gzdoom-gles/wadsrc/static/mapinfo
Christoph Oelckers 74525ab1d6 - moved some info into the GAMEINFO section:
* the sprite used for 'pause'.
 * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
 * the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.


SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
..
chex.txt - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
chex3.txt - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doom1.txt - fixed: The subsector serializing code accessed the subsector array before validating the index. 2010-09-18 12:37:22 +00:00
doom2.txt - Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because 2010-03-06 03:28:22 +00:00
doomcommon.txt - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
heretic.txt - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
hereticsw.txt - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
hexen.txt - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
plutonia.txt - Final Doom needs its finale flats changed, too. 2010-03-06 04:01:32 +00:00
strife.txt - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
tnt.txt - Final Doom needs its finale flats changed, too. 2010-03-06 04:01:32 +00:00
ultdoom.txt - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00