gzdoom-gles/src/gl/system
Christoph Oelckers 7576e85cef - force use of shaders on all hardware, unless -noshader is specified.
Right it's only for easy testing, so only the code that does the feature checking has been disabled.
2016-08-06 13:06:55 +02:00
..
gl_cvars.h Added lens distortion shader 2016-08-02 17:32:21 +02:00
gl_extlist.txt Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_framebuffer.cpp Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
gl_framebuffer.h Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
gl_interface.cpp - force use of shaders on all hardware, unless -noshader is specified. 2016-08-06 13:06:55 +02:00
gl_interface.h - use client arrays on compatibility profiles instead of calling glBegin/glEnd. 2016-08-06 12:03:16 +02:00
gl_load.c - reinstated old code for rendering fog boundaries and mirrot surfaces without shaders. 2016-05-03 23:28:42 +02:00
gl_load.h Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp Simplify post process buffer handling 2016-08-04 17:16:49 +02:00