gzdoom-gles/zdoom.vcproj
Christoph Oelckers 77b9c162e2 - Changed: The texture loader now looks for a TEXTURES lump for text based
texture definitions. HIRESTEX is still supported but deprecated.
- Removed all 16 bit values from texture manager.
- Changed: The texture manager now sorts all textures for a WAD by type
  to avoid priority issues with HIRESTEX defined textures.
- Changed sidedef flag WALLF_ADDTRANS into a linedef flag because it is
  always the same for both sides of a linedef. This also makes handling
  this in the UDMF parser easier because the linedef parsing function does
  not need to access the sidedef data.
- Added new ZDoom specific UDMF linedef and sidedef properties to map parser.
- Added new ZDoom specific UDMF sector properties to map parser.
- Added class definitions for new interpolators that are better 
  equipped to interact with the interpolated objects.
- Separated interpolation code into its own file r_interpolate.cpp.
- Added some simple customization options to the end game screens.
- Fixed: Polyobject detection in the internal node builder did not work 
  anymore due to some code rearrangement for UDMF map loading. To keep
  it compatible between all map formats the THINGS lump of binary format
  maps must be loaded before building the nodes. This also means that
  the spawning itself can be done in the same function for all map types
  (except Build) now.
- Changed 'Smooth mouse movement' menu option from m_filter to smooth_mouse
  which is more what would be expected from this option.
- Fixed: Weapons and ammo items that were modified by Dehacked gave full
  ammo when being dropped by monsters. To properly handle this the
  handling of spawning Dehacked modified pickups was changed to use
  the DECORATE replacement feature instead of hacking the spawn state
  of the original item and calling a spawn function from there.



SVN r1001 (trunk)
2008-05-30 06:56:50 +00:00

3747 lines
78 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="zdoom"
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
RootNamespace=" zdoom"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="&quot;$(OutDir)\updaterevision.exe&quot; src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,USEASM,HAVE_STRUPR,HAVE_FILELENGTH"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="1"
CallingConvention="1"
CompileAs="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
ShowProgress="0"
OutputFile="../zdoom.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="..\zdoom.pdb"
StripPrivateSymbols=""
GenerateMapFile="true"
MapFileName=".\Release/zdoom.map"
MapExports="true"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
SetChecksum="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
SuppressStartupBanner="true"
AssemblyIdentity=""
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,NOASM,HAVE_STRUPR,HAVE_FILELENGTH,NOASM"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="false"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
AssemblerOutput="0"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="1"
CompileAs="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ddraw.lib dxguid.lib dinput8.lib comctl32.lib strmiids.lib wsock32.lib ws2_32.lib winmm.lib fmodex64_vc.lib setupapi.lib"
ShowProgress="0"
OutputFile="../zdoom64.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="..\zdoom.pdb"
StripPrivateSymbols=""
GenerateMapFile="true"
MapFileName=".\Release/zdoom.map"
MapExports="true"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,NOASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH,NOASM"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="false"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\x64/Debug/"
ObjectFile=".\x64/Debug/"
ProgramDataBaseFileName=".\x64/Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="dxguid.lib ddraw.lib dinput8.lib comctl32.lib strmiids.lib wsock32.lib winmm.lib fmodex64_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd64.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="msvcrtd;libcmt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="A Source Files"
Filter="c;cpp"
>
<File
RelativePath=".\src\am_map.cpp"
>
</File>
<File
RelativePath=".\src\autostart.cpp"
>
</File>
<File
RelativePath=".\src\autozend.cpp"
>
</File>
<File
RelativePath=".\src\b_bot.cpp"
>
</File>
<File
RelativePath=".\src\B_func.cpp"
>
</File>
<File
RelativePath=".\src\B_game.cpp"
>
</File>
<File
RelativePath=".\src\b_move.cpp"
>
</File>
<File
RelativePath=".\src\B_think.cpp"
>
</File>
<File
RelativePath=".\src\bbannouncer.cpp"
>
</File>
<File
RelativePath=".\src\c_bind.cpp"
>
</File>
<File
RelativePath=".\src\c_cmds.cpp"
>
</File>
<File
RelativePath=".\src\c_console.cpp"
>
</File>
<File
RelativePath=".\src\c_cvars.cpp"
>
</File>
<File
RelativePath=".\src\c_dispatch.cpp"
>
</File>
<File
RelativePath=".\src\c_expr.cpp"
>
</File>
<File
RelativePath=".\src\cmdlib.cpp"
>
</File>
<File
RelativePath=".\src\colormatcher.cpp"
>
</File>
<File
RelativePath=".\src\configfile.cpp"
>
</File>
<File
RelativePath=".\src\ct_chat.cpp"
>
</File>
<File
RelativePath=".\src\d_dehacked.cpp"
>
</File>
<File
RelativePath=".\src\D_main.cpp"
>
</File>
<File
RelativePath=".\src\d_net.cpp"
>
</File>
<File
RelativePath=".\src\d_netinfo.cpp"
>
</File>
<File
RelativePath=".\src\d_protocol.cpp"
>
</File>
<File
RelativePath=".\src\decallib.cpp"
>
</File>
<File
RelativePath=".\src\dobject.cpp"
>
</File>
<File
RelativePath=".\src\dobjgc.cpp"
>
</File>
<File
RelativePath=".\src\dobjtype.cpp"
>
</File>
<File
RelativePath=".\src\doomdef.cpp"
>
</File>
<File
RelativePath=".\src\doomstat.cpp"
>
</File>
<File
RelativePath=".\src\dsectoreffect.cpp"
>
</File>
<File
RelativePath=".\src\dthinker.cpp"
>
</File>
<File
RelativePath=".\src\f_finale.cpp"
>
</File>
<File
RelativePath=".\src\f_wipe.cpp"
>
</File>
<File
RelativePath=".\src\farchive.cpp"
>
</File>
<File
RelativePath=".\src\files.cpp"
>
</File>
<File
RelativePath=".\src\g_game.cpp"
>
</File>
<File
RelativePath=".\src\g_hub.cpp"
>
</File>
<File
RelativePath=".\src\g_level.cpp"
>
</File>
<File
RelativePath=".\src\gameconfigfile.cpp"
>
</File>
<File
RelativePath=".\src\gi.cpp"
>
</File>
<File
RelativePath=".\src\hu_scores.cpp"
>
</File>
<File
RelativePath=".\src\i_net.cpp"
>
</File>
<File
RelativePath=".\src\info.cpp"
>
</File>
<File
RelativePath=".\src\infodefaults.cpp"
>
</File>
<File
RelativePath=".\src\lumpconfigfile.cpp"
>
</File>
<File
RelativePath=".\src\m_alloc.cpp"
>
</File>
<File
RelativePath=".\src\m_argv.cpp"
>
</File>
<File
RelativePath=".\src\m_bbox.cpp"
>
</File>
<File
RelativePath=".\src\m_cheat.cpp"
>
</File>
<File
RelativePath=".\src\m_menu.cpp"
>
</File>
<File
RelativePath=".\src\m_misc.cpp"
>
</File>
<File
RelativePath=".\src\m_options.cpp"
>
</File>
<File
RelativePath=".\src\m_png.cpp"
>
</File>
<File
RelativePath=".\src\m_random.cpp"
>
</File>
<File
RelativePath=".\src\mus2midi.cpp"
>
</File>
<File
RelativePath=".\src\name.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_classify_nosse2.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_classify_sse2.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="2"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\nodebuild_events.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_extract.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_gl.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_utility.cpp"
>
</File>
<File
RelativePath=".\src\p_3dmidtex.cpp"
>
</File>
<File
RelativePath=".\src\p_acs.cpp"
>
</File>
<File
RelativePath=".\src\p_buildmap.cpp"
>
</File>
<File
RelativePath=".\src\p_ceiling.cpp"
>
</File>
<File
RelativePath=".\src\p_conversation.cpp"
>
</File>
<File
RelativePath=".\src\p_doors.cpp"
>
</File>
<File
RelativePath=".\src\p_effect.cpp"
>
</File>
<File
RelativePath=".\src\p_enemy.cpp"
>
</File>
<File
RelativePath=".\src\p_enemy_a_lookex.cpp"
>
</File>
<File
RelativePath=".\src\p_floor.cpp"
>
</File>
<File
RelativePath=".\src\p_interaction.cpp"
>
</File>
<File
RelativePath=".\src\p_lights.cpp"
>
</File>
<File
RelativePath=".\src\p_linkedsectors.cpp"
>
</File>
<File
RelativePath=".\src\p_lnspec.cpp"
>
</File>
<File
RelativePath=".\src\p_map.cpp"
>
</File>
<File
RelativePath=".\src\p_maputl.cpp"
>
</File>
<File
RelativePath=".\src\p_mobj.cpp"
>
</File>
<File
RelativePath=".\src\p_pillar.cpp"
>
</File>
<File
RelativePath=".\src\p_plats.cpp"
>
</File>
<File
RelativePath=".\src\p_pspr.cpp"
>
</File>
<File
RelativePath=".\src\p_saveg.cpp"
>
</File>
<File
RelativePath=".\src\p_sectors.cpp"
>
</File>
<File
RelativePath=".\src\p_setup.cpp"
>
</File>
<File
RelativePath=".\src\p_sight.cpp"
>
</File>
<File
RelativePath=".\src\p_slopes.cpp"
>
</File>
<File
RelativePath=".\src\p_spec.cpp"
>
</File>
<File
RelativePath=".\src\p_switch.cpp"
>
</File>
<File
RelativePath=".\src\p_teleport.cpp"
>
</File>
<File
RelativePath=".\src\p_terrain.cpp"
>
</File>
<File
RelativePath=".\src\p_things.cpp"
>
</File>
<File
RelativePath=".\src\p_tick.cpp"
>
</File>
<File
RelativePath=".\src\p_trace.cpp"
>
</File>
<File
RelativePath=".\src\p_udmf.cpp"
>
</File>
<File
RelativePath=".\src\p_user.cpp"
>
</File>
<File
RelativePath=".\src\p_writemap.cpp"
>
</File>
<File
RelativePath=".\src\p_xlat.cpp"
>
</File>
<File
RelativePath=".\src\parsecontext.cpp"
>
</File>
<File
RelativePath=".\src\po_man.cpp"
>
</File>
<File
RelativePath=".\src\s_advsound.cpp"
>
</File>
<File
RelativePath=".\src\s_environment.cpp"
>
</File>
<File
RelativePath=".\src\s_playlist.cpp"
>
</File>
<File
RelativePath=".\src\s_sndseq.cpp"
>
</File>
<File
RelativePath=".\src\s_sound.cpp"
>
</File>
<File
RelativePath=".\src\sc_man.cpp"
>
</File>
<File
RelativePath=".\src\sc_man_scanner.h"
>
</File>
<File
RelativePath=".\src\sc_man_scanner.re"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c --no-generation-date -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c --no-generation-date -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\skins.cpp"
>
</File>
<File
RelativePath=".\src\st_stuff.cpp"
>
</File>
<File
RelativePath=".\src\stats.cpp"
>
</File>
<File
RelativePath=".\src\stringtable.cpp"
>
</File>
<File
RelativePath=".\src\tables.cpp"
>
</File>
<File
RelativePath=".\src\teaminfo.cpp"
>
</File>
<File
RelativePath=".\src\tempfiles.cpp"
>
</File>
<File
RelativePath=".\src\v_collection.cpp"
>
</File>
<File
RelativePath=".\src\v_draw.cpp"
>
</File>
<File
RelativePath=".\src\v_font.cpp"
>
</File>
<File
RelativePath=".\src\v_palette.cpp"
>
</File>
<File
RelativePath=".\src\v_pfx.cpp"
>
</File>
<File
RelativePath=".\src\v_text.cpp"
>
</File>
<File
RelativePath=".\src\v_video.cpp"
>
</File>
<File
RelativePath=".\src\w_wad.cpp"
>
</File>
<File
RelativePath=".\src\wi_stuff.cpp"
>
</File>
<File
RelativePath=".\src\zstrformat.cpp"
>
</File>
<File
RelativePath=".\src\zstring.cpp"
>
</File>
<Filter
Name="Decorate++"
>
<File
RelativePath=".\src\codepointers.h"
>
</File>
<File
RelativePath=".\src\thingdef\olddecorations.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef.h"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_codeptr.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_exp.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_main.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_properties.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_states.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="A Header Files"
Filter="h"
>
<File
RelativePath=".\src\actionspecials.h"
>
</File>
<File
RelativePath=".\src\actor.h"
>
</File>
<File
RelativePath=".\src\am_map.h"
>
</File>
<File
RelativePath=".\src\announcer.h"
>
</File>
<File
RelativePath=".\src\autosegs.h"
>
</File>
<File
RelativePath=".\src\b_bot.H"
>
</File>
<File
RelativePath=".\src\basicinlines.h"
>
</File>
<File
RelativePath=".\src\c_bind.h"
>
</File>
<File
RelativePath=".\src\c_console.h"
>
</File>
<File
RelativePath=".\src\c_cvars.h"
>
</File>
<File
RelativePath=".\src\c_dispatch.h"
>
</File>
<File
RelativePath=".\src\cmdlib.h"
>
</File>
<File
RelativePath=".\src\colormatcher.h"
>
</File>
<File
RelativePath=".\src\configfile.h"
>
</File>
<File
RelativePath=".\src\d_dehacked.h"
>
</File>
<File
RelativePath=".\src\d_dehackedactions.h"
>
</File>
<File
RelativePath=".\src\d_event.h"
>
</File>
<File
RelativePath=".\src\d_gui.h"
>
</File>
<File
RelativePath=".\src\d_main.h"
>
</File>
<File
RelativePath=".\src\d_net.h"
>
</File>
<File
RelativePath=".\src\d_netinf.h"
>
</File>
<File
RelativePath=".\src\d_player.h"
>
</File>
<File
RelativePath=".\src\d_protocol.h"
>
</File>
<File
RelativePath=".\src\d_ticcmd.h"
>
</File>
<File
RelativePath=".\src\decallib.h"
>
</File>
<File
RelativePath=".\src\dobject.h"
>
</File>
<File
RelativePath=".\src\dobjtype.h"
>
</File>
<File
RelativePath=".\src\doomdata.h"
>
</File>
<File
RelativePath=".\src\doomdef.h"
>
</File>
<File
RelativePath=".\src\doomerrors.h"
>
</File>
<File
RelativePath=".\src\doomstat.h"
>
</File>
<File
RelativePath=".\src\doomtype.h"
>
</File>
<File
RelativePath=".\src\dsectoreffect.h"
>
</File>
<File
RelativePath=".\src\dthinker.h"
>
</File>
<File
RelativePath=".\src\f_finale.h"
>
</File>
<File
RelativePath=".\src\f_wipe.h"
>
</File>
<File
RelativePath=".\src\farchive.h"
>
</File>
<File
RelativePath=".\src\files.h"
>
</File>
<File
RelativePath=".\src\g_game.h"
>
</File>
<File
RelativePath=".\src\g_hub.h"
>
</File>
<File
RelativePath=".\src\g_level.h"
>
</File>
<File
RelativePath=".\src\gameconfigfile.h"
>
</File>
<File
RelativePath=".\src\gccinlines.h"
>
</File>
<File
RelativePath=".\src\gi.h"
>
</File>
<File
RelativePath=".\src\gstrings.h"
>
</File>
<File
RelativePath=".\src\hu_stuff.h"
>
</File>
<File
RelativePath=".\src\i_cd.h"
>
</File>
<File
RelativePath=".\src\i_movie.h"
>
</File>
<File
RelativePath=".\src\i_net.h"
>
</File>
<File
RelativePath=".\src\i_video.h"
>
</File>
<File
RelativePath=".\src\Info.h"
>
</File>
<File
RelativePath=".\src\infomacros.h"
>
</File>
<File
RelativePath=".\src\lists.h"
>
</File>
<File
RelativePath=".\src\lumpconfigfile.h"
>
</File>
<File
RelativePath=".\src\m_alloc.h"
>
</File>
<File
RelativePath=".\src\m_argv.h"
>
</File>
<File
RelativePath=".\src\m_bbox.h"
>
</File>
<File
RelativePath=".\src\m_cheat.h"
>
</File>
<File
RelativePath=".\src\m_crc32.h"
>
</File>
<File
RelativePath=".\src\m_fixed.h"
>
</File>
<File
RelativePath=".\src\m_menu.h"
>
</File>
<File
RelativePath=".\src\m_misc.h"
>
</File>
<File
RelativePath=".\src\m_png.h"
>
</File>
<File
RelativePath=".\src\m_random.h"
>
</File>
<File
RelativePath=".\src\m_swap.h"
>
</File>
<File
RelativePath=".\src\mscinlines.h"
>
</File>
<File
RelativePath=".\src\mus2midi.h"
>
</File>
<File
RelativePath=".\src\name.h"
>
</File>
<File
RelativePath=".\src\namedef.h"
>
</File>
<File
RelativePath=".\src\nodebuild.h"
>
</File>
<File
RelativePath=".\src\p_3dmidtex.h"
>
</File>
<File
RelativePath=".\src\p_acs.h"
>
</File>
<File
RelativePath=".\src\p_conversation.h"
>
</File>
<File
RelativePath=".\src\p_effect.h"
>
</File>
<File
RelativePath=".\src\p_enemy.h"
>
</File>
<File
RelativePath=".\src\p_lnspec.h"
>
</File>
<File
RelativePath=".\src\p_local.h"
>
</File>
<File
RelativePath=".\src\p_pspr.h"
>
</File>
<File
RelativePath=".\src\p_saveg.h"
>
</File>
<File
RelativePath=".\src\p_setup.h"
>
</File>
<File
RelativePath=".\src\p_spec.h"
>
</File>
<File
RelativePath=".\src\p_terrain.h"
>
</File>
<File
RelativePath=".\src\p_tick.h"
>
</File>
<File
RelativePath=".\src\p_trace.h"
>
</File>
<File
RelativePath=".\src\parsecontext.h"
>
</File>
<File
RelativePath=".\src\s_playlist.h"
>
</File>
<File
RelativePath=".\src\s_sndseq.h"
>
</File>
<File
RelativePath=".\src\s_sound.h"
>
</File>
<File
RelativePath=".\src\sc_man.h"
>
</File>
<File
RelativePath=".\src\skins.h"
>
</File>
<File
RelativePath=".\src\st_start.h"
>
</File>
<File
RelativePath=".\src\st_stuff.h"
>
</File>
<File
RelativePath=".\src\statnums.h"
>
</File>
<File
RelativePath=".\src\stats.h"
>
</File>
<File
RelativePath=".\src\stringtable.h"
>
</File>
<File
RelativePath=".\src\Tables.h"
>
</File>
<File
RelativePath=".\src\tarray.h"
>
</File>
<File
RelativePath=".\src\teaminfo.h"
>
</File>
<File
RelativePath=".\src\tempfiles.h"
>
</File>
<File
RelativePath=".\src\templates.h"
>
</File>
<File
RelativePath=".\src\v_collection.h"
>
</File>
<File
RelativePath=".\src\v_font.h"
>
</File>
<File
RelativePath=".\src\v_palette.h"
>
</File>
<File
RelativePath=".\src\v_pfx.h"
>
</File>
<File
RelativePath=".\src\v_text.h"
>
</File>
<File
RelativePath=".\src\v_video.h"
>
</File>
<File
RelativePath=".\src\vectors.h"
>
</File>
<File
RelativePath=".\src\w_wad.h"
>
</File>
<File
RelativePath=".\src\w_zip.h"
>
</File>
<File
RelativePath=".\src\weightedlist.h"
>
</File>
<File
RelativePath=".\src\wi_stuff.h"
>
</File>
<File
RelativePath=".\src\zstring.h"
>
</File>
</Filter>
<Filter
Name="Assembly Files"
Filter="nas; asm"
>
<File
RelativePath=".\src\a.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\misc.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\tmap.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\tmap2.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\tmap3.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Win32 Files"
>
<File
RelativePath=".\src\win32\boing1.ico"
>
</File>
<File
RelativePath=".\src\win32\boing2.ico"
>
</File>
<File
RelativePath=".\src\win32\boing3.ico"
>
</File>
<File
RelativePath=".\src\win32\boing4.ico"
>
</File>
<File
RelativePath=".\src\win32\boing5.ico"
>
</File>
<File
RelativePath=".\src\win32\boing6.ico"
>
</File>
<File
RelativePath=".\src\win32\boing7.ico"
>
</File>
<File
RelativePath=".\src\win32\boing8.ico"
>
</File>
<File
RelativePath=".\src\win32\critsec.h"
>
</File>
<File
RelativePath=".\src\win32\cursor1.cur"
>
</File>
<File
RelativePath=".\src\win32\deadguy.bmp"
>
</File>
<File
RelativePath="src\win32\eaxedit.cpp"
>
</File>
<File
RelativePath=".\src\win32\fb_d3d9.cpp"
>
</File>
<File
RelativePath=".\src\win32\fb_d3d9_shaders.h"
>
</File>
<File
RelativePath=".\src\win32\fb_d3d9_wipe.cpp"
>
</File>
<File
RelativePath=".\src\win32\fb_ddraw.cpp"
>
</File>
<File
RelativePath=".\src\win32\hardware.cpp"
>
</File>
<File
RelativePath=".\src\win32\hardware.h"
>
</File>
<File
RelativePath=".\src\win32\helperthread.cpp"
>
</File>
<File
RelativePath=".\src\win32\helperthread.h"
>
</File>
<File
RelativePath=".\src\win32\i_cd.cpp"
>
</File>
<File
RelativePath="src\win32\i_crash.cpp"
>
</File>
<File
RelativePath=".\src\win32\i_input.cpp"
>
</File>
<File
RelativePath=".\src\win32\i_input.h"
>
</File>
<File
RelativePath=".\src\win32\i_main.cpp"
>
</File>
<File
RelativePath=".\src\win32\i_movie.cpp"
>
</File>
<File
RelativePath=".\src\win32\I_system.cpp"
>
</File>
<File
RelativePath=".\src\win32\I_system.h"
>
</File>
<File
RelativePath=".\src\win32\icon1.ico"
>
</File>
<File
RelativePath=".\src\win32\icon2.ico"
>
</File>
<File
RelativePath=".\src\win32\resource.h"
>
</File>
<File
RelativePath=".\src\win32\st_start.cpp"
>
</File>
<File
RelativePath=".\src\win32\win32iface.h"
>
</File>
<File
RelativePath=".\src\win32\win32video.cpp"
>
</File>
<File
RelativePath=".\src\win32\wrappers.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -d OBJ_FORMAT_win32 -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -d OBJ_FORMAT_win32 -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Shared Game"
>
<File
RelativePath=".\src\g_shared\a_action.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_action.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_armor.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_artifacts.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_artifacts.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_bridge.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_camera.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_debris.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_decals.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_flashfader.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_fountain.cpp"
>
</File>
<File
RelativePath="src\g_shared\a_hatetarget.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_keys.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_keys.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_lightning.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_lightning.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_mapmarker.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_morph.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_movingcamera.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_pickups.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_pickups.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_puzzleitems.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_quake.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_secrettrigger.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_sectoraction.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_setcolor.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_sharedglobal.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_skies.cpp"
>
</File>
<File
RelativePath="src\g_shared\a_soundenvironment.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_soundsequence.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_spark.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_waterzone.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_weaponpiece.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_weaponpiece.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_weapons.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\hudmessages.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\sbar.h"
>
</File>
<File
RelativePath=".\src\g_shared\sbarinfo.h"
>
</File>
<File
RelativePath=".\src\g_shared\sbarinfo_display.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\sbarinfo_parser.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\shared_hud.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\shared_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Doom Game"
>
<File
RelativePath=".\src\g_doom\a_arachnotron.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_archvile.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_bossbrain.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_bruiser.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_cacodemon.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_cyberdemon.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_demon.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_doomglobal.h"
>
</File>
<File
RelativePath=".\src\g_doom\a_doomimp.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_doommisc.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_doomweaps.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_fatso.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_keen.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_lostsoul.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_painelemental.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_possessed.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_revenant.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_scriptedmarine.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_spidermaster.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\doom_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Raven Shared"
>
<File
RelativePath=".\src\g_raven\a_artitele.cpp"
>
</File>
<File
RelativePath=".\src\g_raven\a_minotaur.cpp"
>
</File>
<File
RelativePath=".\src\g_raven\ravenshared.h"
>
</File>
</Filter>
<Filter
Name="Heretic Game"
>
<File
RelativePath=".\src\g_heretic\a_chicken.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_dsparil.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticartifacts.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticglobal.h"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticimp.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticmisc.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticweaps.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_ironlich.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_knight.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_wizard.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\heretic_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Hexen Game"
>
<File
RelativePath=".\src\g_hexen\a_bats.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_bishop.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_blastradius.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_boostarmor.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_centaur.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericboss.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericflame.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericholy.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericmace.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericstaff.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_dragon.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fighteraxe.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fighterboss.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fighterhammer.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_fighterplayer.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_fighterquietus.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_firedemon.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_flechette.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fog.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_healingradius.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_heresiarch.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_hexenglobal.h"
>
</File>
<File
RelativePath=".\src\g_hexen\a_hexenspecialdecs.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_iceguy.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_korax.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_mageboss.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magecone.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magelightning.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magestaff.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magewand.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_pig.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_serpent.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_spike.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_summon.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_teleportother.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_weaponpieces.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_wraith.cpp"
>
</File>
<File
RelativePath="src\g_hexen\hexen_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Strife Game"
>
<File
RelativePath=".\src\g_strife\a_acolyte.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_alienspectres.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_coin.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_crusader.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_entityboss.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_inquisitor.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_loremaster.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_macil.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_oracle.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_programmer.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_reaver.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_rebels.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_sentinel.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_spectral.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_stalker.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifeglobal.h"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifeitems.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifestuff.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifeweapons.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
GeneratePreprocessedFile="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
GeneratePreprocessedFile="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\g_strife\a_templar.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_thingstoblowup.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\strife_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Render Core"
>
<Filter
Name="Render Sources"
>
<File
RelativePath=".\src\r_anim.cpp"
>
</File>
<File
RelativePath=".\src\r_bsp.cpp"
>
</File>
<File
RelativePath=".\src\r_data.cpp"
>
</File>
<File
RelativePath=".\src\r_draw.cpp"
>
</File>
<File
RelativePath=".\src\r_drawt.cpp"
>
</File>
<File
RelativePath=".\src\r_interpolate.cpp"
>
</File>
<File
RelativePath=".\src\r_main.cpp"
>
</File>
<File
RelativePath=".\src\r_plane.cpp"
>
</File>
<File
RelativePath=".\src\r_polymost.cpp"
>
</File>
<File
RelativePath=".\src\r_segs.cpp"
>
</File>
<File
RelativePath=".\src\r_sky.cpp"
>
</File>
<File
RelativePath=".\src\r_things.cpp"
>
</File>
<File
RelativePath=".\src\r_translate.cpp"
>
</File>
</Filter>
<Filter
Name="Render Headers"
>
<File
RelativePath=".\src\r_blend.h"
>
</File>
<File
RelativePath=".\src\r_bsp.h"
>
</File>
<File
RelativePath=".\src\r_data.h"
>
</File>
<File
RelativePath=".\src\r_defs.h"
>
</File>
<File
RelativePath=".\src\r_draw.h"
>
</File>
<File
RelativePath=".\src\r_jpeg.h"
>
</File>
<File
RelativePath=".\src\r_local.h"
>
</File>
<File
RelativePath=".\src\r_main.h"
>
</File>
<File
RelativePath=".\src\r_plane.h"
>
</File>
<File
RelativePath=".\src\r_polymost.h"
>
</File>
<File
RelativePath=".\src\r_segs.h"
>
</File>
<File
RelativePath=".\src\r_sky.h"
>
</File>
<File
RelativePath=".\src\r_state.h"
>
</File>
<File
RelativePath=".\src\r_things.h"
>
</File>
<File
RelativePath=".\src\r_translate.h"
>
</File>
</Filter>
<Filter
Name="Textures"
>
<File
RelativePath=".\src\textures\automaptexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\bitmap.cpp"
>
</File>
<File
RelativePath=".\src\textures\bitmap.h"
>
</File>
<File
RelativePath=".\src\textures\buildtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\canvastexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\ddstexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\flattexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\imgztexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\jpegtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\multipatchtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\patchtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\pcxtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\pngtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\rawpagetexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\texture.cpp"
>
</File>
<File
RelativePath=".\src\textures\texturemanager.cpp"
>
</File>
<File
RelativePath=".\src\textures\tgatexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\warptexture.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Text Files"
Filter="txt"
>
<File
RelativePath="docs\classes.txt"
>
</File>
<File
RelativePath="docs\colors.txt"
>
</File>
<File
RelativePath="docs\commands.txt"
>
</File>
<File
RelativePath="docs\console.html"
>
</File>
<File
RelativePath="docs\history.txt"
>
</File>
<File
RelativePath="docs\notes.txt"
>
</File>
<File
RelativePath="docs\rh-log.txt"
>
</File>
<File
RelativePath="docs\zdoom.txt"
>
</File>
<Filter
Name="Licenses"
>
<File
RelativePath="docs\BUILDLIC.TXT"
>
</File>
<File
RelativePath="docs\doomlic.txt"
>
</File>
</Filter>
</Filter>
<Filter
Name="Versioning"
>
<File
RelativePath=".\src\version.h"
>
</File>
<File
RelativePath=".\src\win32\zdoom.rc"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;NO_MANIFEST"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;NO_MANIFEST"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Audio Files"
>
<File
RelativePath=".\src\sound\fmodsound.cpp"
>
</File>
<File
RelativePath=".\src\sound\fmodsound.h"
>
</File>
<File
RelativePath="src\sound\i_music.cpp"
>
</File>
<File
RelativePath="src\sound\i_music.h"
>
</File>
<File
RelativePath="src\sound\i_musicinterns.h"
>
</File>
<File
RelativePath="src\sound\i_sound.cpp"
>
</File>
<File
RelativePath="src\sound\i_sound.h"
>
</File>
<File
RelativePath="src\sound\music_cd.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_dumb.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_midi_base.cpp"
>
</File>
<File
RelativePath="src\sound\music_midi_midiout.cpp"
>
</File>
<File
RelativePath="src\sound\music_midi_timidity.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_midistream.cpp"
>
</File>
<File
RelativePath="src\sound\music_mus_midiout.cpp"
>
</File>
<File
RelativePath="src\sound\music_mus_opl.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\music_opl_mididevice.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\music_opldumper_mididevice.cpp"
>
</File>
<File
RelativePath="src\sound\music_spc.cpp"
>
</File>
<File
RelativePath="src\sound\music_stream.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_timidity_mididevice.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_win_mididevice.cpp"
>
</File>
<Filter
Name="OPL Synth"
>
<File
RelativePath=".\src\oplsynth\DEFTYPES.H"
>
</File>
<File
RelativePath=".\src\oplsynth\fmopl.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\oplsynth\fmopl.h"
>
</File>
<File
RelativePath=".\src\oplsynth\mlopl.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\mlopl_io.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\muslib.h"
>
</File>
<File
RelativePath=".\src\oplsynth\opl_mus_player.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\opl_mus_player.h"
>
</File>
</Filter>
<Filter
Name="Timidity"
>
<File
RelativePath=".\src\timidity\instrum_font.cpp"
>
</File>
<Filter
Name="Docs"
>
<File
RelativePath=".\src\timidity\CHANGES"
>
</File>
<File
RelativePath=".\src\timidity\COPYING"
>
</File>
<File
RelativePath=".\src\timidity\FAQ"
>
</File>
<File
RelativePath=".\src\timidity\README"
>
</File>
</Filter>
<Filter
Name="Headers"
>
<File
RelativePath=".\src\timidity\dls1.h"
>
</File>
<File
RelativePath=".\src\timidity\dls2.h"
>
</File>
<File
RelativePath=".\src\timidity\gf1patch.h"
>
</File>
<File
RelativePath=".\src\timidity\sf2.h"
>
</File>
<File
RelativePath=".\src\timidity\timidity.h"
>
</File>
</Filter>
<Filter
Name="Source"
>
<File
RelativePath=".\src\timidity\common.cpp"
>
</File>
<File
RelativePath=".\src\timidity\instrum.cpp"
>
</File>
<File
RelativePath=".\src\timidity\instrum_dls.cpp"
>
</File>
<File
RelativePath=".\src\timidity\instrum_sf2.cpp"
>
</File>
<File
RelativePath=".\src\timidity\mix.cpp"
>
</File>
<File
RelativePath=".\src\timidity\playmidi.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\timidity\resample.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\timidity\timidity.cpp"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="SDL Files"
>
<File
RelativePath=".\src\sdl\crashcatcher.c"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\critsec.h"
>
</File>
<File
RelativePath=".\src\sdl\dikeys.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\hardware.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\hardware.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_cd.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_input.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_input.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_main.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_movie.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_system.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_system.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_video.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\sdlvideo.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\sdlvideo.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\st_start.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Xlat"
>
<File
RelativePath=".\src\xlat\parse_xlat.cpp"
>
</File>
<File
RelativePath=".\src\xlat\xlat.h"
>
</File>
<File
RelativePath=".\src\xlat\xlat_parser.c"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\xlat\xlat_parser.h"
>
</File>
<File
RelativePath=".\src\xlat\xlat_parser.y"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating xlat_parser.c and xlat_parser.h..."
CommandLine="tools\lemon\lemon.exe &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating xlat_parser.c and xlat_parser.h..."
CommandLine="tools\lemon\lemon.exe &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating xlat_parser.c and xlat_parser.h..."
CommandLine="tools\lemon\lemon.exe &quot;$(InputPath)&quot;"
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating xlat_parser.c and xlat_parser.h..."
CommandLine="tools\lemon\lemon.exe &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
/>
</FileConfiguration>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>