gzdoom-gles/wadsrc/static/actors/hexen/fighterplayer.txt
Christoph Oelckers c191d95110 - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class.
- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing
  a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible 
  with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format.



SVN r2208 (trunk)
2010-03-13 08:28:13 +00:00

126 lines
2.5 KiB
Text

// The fighter --------------------------------------------------------------
ACTOR FighterPlayer : PlayerPawn
{
Health 100
PainChance 255
Radius 16
Height 64
Speed 1
+NOSKIN
+NODAMAGETHRUST
+NOTHRUSTWHENINVUL
PainSound "PlayerFighterPain"
RadiusDamageFactor 0.25
Player.JumpZ 9
Player.Viewheight 48
Player.SpawnClass "Fighter"
Player.DisplayName "Fighter"
Player.SoundClass "fighter"
Player.ScoreIcon "FITEFACE"
Player.HealRadiusType "Armor"
Player.Hexenarmor 15, 25, 20, 15, 5
Player.StartItem "FWeapFist"
Player.ForwardMove 1.08, 1.2
Player.SideMove 1.125, 1.475
Player.WeaponSlot 1, FWeapFist
Player.WeaponSlot 2, FWeapAxe
Player.WeaponSlot 3, FWeapHammer
Player.WeaponSlot 4, FWeapQuietus
Player.ColorRange 246, 254
Player.Colorset 0, "Gold", 246, 254, 253
Player.ColorsetFile 1, "Red", "TRANTBL0", 0xAC
Player.ColorsetFile 2, "Blue", "TRANTBL1", 0x9D
Player.ColorsetFile 3, "Dull Green", "TRANTBL2", 0x3E
Player.ColorsetFile 4, "Green", "TRANTBL3", 0xC8
Player.ColorsetFile 5, "Gray", "TRANTBL4", 0x2D
Player.ColorsetFile 6, "Brown", "TRANTBL5", 0x6F
Player.ColorsetFile 7, "Purple", "TRANTBL6", 0xEE
States
{
Spawn:
PLAY A -1
Stop
See:
PLAY ABCD 4
Loop
Missile:
Melee:
PLAY EF 8
Goto Spawn
Pain:
PLAY G 4
PLAY G 4 A_Pain
Goto Spawn
Death:
PLAY H 6
PLAY I 6 A_PlayerScream
PLAY JK 6
PLAY L 6 A_NoBlocking
PLAY M 6
PLAY N -1
Stop
XDeath:
PLAY O 5 A_PlayerScream
PLAY P 5 A_SkullPop("BloodyFighterSkull")
PLAY R 5 A_NoBlocking
PLAY STUV 5
PLAY W -1
Stop
Ice:
PLAY X 5 A_FreezeDeath
PLAY X 1 A_FreezeDeathChunks
Wait
Burn:
FDTH A 5 BRIGHT A_PlaySound("*burndeath")
FDTH B 4 BRIGHT
FDTH G 5 BRIGHT
FDTH H 4 BRIGHT A_PlayerScream
FDTH I 5 BRIGHT
FDTH J 4 BRIGHT
FDTH K 5 BRIGHT
FDTH L 4 BRIGHT
FDTH M 5 BRIGHT
FDTH N 4 BRIGHT
FDTH O 5 BRIGHT
FDTH P 4 BRIGHT
FDTH Q 5 BRIGHT
FDTH R 4 BRIGHT
FDTH S 5 BRIGHT A_NoBlocking
FDTH T 4 BRIGHT
FDTH U 5 BRIGHT
FDTH V 4 BRIGHT
ACLO E 35 A_CheckPlayerDone
Wait
ACLO E 8
Stop
}
}
// The fighter's bloody skull --------------------------------------------------------------
Actor BloodyFighterSkull : PlayerChunk
{
Game Hexen
Radius 4
Height 4
+NOBLOCKMAP
+DROPOFF
+LOWGRAVITY
+CANNOTPUSH
+SKYEXPLODE
+NOBLOCKMONST
+NOSKIN
States
{
Spawn:
BSKL A 0
BSKL ABCDFGH 5 A_CheckFloor("Hit")
Goto Spawn+1
Hit:
BSKL I 16 A_CheckPlayerDone
Wait
}
}