mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
c191d95110
- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format. SVN r2208 (trunk)
126 lines
2.5 KiB
Text
126 lines
2.5 KiB
Text
// The fighter --------------------------------------------------------------
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ACTOR FighterPlayer : PlayerPawn
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{
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Health 100
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PainChance 255
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Radius 16
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Height 64
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Speed 1
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+NOSKIN
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+NODAMAGETHRUST
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+NOTHRUSTWHENINVUL
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PainSound "PlayerFighterPain"
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RadiusDamageFactor 0.25
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Player.JumpZ 9
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Player.Viewheight 48
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Player.SpawnClass "Fighter"
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Player.DisplayName "Fighter"
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Player.SoundClass "fighter"
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Player.ScoreIcon "FITEFACE"
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Player.HealRadiusType "Armor"
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Player.Hexenarmor 15, 25, 20, 15, 5
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Player.StartItem "FWeapFist"
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Player.ForwardMove 1.08, 1.2
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Player.SideMove 1.125, 1.475
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Player.WeaponSlot 1, FWeapFist
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Player.WeaponSlot 2, FWeapAxe
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Player.WeaponSlot 3, FWeapHammer
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Player.WeaponSlot 4, FWeapQuietus
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Player.ColorRange 246, 254
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Player.Colorset 0, "Gold", 246, 254, 253
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Player.ColorsetFile 1, "Red", "TRANTBL0", 0xAC
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Player.ColorsetFile 2, "Blue", "TRANTBL1", 0x9D
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Player.ColorsetFile 3, "Dull Green", "TRANTBL2", 0x3E
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Player.ColorsetFile 4, "Green", "TRANTBL3", 0xC8
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Player.ColorsetFile 5, "Gray", "TRANTBL4", 0x2D
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Player.ColorsetFile 6, "Brown", "TRANTBL5", 0x6F
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Player.ColorsetFile 7, "Purple", "TRANTBL6", 0xEE
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States
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{
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Spawn:
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PLAY A -1
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Stop
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See:
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PLAY ABCD 4
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Loop
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Missile:
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Melee:
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PLAY EF 8
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Goto Spawn
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Pain:
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PLAY G 4
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PLAY G 4 A_Pain
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Goto Spawn
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Death:
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PLAY H 6
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PLAY I 6 A_PlayerScream
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PLAY JK 6
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PLAY L 6 A_NoBlocking
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PLAY M 6
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PLAY N -1
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Stop
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XDeath:
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PLAY O 5 A_PlayerScream
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PLAY P 5 A_SkullPop("BloodyFighterSkull")
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PLAY R 5 A_NoBlocking
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PLAY STUV 5
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PLAY W -1
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Stop
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Ice:
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PLAY X 5 A_FreezeDeath
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PLAY X 1 A_FreezeDeathChunks
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Wait
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Burn:
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FDTH A 5 BRIGHT A_PlaySound("*burndeath")
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FDTH B 4 BRIGHT
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FDTH G 5 BRIGHT
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FDTH H 4 BRIGHT A_PlayerScream
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FDTH I 5 BRIGHT
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FDTH J 4 BRIGHT
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FDTH K 5 BRIGHT
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FDTH L 4 BRIGHT
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FDTH M 5 BRIGHT
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FDTH N 4 BRIGHT
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FDTH O 5 BRIGHT
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FDTH P 4 BRIGHT
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FDTH Q 5 BRIGHT
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FDTH R 4 BRIGHT
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FDTH S 5 BRIGHT A_NoBlocking
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FDTH T 4 BRIGHT
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FDTH U 5 BRIGHT
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FDTH V 4 BRIGHT
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ACLO E 35 A_CheckPlayerDone
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Wait
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ACLO E 8
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Stop
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}
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}
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// The fighter's bloody skull --------------------------------------------------------------
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Actor BloodyFighterSkull : PlayerChunk
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{
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Game Hexen
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Radius 4
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Height 4
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+NOBLOCKMAP
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+DROPOFF
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+LOWGRAVITY
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+CANNOTPUSH
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+SKYEXPLODE
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+NOBLOCKMONST
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+NOSKIN
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States
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{
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Spawn:
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BSKL A 0
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BSKL ABCDFGH 5 A_CheckFloor("Hit")
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Goto Spawn+1
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Hit:
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BSKL I 16 A_CheckPlayerDone
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Wait
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}
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}
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