gzdoom-gles/src/polyrenderer/scene
2017-03-26 05:28:27 +02:00
..
poly_cull.cpp - initialize clipper with the view frustum for better performance 2017-03-24 22:04:07 +01:00
poly_cull.h - initialize clipper with the view frustum for better performance 2017-03-24 22:04:07 +01:00
poly_decal.cpp - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_decal.h
poly_light.cpp - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_light.h - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_particle.cpp - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_particle.h
poly_plane.cpp - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_plane.h
poly_playersprite.cpp - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
poly_playersprite.h Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
poly_portal.cpp - improve sector portals rendering in softpoly 2017-03-24 07:28:28 +01:00
poly_portal.h - improve sector portals rendering in softpoly 2017-03-24 07:28:28 +01:00
poly_scene.cpp - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_scene.h - initialize clipper with the view frustum for better performance 2017-03-24 22:04:07 +01:00
poly_sky.cpp - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_sky.h
poly_sprite.cpp - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_sprite.h Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer 2017-01-16 16:23:02 +01:00
poly_wall.cpp - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_wall.h - initialize clipper with the view frustum for better performance 2017-03-24 22:04:07 +01:00
poly_wallsprite.cpp - fix softpoly light visibility bug 2017-03-26 05:28:27 +02:00
poly_wallsprite.h