mirror of
https://github.com/ZDoom/gzdoom-gles.git
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49 lines
956 B
Text
49 lines
956 B
Text
// Map Marker --------------------------------------------------------------
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//
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// This class uses the following argument:
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// args[0] == 0, shows the sprite at this actor
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// != 0, shows the sprite for all actors whose TIDs match instead
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//
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// args[1] == 0, show the sprite always
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// == 1, show the sprite only after its sector has been drawn
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//
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// To enable display of the sprite, activate it. To turn off the sprite,
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// deactivate it.
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//
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// All the code to display it is in am_map.cpp.
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//
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//--------------------------------------------------------------------------
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class MapMarker : Actor
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{
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default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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+INVISIBLE
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Scale 0.5;
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}
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States
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{
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Spawn:
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AMRK A -1;
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Stop;
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}
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override void BeginPlay ()
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{
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ChangeStatNum (STAT_MAPMARKER);
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}
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override void Activate (Actor activator)
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{
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bDormant = true;
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}
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override void Deactivate (Actor activator)
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{
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bDormant = false;
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}
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}
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