mirror of
https://github.com/ZDoom/gzdoom-gles.git
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7468c0f36d
This was getting a bit unwieldy. The include path setup is not perfect yet, that's work for later. (It's about time we're getting C++20 with modules so that this include path madness can be put to an end.)
128 lines
2.2 KiB
C++
128 lines
2.2 KiB
C++
#include <stdio.h>
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#include <string.h>
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#include <memory>
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#include "timidity.h"
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#include "common.h"
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#include "instrum.h"
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#include "sf2.h"
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#ifndef _WIN32
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#include <strings.h>
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#define stricmp strcasecmp
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#endif
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namespace Timidity
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{
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FontFile *Instruments::ReadDLS(const char *filename, timidity_file *f)
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{
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return NULL;
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}
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void Instruments::font_freeall()
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{
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FontFile *font, *next;
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for (font = Fonts; font != NULL; font = next)
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{
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next = font->Next;
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delete font;
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}
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Fonts = NULL;
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}
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FontFile * Instruments::font_find(const char *filename)
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{
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for (FontFile *font = Fonts; font != NULL; font = font->Next)
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{
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if (stricmp(filename, font->Filename.c_str()) == 0)
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{
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return font;
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}
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}
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return NULL;
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}
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void Instruments::font_add(const char *filename, int load_order)
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{
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FontFile *font;
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font = font_find(filename);
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if (font != NULL)
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{
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font->SetAllOrders(load_order);
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}
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else
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{
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auto fp = sfreader->open_file(filename);
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if (fp)
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{
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if ((font = ReadSF2(filename, fp)) || (font = ReadDLS(filename, fp)))
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{
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font->Next = Fonts;
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Fonts = font;
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font->SetAllOrders(load_order);
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}
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fp->close();
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}
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}
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}
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void Instruments::font_remove(const char *filename)
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{
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FontFile *font;
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font = font_find(filename);
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if (font != NULL)
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{
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// Don't actually remove the font from the list, because instruments
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// from it might be loaded using the %font extension.
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font->SetAllOrders(255);
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}
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}
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void Instruments::font_order(int order, int bank, int preset, int keynote)
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{
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for (FontFile *font = Fonts; font != NULL; font = font->Next)
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{
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font->SetOrder(order, bank, preset, keynote);
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}
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}
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Instrument *Renderer::load_instrument_font(const char *font, int drum, int bank, int instr)
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{
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FontFile *fontfile = instruments->font_find(font);
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if (fontfile != NULL)
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{
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return fontfile->LoadInstrument(this, drum, bank, instr);
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}
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return NULL;
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}
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Instrument *Renderer::load_instrument_font_order(int order, int drum, int bank, int instr)
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{
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for (FontFile *font = instruments->Fonts; font != NULL; font = font->Next)
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{
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Instrument *ip = font->LoadInstrument(this, drum, bank, instr);
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if (ip != NULL)
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{
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return ip;
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}
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}
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return NULL;
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}
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FontFile::FontFile(const char *filename)
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: Filename(filename)
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{
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}
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FontFile::~FontFile()
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{
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}
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}
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