mirror of
https://github.com/ZDoom/gzdoom-gles.git
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9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
66 lines
661 B
Text
66 lines
661 B
Text
class ParticleFountain : Actor native
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{
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default
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{
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Height 0;
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+NOBLOCKMAP
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+NOGRAVITY
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+INVISIBLE
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}
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}
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class RedParticleFountain : ParticleFountain
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{
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default
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{
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Health 1;
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}
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}
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class GreenParticleFountain : ParticleFountain
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{
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default
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{
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Health 2;
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}
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}
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class BlueParticleFountain : ParticleFountain
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{
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default
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{
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Health 3;
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}
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}
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class YellowParticleFountain : ParticleFountain
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{
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default
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{
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Health 4;
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}
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}
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class PurpleParticleFountain : ParticleFountain
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{
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default
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{
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Health 5;
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}
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}
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class BlackParticleFountain : ParticleFountain
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{
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default
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{
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Health 6;
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}
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}
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class WhiteParticleFountain : ParticleFountain
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{
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default
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{
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Health 7;
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}
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}
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