gzdoom-gles/src/playsim
Christoph Oelckers cf74118d53 - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something.
This was one of that annoying old design mistakes where Doom and Heretic features were poorly merged together. The Heretic Gargoyle uses very similar coding but performs a subtly different action when actually hitting another actor. This different action was made the default, even for the Lost Soul.
It has now been changed that both monsters use their original action, being distinguished by an actor flag. For compatibility with custom definitions Heretic's behavior, which has been the default in ZDoom will be the preferred one. The one of the Lost Soul can be reactivated by a flag.
2019-08-11 09:00:29 +02:00
..
bots
fragglescript - moved some more files. 2019-07-14 21:09:49 +02:00
mapthinkers
a_action.cpp
a_decals.cpp
a_dynlight.cpp
a_dynlight.h
a_flashfader.cpp
a_morph.cpp
a_morph.h
a_pickups.cpp
a_pickups.h
a_sharedglobal.h
a_specialspot.cpp
a_specialspot.h
actionspecials.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
actor.h - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something. 2019-08-11 09:00:29 +02:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
d_player.h - added ability to specify display duration of subtitles 2019-07-26 20:11:42 +02:00
dthinker.cpp
dthinker.h
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
p_acs.h - moved some more files. 2019-07-14 21:09:49 +02:00
p_actionfunctions.cpp
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_interaction.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp - added ability to specify display duration of subtitles 2019-07-26 20:11:42 +02:00
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp
p_maputl.h
p_mobj.cpp - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something. 2019-08-11 09:00:29 +02:00
p_pspr.cpp
p_pspr.h
p_secnodes.cpp
p_sectors.cpp
p_sight.cpp
p_spec.cpp
p_spec.h
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_things.cpp
p_trace.cpp
p_trace.h
p_user.cpp - changed subtitle duration to last at least 7 seconds, even for shorter sounds so that there is sufficient time to read them. 2019-07-26 20:18:01 +02:00
po_man.cpp
po_man.h
portal.cpp
portal.h
statnums.h