gzdoom-gles/src/scripting
Christoph Oelckers 75cd00a340 - fixed some issues with setup parts for ZScript in the wrong place.
This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
2020-06-14 18:35:58 +02:00
..
backend - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
decorate - tighten rules for action functions called from Decorate 2020-06-07 15:00:32 +03:00
zscript - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
thingdef.cpp - separated the Doom specific parts of the ZScript parser from the core into a subclass. 2020-04-11 20:20:56 +02:00
thingdef.h - tighten rules for action functions called from Decorate 2020-06-07 15:00:32 +03:00
thingdef_data.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
thingdef_properties.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
vmiterators.cpp - fixed usage of uninitialized object in BlockLinesIterator 2019-10-26 11:01:49 +03:00
vmthunks.cpp - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
vmthunks_actors.cpp - block off the Substitute function by making it private to the 3 classes that really need it. 2020-04-19 21:08:24 +02:00