gzdoom-gles/src/r_data/models
Cacodemon345 5ed070964c Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
# Conflicts:
#	src/hwrenderer/scene/hw_weapon.cpp
#	src/r_data/models/models.cpp

# Conflicts:
#	src/gl/scene/gl_weapon.cpp
2020-01-06 21:50:14 +01:00
..
models.cpp Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2020-01-06 21:50:14 +01:00
models.h - use a TArray to store the sprite model hash to get rid of one atterm call. 2019-04-25 12:55:22 +02:00
models_md2.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-24 10:25:05 +02:00
models_md3.cpp - use TArrays for MD3 storage. 2019-04-18 13:15:00 +02:00
models_obj.cpp Fix OBJ face normal direction 2019-06-02 22:00:59 +02:00
models_obj.h Calculate normals for OBJ models with smooth groups 2018-10-05 22:24:26 +02:00
models_ue1.cpp Computed facet normals for UE1 models were not normalized when they were supposed to. 2018-10-05 01:23:38 +02:00
models_ue1.h Fix a major oversight that caused UE1 models to use the normals of the first frame for all frames. 2018-09-26 10:34:45 +02:00
models_voxel.cpp - replaced several explicit allocations with TArrays. 2019-04-18 13:58:37 +02:00
tab_anorms.h - Move models into r_data 2017-11-25 13:19:00 +01:00