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769d60a64f
* Changed model-related arrays to TArrays. * Update models.cpp Used TArray.Alloc to make TArrays have the correct size depending on the number of models. surfaceSkinIDs was two-dimensional and is now a one-dimensional TArray as well, it's size is now (models * MD3_MAX_SURFACES) surfaceSkinIDs was two-dimensional and is now a one-dimensional TArray as well, elements are accessed via [Row + Column * NumRows], in this case sSurfaceIndex + modelIndex * MD3_MAX_SURFACES] * Edited skinSurfaceIDs access for one-dimensional TArray * Edited skinSurfaceIDs access for one-dimensional TArray * Edited skinSurfaceIDs access for one-dimensional TArray * Changed model-related arrays to TArrays. Also removed MAX_MODELS_PER_FRAME. * Used TArray.Alloc to make TArrays have the correct size depending on the number of models. surfaceSkinIDs was two-dimensional and is now a one-dimensional TArray as well, elements are accessed via [Row + Column * NumRows], in this case surfaceIndex + modelIndex * MD3_MAX_SURFACES] * Used TArray.Alloc to make TArrays have the correct size depending on the number of models. surfaceSkinIDs was two-dimensional and is now a one-dimensional TArray as well, elements are accessed via [Row + Column * NumRows], in this case surfaceIndex + modelIndex * MD3_MAX_SURFACES] * Update models.h * Edited MAX_MODELS_MD3 * Update models_obj.cpp |
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.. | ||
model.cpp | ||
model.h | ||
model_kvx.h | ||
model_md2.h | ||
model_md3.h | ||
model_obj.h | ||
model_ue1.h | ||
modelrenderer.h | ||
models_md2.cpp | ||
models_md3.cpp | ||
models_obj.cpp | ||
models_ue1.cpp | ||
models_voxel.cpp | ||
tab_anorms.h | ||
voxels.cpp | ||
voxels.h |