gzdoom-gles/src/gl/textures
Rachael Alexanderson f442d4bd54 - split gl_texture_hqresize into two variables - one for mode, one for multiplier.
# Conflicts:
#	src/textures/hires/hqresize.cpp

# Conflicts:
#	src/gl/textures/gl_hqresize.cpp
#	src/r_videoscale.cpp
2019-04-17 21:04:41 +02:00
..
gl_hirestex.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_hqresize.cpp - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2019-04-17 21:04:41 +02:00
gl_hwtexture.cpp - fixed: When deleting a camera texture's depth buffer, the corresponding variable must also be cleared. 2018-07-15 12:14:36 +02:00
gl_hwtexture.h Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_material.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
gl_material.h - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect. 2018-11-17 21:12:22 +01:00
gl_samplers.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp - fixed: FTexture::SmoothEdges must forward its result to the base texture in case a redirection is in effect. 2018-11-17 21:12:22 +01:00
gl_texture.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
gl_translate.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00