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76d3ae5ba2
With no 3D floors this appears to be ok, but there are so many places where colormaps are being set in the software renderer that I cannot guarantee that I got all of them correct. This will need some testing. |
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.. | ||
r_decal.cpp | ||
r_decal.h | ||
r_particle.cpp | ||
r_particle.h | ||
r_playersprite.cpp | ||
r_playersprite.h | ||
r_sprite.cpp | ||
r_sprite.h | ||
r_visiblesprite.cpp | ||
r_visiblesprite.h | ||
r_visiblespritelist.cpp | ||
r_visiblespritelist.h | ||
r_voxel.cpp | ||
r_voxel.h | ||
r_wallsprite.cpp | ||
r_wallsprite.h |