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https://github.com/ZDoom/gzdoom-gles.git
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a8de4fc2da
everything that was new for XP. - Swapped snes_spc out for the full Game Music Emu library. SVN r1631 (trunk)
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
// Included at the beginning of library source files, after all other #include lines
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#ifndef BLARGG_SOURCE_H
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#define BLARGG_SOURCE_H
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// If debugging is enabled, abort program if expr is false. Meant for checking
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// internal state and consistency. A failed assertion indicates a bug in the module.
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// void assert( bool expr );
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#include <assert.h>
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// If debugging is enabled and expr is false, abort program. Meant for checking
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// caller-supplied parameters and operations that are outside the control of the
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// module. A failed requirement indicates a bug outside the module.
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// void require( bool expr );
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#undef require
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#define require( expr ) assert( expr )
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// Like printf() except output goes to debug log file. Might be defined to do
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// nothing (not even evaluate its arguments).
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// void dprintf( const char* format, ... );
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inline void blargg_dprintf_( const char*, ... ) { }
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#undef dprintf
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#define dprintf (1) ? (void) 0 : blargg_dprintf_
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// If enabled, evaluate expr and if false, make debug log entry with source file
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// and line. Meant for finding situations that should be examined further, but that
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// don't indicate a problem. In all cases, execution continues normally.
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#undef check
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#define check( expr ) ((void) 0)
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// If expr yields error string, return it from current function, otherwise continue.
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#undef RETURN_ERR
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#define RETURN_ERR( expr ) do { \
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blargg_err_t blargg_return_err_ = (expr); \
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if ( blargg_return_err_ ) return blargg_return_err_; \
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} while ( 0 )
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// If ptr is 0, return out of memory error string.
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#undef CHECK_ALLOC
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#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
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// Avoid any macros which evaluate their arguments multiple times
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#undef min
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#undef max
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// using const references generates crappy code, and I am currenly only using these
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// for built-in types, so they take arguments by value
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template<class T>
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inline T min( T x, T y )
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{
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if ( x < y )
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return x;
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return y;
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}
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template<class T>
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inline T max( T x, T y )
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{
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if ( x < y )
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return y;
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return x;
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}
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// TODO: good idea? bad idea?
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#undef byte
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#define byte byte_
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typedef unsigned char byte;
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// deprecated
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#define BLARGG_CHECK_ALLOC CHECK_ALLOC
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#define BLARGG_RETURN_ERR RETURN_ERR
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// BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of dprintf and check
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#ifdef BLARGG_SOURCE_BEGIN
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#include BLARGG_SOURCE_BEGIN
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#endif
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#endif
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