gzdoom-gles/default.cbd
Christoph Oelckers 605a9a7715 May 6, 2006 (Changes by Graf Zahl)
- Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE.
- Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the
  string table.
- Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. 
  There is no need to keep two flags around with virtually the same meaning.
- Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency.
  It looks much better now than the cheap code pointer based blinking it used before.
- Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages 
  to the string table.
- Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the
  string table.
- Moved the messages for killing spectres to the string table.
- Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get
  the messages it prints from the string table instead of the quest item's tag
  string.

May 5, 2006 (Changes by Graf Zahl)
- Removed the hopelessly outdated thingdef_doc.txt file from the repository.
- Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE.
- Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for
  valid double bindings.
- Converted a_merchants.cpp to DECORATE.
- Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which
  can be shot but take no damage from getting hurt.
- Converted a_beggars.cpp to DECORATE.
- Added an Inventory.GiveQuest property. This makes it possible to define all of
  Strife's original items that also give a quest item in DECORATE but it is also 
  useful to define items like the ones in Day of the Acolyte without ugly workarounds.
- Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is 
  possible to define many of Strife's items.
- Added a FastSpeed property to DECORATE so that projectiles can finally be
  assigned a higher speed for fast mode.
- Added a ACS_LockedExecuteDoor special. It is basically the same as the existing
  ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This
  cannot be integrated into ACS_LockedExecute because all its arguments are already
  in use.
- Added a fully customizable A_CustomMeleeAttack function for DECORATE.


SVN r83 (trunk)
2006-05-07 00:27:22 +00:00

236 lines
9.7 KiB
Text

do ifopt help
echo "Available options are:
debug - Build debug instead of release
verbose - Show system commands instead of decorated messages
clean - Clean temp files (use with debug to clean debug files)
zdoom.pk3 - (Re)build just zdoom.pk3, even if it already exists
To use with MinGW, compile cbuild.c into an executable using:
gcc -O2 -W -Wall -Werror -o cbuild.exe cbuild.c
Or if you have a sh-compatible shell, you can run the cbuild.c file
directly or have it automatically compile itself with GCC by passing
--make-compiled
"
exit 0
done
# Here's the main script. All commands are case in-sensitive.
# 'Ifopt' will check if the following word was passed on the command line, and execute the
# rest of the line if so. The reverse, 'ifnopt', also exists.
ifopt verbose verbose 1
ifopt debug CONFIG = Debug
# VAR?=foo will only set the var if it's unset. Note that if you want spaces, put '' or ""
# quotes around the value. VAR+=foo will append foo to the very end of the existing var.
# And, VAR-=foo will remove all occurences of foo from the var.
CONFIG ?= Release
OPTLEVEL ?= 2
ARCH_TYPE ?= pentium
TUNE_TYPE ?= athlon-xp
RELEASETARGET ?= zdoomgcc
DEBUGTARGET ?= zdoomgccd
DEBUGOBJDIR = debugobj
RELEASEOBJDIR = releaseobj
CPPFLAGS = "-DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC -Isrc -Isrc/sdl -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound"
LDFLAGS = "-lFLAC++ -lFLAC -lz -lfmod `sdl-config --libs`"
CFLAGS = "`sdl-config --cflags` "
do ifopt debug
OBJDIR = "${DEBUGOBJDIR}"
CFLAGS += "-Wall -Wno-unused -g3"
CPPFLAGS += " -D_DEBUG"
CXXFLAGS = "${CFLAGS}"
NASMFLAGS = "-g"
TARGET = "${DEBUGTARGET}"
else
OBJDIR = "${RELEASEOBJDIR}"
CFLAGS += "-march=${ARCH_TYPE} -mtune=${TUNE_TYPE} -Wall -Wno-unused -O${OPTLEVEL} -fomit-frame-pointer"
CPPFLAGS += " -DNDEBUG"
CXXFLAGS = "${CFLAGS}"
LDFLAGS += " -Wl,-Map=zdoomgcc.map"
TARGET = "${RELEASETARGET}"
done
ifnplat win32 CPPFLAGS += " -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp"
# This is where the object and dependancy files go when compiled
OBJ_DIR = "${OBJDIR}"
DEP_DIR = "${OBJDIR}"
do ifnopt clean
EVILCLEAN = 0
ifnexist "${OBJ_DIR}" mkdir "${OBJ_DIR}"
ifopt zdoom.pk3 goto makewad
do if "${NOASM}"=""
# This sets a custom command to run durring a compile for files with the
# given extension. <@> is replaced with the output file, <!> is the source,
# and <*> is the raw name as given to the compile command, without the
# extension
do ifplat win32
associate 'nas' 'nasmw -o <@> -f win32 <!>'
else ifplat unix
associate 'nas' 'nasm -o <@> -f elf -DM_TARGET_LINUX <!>'
else
echo ''
echo Disabling assembly for this platform.
echo ''
goto no_asm
done
CPPFLAGS = "-DUSEASM ${CPPFLAGS}"
else
#:no_asm
CPPFLAGS = "-DNOASM ${CPPFLAGS}"
done
# Set the compile and link commands. 'Compile' will compile the list of sourcefiles and
# store their names until another Compile is encountered (if you wish to add to a previous
# list, use 'Compileadd').
#
# C sources are compiled with:
# ${CC} ${CPPFLAGS} ${CFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext
#
# and for C++ sources:
# ${CXX} ${CPPFLAGS} ${CXXFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext
#
# A source file will not be compiled if the object file exists and is newer than the source.
# Or if the associated dependancy file exists, all of the object's dependancies are older
# than the object.
#
# If DEP_OPT is unset, the whole DEP_* section will be removed from the command line. Files
# with unknown extensions are silently ignored (but will still be passed to Linkexec with
# their name "object-ified").
#
# 'Linkexec' executes:
# ${LD} ${OUT_OPT}file${EXE_EXT} <list of objects previously compiled> ${LDFLAGS}
#
# It will not link if the target executable exists and is newer than all of the objects it's
# linking with.
COMPILER = Compile
LINK = Linkexec
# This is where it can find the sources.
src_paths src src/g_doom src/g_heretic src/g_hexen src/g_raven src/g_strife \
src/g_shared src/oplsynth src/sound src/sdl
else
# Override the compile and link commands with rmobj and rmexec. A quick way to delete
# the objects and executables while dealing with only one list. No, rmobj will not
# delete the specified source file, but rather the object and dependancy files that would
# result from compiling the specified source.
EVILCLEAN = 1
COMPILER = -rmobj
LINK = -rmexec
done
${COMPILER} "autostart.cpp a.nas blocks.nas misc.nas tmap.nas tmap2.nas tmap3.nas \
am_map.cpp b_bot.cpp b_func.cpp b_game.cpp b_move.cpp b_think.cpp bbannouncer.cpp \
c_bind.cpp c_cmds.cpp c_console.cpp c_cvars.cpp c_dispatch.cpp c_expr.cpp \
cmdlib.cpp colormatcher.cpp configfile.cpp ct_chat.cpp d_dehacked.cpp d_main.cpp \
d_net.cpp d_netinfo.cpp d_protocol.cpp decallib.cpp decorations.cpp dobject.cpp \
doomdef.cpp doomstat.cpp dsectoreffect.cpp dthinker.cpp empty.cpp f_finale.cpp \
f_wipe.cpp farchive.cpp files.cpp g_game.cpp g_hub.cpp g_level.cpp gameconfigfile.cpp \
gi.cpp hu_scores.cpp info.cpp infodefaults.cpp lumpconfigfile.cpp m_alloc.cpp \
m_argv.cpp m_bbox.cpp m_cheat.cpp m_fixed.cpp m_menu.cpp m_misc.cpp m_options.cpp \
m_png.cpp m_random.cpp mus2midi.cpp nodebuild.cpp nodebuild_events.cpp \
nodebuild_extract.cpp nodebuild_gl.cpp nodebuild_utility.cpp p_acs.cpp \
p_buildmap.cpp p_ceiling.cpp p_conversation.cpp p_doors.cpp p_effect.cpp \
p_enemy.cpp p_floor.cpp p_interaction.cpp p_lights.cpp p_lnspec.cpp p_map.cpp \
p_maputl.cpp p_mobj.cpp p_pillar.cpp p_plats.cpp p_pspr.cpp p_saveg.cpp \
p_sectors.cpp p_setup.cpp p_sight.cpp p_spec.cpp p_switch.cpp p_teleport.cpp \
p_terrain.cpp p_things.cpp p_tick.cpp p_trace.cpp p_user.cpp p_writemap.cpp \
p_xlat.cpp po_man.cpp r_bsp.cpp r_data.cpp r_draw.cpp r_drawt.cpp r_main.cpp \
r_plane.cpp r_segs.cpp r_sky.cpp r_things.cpp r_polymost.cpp s_advsound.cpp \
s_environment.cpp s_playlist.cpp s_sndseq.cpp s_sound.cpp sc_man.cpp skins.cpp \
st_stuff.cpp stats.cpp stringtable.cpp tables.cpp tempfiles.cpp thingdef.cpp thingdef_codeptr.cpp thingdef_exp.cpp \
v_collection.cpp v_draw.cpp v_font.cpp v_palette.cpp v_pfx.cpp v_text.cpp \
v_video.cpp vectors.cpp name.cpp zstring.cpp zstringpool.cpp zstrformat.cpp \
w_wad.cpp wi_stuff.cpp a_arachnotron.cpp a_archvile.cpp a_bossbrain.cpp \
a_bruiser.cpp a_cacodemon.cpp a_cyberdemon.cpp a_demon.cpp \
a_doomartifacts.cpp a_doomhealth.cpp \
a_doomimp.cpp a_doommisc.cpp a_doomplayer.cpp a_doomweaps.cpp \
a_fatso.cpp a_keen.cpp a_lostsoul.cpp a_painelemental.cpp a_possessed.cpp \
a_revenant.cpp a_scriptedmarine.cpp a_spidermaster.cpp doom_sbar.cpp a_beast.cpp \
a_chicken.cpp a_clink.cpp a_dsparil.cpp \
a_hereticartifacts.cpp a_hereticimp.cpp a_heretickeys.cpp \
a_hereticmisc.cpp a_hereticplayer.cpp a_hereticweaps.cpp a_ironlich.cpp \
a_knight.cpp a_mummy.cpp a_snake.cpp a_wizard.cpp heretic_sbar.cpp a_bats.cpp \
a_bishop.cpp a_blastradius.cpp a_boostarmor.cpp a_centaur.cpp a_clericboss.cpp \
a_clericflame.cpp a_clericholy.cpp a_clericmace.cpp a_clericplayer.cpp \
a_clericstaff.cpp a_demons.cpp a_dragon.cpp a_ettin.cpp a_fighteraxe.cpp \
a_fighterboss.cpp a_fighterhammer.cpp a_fighterplayer.cpp a_fighterquietus.cpp \
a_firedemon.cpp a_flechette.cpp a_fog.cpp a_healingradius.cpp \
a_heresiarch.cpp \
a_hexenspecialdecs.cpp a_iceguy.cpp a_korax.cpp a_mageboss.cpp a_magecone.cpp \
a_magelightning.cpp a_mageplayer.cpp a_magestaff.cpp a_magewand.cpp a_mana.cpp \
a_pig.cpp a_puzzleitems.cpp a_serpent.cpp \
a_spike.cpp a_summon.cpp a_teleportother.cpp a_weaponpieces.cpp a_wraith.cpp \
hexen_sbar.cpp a_artiegg.cpp a_artitele.cpp a_minotaur.cpp a_ravenambient.cpp \
a_acolyte.cpp a_alienspectres.cpp \
a_coin.cpp a_crusader.cpp a_entityboss.cpp a_inquisitor.cpp \
a_loremaster.cpp a_macil.cpp a_oracle.cpp \
a_programmer.cpp a_reaver.cpp a_rebels.cpp \
a_sentinel.cpp a_spectral.cpp a_stalker.cpp a_strifeammo.cpp \
a_strifebishop.cpp a_strifeitems.cpp a_strifeplayer.cpp \
a_strifestuff.cpp a_strifeweapons.cpp a_templar.cpp a_thingstoblowup.cpp \
strife_sbar.cpp a_action.cpp a_artifacts.cpp a_bridge.cpp \
a_camera.cpp a_debris.cpp a_decals.cpp a_flashfader.cpp a_fountain.cpp \
a_hatetarget.cpp a_keys.cpp a_lightning.cpp a_movingcamera.cpp a_pickups.cpp \
a_quake.cpp a_secrettrigger.cpp a_sectoraction.cpp a_sharedmisc.cpp a_skies.cpp \
a_soundenvironment.cpp a_soundsequence.cpp a_spark.cpp a_waterzone.cpp a_weaponpiece.cpp a_weapons.cpp \
hudmessages.cpp shared_sbar.cpp fmopl.cpp mlkernel.cpp mlopl.cpp mlopl_io.cpp \
opl_mus_player.cpp fmodsound.cpp i_music.cpp i_sound.cpp music_cd.cpp \
music_flac.cpp music_midi_midiout.cpp music_midi_stream.cpp music_midi_timidity.cpp \
music_mod.cpp music_mus_midiout.cpp music_mus_opl.cpp music_stream.cpp \
sample_flac.cpp crashcatcher.c i_input.cpp i_net.cpp i_cd.cpp i_main.cpp \
i_system.cpp hardware.cpp i_movie.cpp sdlvideo.cpp autozend.cpp"
${LINK} "${TARGET}"
# If we're not cleaning and zdoom.pk3 exists, exit now.
if "${EVILCLEAN}"="0" ifexist zdoom.pk3 exit 0
#:makewad
CFLAGS = '-Os -Wall -fomit-frame-pointer'
LDFLAGS = '-lz'
src_paths tools/makewad
${COMPILER} makewad.c ioapi.c zip.c
${LINK} tools/makewad/makewad
LDFLAGS = ''
src_paths tools/xlatcc
${COMPILER} xlat-parse.tab.c gen.c
${LINK} tools/xlatcc/xlatcc
src_paths tools/dehsupp
${COMPILER} parse.tab.c
${LINK} tools/dehsupp/dehsupp
do if "${EVILCLEAN}"="1"
-rm "${OBJ_DIR}"
-rm "${DEP_DIR}"
-rm zdoomgcc.map
-rm zdoom.pk3
else
chdir wadsrc
do ifret 0
-call ../tools/makewad/makewad zdoom.lst
ifret 0 -copy zdoom.pk3 ../
chdir ..
done
done