mirror of
https://github.com/ZDoom/gzdoom-gles.git
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74525ab1d6
* the sprite used for 'pause'. * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed, * the decision to make monsters run faster in nightmare mode. - moved the hard coded lock messages for lock types 102 and 103 into the language lump. - fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states. SVN r2834 (trunk) |
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chex.txt | ||
chex3.txt | ||
doom1.txt | ||
doom2.txt | ||
doomcommon.txt | ||
heretic.txt | ||
hereticsw.txt | ||
hexen.txt | ||
plutonia.txt | ||
strife.txt | ||
tnt.txt | ||
ultdoom.txt |