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76d3ae5ba2
With no 3D floors this appears to be ok, but there are so many places where colormaps are being set in the software renderer that I cannot guarantee that I got all of them correct. This will need some testing. |
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.. | ||
poly_cull.cpp | ||
poly_cull.h | ||
poly_decal.cpp | ||
poly_decal.h | ||
poly_particle.cpp | ||
poly_particle.h | ||
poly_plane.cpp | ||
poly_plane.h | ||
poly_playersprite.cpp | ||
poly_playersprite.h | ||
poly_portal.cpp | ||
poly_portal.h | ||
poly_scene.cpp | ||
poly_scene.h | ||
poly_sky.cpp | ||
poly_sky.h | ||
poly_sprite.cpp | ||
poly_sprite.h | ||
poly_wall.cpp | ||
poly_wall.h | ||
poly_wallsprite.cpp | ||
poly_wallsprite.h |