gzdoom-gles/src/gl/data
2017-10-21 11:10:36 +03:00
..
gl_data.cpp Fixed a few cases when IWAD was checked by hardcoded index 2017-10-21 11:10:36 +03:00
gl_data.h - cleanup of GL renderer interface and improper header use in software renderer. 2017-03-16 21:34:03 +01:00
gl_matrix.cpp - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
gl_setup.cpp - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
gl_vertexbuffer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_vertexbuffer.h - Fix packed normal order bug 2017-07-25 20:20:13 +02:00