gzdoom-gles/src/g_inventory
2017-01-15 19:44:43 +01:00
..
a_ammo.cpp - scriptified the backpack. 2017-01-14 23:34:47 +01:00
a_ammo.h - scriptified the backpack. 2017-01-14 23:34:47 +01:00
a_armor.cpp - moved armor class declarations to their own file and added necessary #includes only to those files actually using them. 2016-11-30 10:55:03 +01:00
a_armor.h - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked. 2016-11-30 15:54:01 +01:00
a_artifacts.cpp - scriptified PowerTargeter. 2017-01-15 19:44:43 +01:00
a_artifacts.h - scriptified PowerTargeter. 2017-01-15 19:44:43 +01:00
a_keys.cpp - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
a_keys.h - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
a_pickups.cpp - scriptified PowerTargeter. 2017-01-15 19:44:43 +01:00
a_pickups.h - scriptified PowerTargeter. 2017-01-15 19:44:43 +01:00
a_weaponpiece.cpp - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
a_weaponpiece.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
a_weapons.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
a_weapons.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00