gzdoom-gles/wadsrc/static/actors/doom/fatso.txt
Christoph Oelckers 213216368a - more DECORATE fixing of Doom monsters, this time the Mancubus.
It looks like the definitions that got added on November 4th, 2006 had some issues that mostly went unnoticed over time...
2015-09-06 16:36:32 +02:00

89 lines
1.4 KiB
Text

//===========================================================================
//
// Mancubus
//
//===========================================================================
ACTOR Fatso
{
Health 600
Radius 48
Height 64
Mass 1000
Speed 8
PainChance 80
Monster
+FLOORCLIP
+BOSSDEATH
SeeSound "fatso/sight"
PainSound "fatso/pain"
DeathSound "fatso/death"
ActiveSound "fatso/active"
Obituary "$OB_FATSO"
States
{
Spawn:
FATT AB 15 A_Look
Loop
See:
FATT AABBCCDDEEFF 4 A_Chase
Loop
Missile:
FATT G 20 A_FatRaise
FATT H 10 BRIGHT A_FatAttack1
FATT IG 5 A_FaceTarget
FATT H 10 BRIGHT A_FatAttack2
FATT IG 5 A_FaceTarget
FATT H 10 BRIGHT A_FatAttack3
FATT IG 5
Goto See
Pain:
FATT J 3
FATT J 3 A_Pain
Goto See
Death:
FATT K 6
FATT L 6 A_Scream
FATT M 6 A_NoBlocking
FATT NOPQRS 6
FATT T -1 A_BossDeath
Stop
Raise:
FATT R 5
FATT QPONMLK 5
Goto See
}
}
//===========================================================================
//
// Mancubus fireball
//
//===========================================================================
ACTOR FatShot
{
Radius 6
Height 8
Speed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "fatso/attack"
DeathSound "fatso/shotx"
States
{
Spawn:
MANF AB 4 BRIGHT
Loop
Death:
MISL B 8 BRIGHT
MISL C 6 BRIGHT
MISL D 4 BRIGHT
Stop
}
}