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103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2015 Christopher Bruns
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** gl_stereo_leftright.h
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** Offsets for left and right eye views
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**
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*/
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#ifndef GL_STEREO_LEFTRIGHT_H_
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#define GL_STEREO_LEFTRIGHT_H_
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#include "gl_stereo3d.h"
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namespace s3d {
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class ShiftedEyePose : public EyePose
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{
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public:
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ShiftedEyePose(float shift) : shift(shift) {};
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float getShift() const;
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virtual VSMatrix GetProjection(float fov, float aspectRatio, float fovRatio) const;
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virtual void GetViewShift(float yaw, float outViewShift[3]) const;
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protected:
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void setShift(float shift) { this->shift = shift; }
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private:
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float shift;
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};
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class LeftEyePose : public ShiftedEyePose
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{
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public:
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LeftEyePose(float ipd) : ShiftedEyePose( float(-0.5) * ipd) {}
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float getIpd() const { return float(fabs(2.0f*getShift())); }
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void setIpd(float ipd) { setShift(float(-0.5)*ipd); }
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};
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class RightEyePose : public ShiftedEyePose
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{
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public:
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RightEyePose(float ipd) : ShiftedEyePose(float(+0.5)*ipd) {}
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float getIpd() const { return float(fabs(2.0f*getShift())); }
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void setIpd(float ipd) { setShift(float(+0.5)*ipd); }
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};
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/**
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* As if viewed through the left eye only
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*/
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class LeftEyeView : public Stereo3DMode
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{
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public:
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static const LeftEyeView& getInstance(float ipd);
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LeftEyeView(float ipd) : eye(ipd) { eye_ptrs.Push(&eye); }
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float getIpd() const { return eye.getIpd(); }
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void setIpd(float ipd) { eye.setIpd(ipd); }
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void Present() const override;
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protected:
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LeftEyePose eye;
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};
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class RightEyeView : public Stereo3DMode
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{
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public:
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static const RightEyeView& getInstance(float ipd);
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RightEyeView(float ipd) : eye(ipd) { eye_ptrs.Push(&eye); }
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float getIpd() const { return eye.getIpd(); }
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void setIpd(float ipd) { eye.setIpd(ipd); }
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void Present() const override;
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protected:
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RightEyePose eye;
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};
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} /* namespace s3d */
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#endif /* GL_STEREO_LEFTRIGHT_H_ */
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