clipped to the drawseg
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short sx1, sx2; // left, right of parent seg on screen
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fixed_t sz1, sz2; // z for left, right of parent seg on screen
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fixed_t siz1, siz2; // 1/z for left, right of parent seg on screen
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fixed_t cx, cy, cdx, cdy;
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fixed_t yrepeat;
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BYTE silhouette; // 0=none, 1=bottom, 2=top, 3=both
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BYTE bFogBoundary;
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int shade;
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// Pointers to lists for sprite clipping,
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// all three adjusted so [x1] is first value.
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ptrdiff_t sprtopclip; // type short
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ptrdiff_t sprbottomclip; // type short
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ptrdiff_t maskedtexturecol; // type short
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ptrdiff_t swall; // type fixed_t
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};
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extern seg_t* curline;
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extern side_t* sidedef;
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extern line_t* linedef;
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extern sector_t* frontsector;
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extern sector_t* backsector;
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extern drawseg_t *drawsegs;
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extern drawseg_t *firstdrawseg;
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extern drawseg_t* ds_p;
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extern TArray<size_t> InterestingDrawsegs; // drawsegs that have something drawn on them
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extern size_t FirstInterestingDrawseg;
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extern int WindowLeft, WindowRight;
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extern WORD MirrorFlags;
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extern seg_t* ActiveWallMirror;
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extern TArray<size_t> WallMirrors;
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typedef void (*drawfunc_t) (int start, int stop);
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EXTERN_CVAR (Bool, r_drawflat) // [RH] Don't texture segs?
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// BSP?
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void R_ClearClipSegs (short left, short right);
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void R_ClearDrawSegs ();
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void R_RenderBSPNode (void *node);
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// killough 4/13/98: fake floors/ceilings for deep water / fake ceilings:
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sector_t *R_FakeFlat(sector_t *, sector_t *, int *, int *, bool);
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#endif
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