mirror of
https://github.com/ZDoom/gzdoom-gles.git
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2fb2c79887
for Doom. - added autodetection of Harmony's IWAD. SVN r2022 (trunk)
115 lines
3.3 KiB
C
115 lines
3.3 KiB
C
/*
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** gi.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __GI_H__
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#define __GI_H__
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#include "basictypes.h"
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#include "zstring.h"
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// Flags are not user configurable and only depend on the standard IWADs
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#define GI_MAPxx 0x00000001
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#define GI_SHAREWARE 0x00000002
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#define GI_MENUHACK_EXTENDED 0x00000004 // (Heretic)
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#define GI_TEASER2 0x00000008 // Alternate version of the Strife Teaser
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#define GI_COMPATSHORTTEX 0x00000010 // always force COMPAT_SHORTTEX for IWAD maps.
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#include "gametype.h"
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extern const char *GameNames[17];
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struct gameborder_t
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{
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BYTE offset;
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BYTE size;
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char tl[8];
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char t[8];
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char tr[8];
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char l[8];
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char r[8];
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char bl[8];
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char b[8];
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char br[8];
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};
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struct gameinfo_t
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{
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int flags;
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EGameType gametype;
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char titlePage[9];
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bool drawreadthis;
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bool noloopfinalemusic;
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bool intermissioncounter;
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TArray<FName> creditPages;
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TArray<FName> finalePages;
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TArray<FName> infoPages;
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TArray<FName> DefaultWeaponSlots[10];
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FString titleMusic;
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float titleTime;
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float advisoryTime;
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float pageTime;
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FString chatSound;
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FString finaleMusic;
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char finaleFlat[9];
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char borderFlat[9];
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char SkyFlatName[9];
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char ArmorIcon1[9];
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char ArmorIcon2[9];
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char Endoom[9];
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fixed_t Armor2Percent;
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FString quitSound;
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gameborder_t *border;
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int telefogheight;
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int defKickback;
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FString translator;
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DWORD defaultbloodcolor;
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DWORD defaultbloodparticlecolor;
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FString backpacktype;
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FString statusbar;
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FString intermissionMusic;
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DWORD dimcolor;
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float dimamount;
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int definventorymaxamount;
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int defaultrespawntime;
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int defaultdropstyle;
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int player5start;
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const char *GetFinalePage(unsigned int num) const;
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};
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extern gameinfo_t gameinfo;
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#endif //__GI_H__
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