gzdoom-gles/src/g_heretic
2016-01-20 09:25:30 +01:00
..
a_chicken.cpp - let's make some use of AActor::Pos and get rid of some of those X() and Y() calls... 2016-01-18 21:01:52 +01:00
a_dsparil.cpp - all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too. 2016-01-18 22:32:36 +01:00
a_hereticartifacts.cpp - all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too. 2016-01-18 22:32:36 +01:00
a_hereticimp.cpp - refactored most of Heretic's game code. 2016-01-18 20:13:20 +01:00
a_hereticmisc.cpp - all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too. 2016-01-18 22:32:36 +01:00
a_hereticweaps.cpp - keep evaluation order of Random() calls defined. 2016-01-20 09:25:30 +01:00
a_ironlich.cpp - all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too. 2016-01-18 22:32:36 +01:00
a_knight.cpp - keep evaluation order of Random() calls defined. 2016-01-20 09:25:30 +01:00
a_wizard.cpp - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions 2013-01-02 04:39:59 +00:00