mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-03 01:12:23 +00:00
7db035abba
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
24 lines
496 B
Text
24 lines
496 B
Text
|
|
// Healing Radius Artifact --------------------------------------------------
|
|
|
|
ACTOR ArtiHealingRadius : Inventory 10120 native
|
|
{
|
|
Game Hexen
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
Inventory.DefMaxAmount
|
|
+INVENTORY.INVBAR
|
|
+INVENTORY.PICKUPFLASH
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.Icon "ARTIHRAD"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTIHEALINGRADIUS"
|
|
Tag "$TAG_ARTIHEALINGRADIUS"
|
|
States
|
|
{
|
|
Spawn:
|
|
HRAD ABCDEFGHIJKLMNOP 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|