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040cb17370
# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
230 lines
4 KiB
C
230 lines
4 KiB
C
/* Bra.c -- Converters for RISC code
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2017-04-04 : Igor Pavlov : Public domain */
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#include "Precomp.h"
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#include "CpuArch.h"
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#include "Bra.h"
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SizeT ARM_Convert(Byte *data, SizeT size, UInt32 ip, int encoding)
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{
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Byte *p;
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const Byte *lim;
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size &= ~(size_t)3;
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ip += 4;
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p = data;
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lim = data + size;
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if (encoding)
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for (;;)
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{
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for (;;)
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{
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if (p >= lim)
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return p - data;
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p += 4;
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if (p[-1] == 0xEB)
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break;
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}
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{
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UInt32 v = GetUi32(p - 4);
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v <<= 2;
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v += ip + (UInt32)(p - data);
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v >>= 2;
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v &= 0x00FFFFFF;
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v |= 0xEB000000;
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SetUi32(p - 4, v);
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}
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}
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for (;;)
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{
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for (;;)
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{
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if (p >= lim)
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return p - data;
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p += 4;
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if (p[-1] == 0xEB)
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break;
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}
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{
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UInt32 v = GetUi32(p - 4);
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v <<= 2;
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v -= ip + (UInt32)(p - data);
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v >>= 2;
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v &= 0x00FFFFFF;
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v |= 0xEB000000;
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SetUi32(p - 4, v);
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}
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}
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}
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SizeT ARMT_Convert(Byte *data, SizeT size, UInt32 ip, int encoding)
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{
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Byte *p;
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const Byte *lim;
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size &= ~(size_t)1;
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p = data;
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lim = data + size - 4;
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if (encoding)
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for (;;)
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{
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UInt32 b1;
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for (;;)
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{
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UInt32 b3;
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if (p > lim)
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return p - data;
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b1 = p[1];
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b3 = p[3];
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p += 2;
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b1 ^= 8;
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if ((b3 & b1) >= 0xF8)
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break;
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}
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{
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UInt32 v =
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((UInt32)b1 << 19)
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+ (((UInt32)p[1] & 0x7) << 8)
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+ (((UInt32)p[-2] << 11))
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+ (p[0]);
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p += 2;
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{
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UInt32 cur = (ip + (UInt32)(p - data)) >> 1;
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v += cur;
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}
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p[-4] = (Byte)(v >> 11);
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p[-3] = (Byte)(0xF0 | ((v >> 19) & 0x7));
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p[-2] = (Byte)v;
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p[-1] = (Byte)(0xF8 | (v >> 8));
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}
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}
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for (;;)
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{
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UInt32 b1;
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for (;;)
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{
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UInt32 b3;
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if (p > lim)
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return p - data;
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b1 = p[1];
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b3 = p[3];
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p += 2;
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b1 ^= 8;
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if ((b3 & b1) >= 0xF8)
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break;
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}
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{
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UInt32 v =
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((UInt32)b1 << 19)
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+ (((UInt32)p[1] & 0x7) << 8)
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+ (((UInt32)p[-2] << 11))
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+ (p[0]);
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p += 2;
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{
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UInt32 cur = (ip + (UInt32)(p - data)) >> 1;
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v -= cur;
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}
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/*
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SetUi16(p - 4, (UInt16)(((v >> 11) & 0x7FF) | 0xF000));
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SetUi16(p - 2, (UInt16)(v | 0xF800));
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*/
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p[-4] = (Byte)(v >> 11);
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p[-3] = (Byte)(0xF0 | ((v >> 19) & 0x7));
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p[-2] = (Byte)v;
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p[-1] = (Byte)(0xF8 | (v >> 8));
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}
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}
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}
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SizeT PPC_Convert(Byte *data, SizeT size, UInt32 ip, int encoding)
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{
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Byte *p;
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const Byte *lim;
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size &= ~(size_t)3;
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ip -= 4;
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p = data;
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lim = data + size;
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for (;;)
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{
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for (;;)
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{
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if (p >= lim)
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return p - data;
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p += 4;
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/* if ((v & 0xFC000003) == 0x48000001) */
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if ((p[-4] & 0xFC) == 0x48 && (p[-1] & 3) == 1)
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break;
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}
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{
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UInt32 v = GetBe32(p - 4);
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if (encoding)
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v += ip + (UInt32)(p - data);
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else
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v -= ip + (UInt32)(p - data);
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v &= 0x03FFFFFF;
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v |= 0x48000000;
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SetBe32(p - 4, v);
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}
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}
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}
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SizeT SPARC_Convert(Byte *data, SizeT size, UInt32 ip, int encoding)
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{
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Byte *p;
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const Byte *lim;
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size &= ~(size_t)3;
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ip -= 4;
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p = data;
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lim = data + size;
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for (;;)
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{
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for (;;)
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{
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if (p >= lim)
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return p - data;
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/*
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v = GetBe32(p);
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p += 4;
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m = v + ((UInt32)5 << 29);
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m ^= (UInt32)7 << 29;
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m += (UInt32)1 << 22;
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if ((m & ((UInt32)0x1FF << 23)) == 0)
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break;
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*/
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p += 4;
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if ((p[-4] == 0x40 && (p[-3] & 0xC0) == 0) ||
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(p[-4] == 0x7F && (p[-3] >= 0xC0)))
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break;
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}
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{
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UInt32 v = GetBe32(p - 4);
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v <<= 2;
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if (encoding)
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v += ip + (UInt32)(p - data);
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else
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v -= ip + (UInt32)(p - data);
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v &= 0x01FFFFFF;
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v -= (UInt32)1 << 24;
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v ^= 0xFF000000;
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v >>= 2;
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v |= 0x40000000;
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SetBe32(p - 4, v);
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}
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}
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}
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