gzdoom-gles/src/gl/renderer
Christoph Oelckers 306b630de2 - merged the remains of gl_texture.cpp into hw_cvars.cpp.
- eliminated hqresize.cpp's dependency on GL headers.
- cleaned up the logic for CreateTexBuffer so that hqresize.cpp does not need to check for software warped textures anymore.
2018-04-25 21:02:50 +02:00
..
gl_colormap.h - made DTA_SpecialColormap work, both for GL3+ and GL2 render paths. 2018-03-30 21:14:49 +02:00
gl_lightdata.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_lightdata.h - removed dependencies on GL-API related classes from gl_walls.cpp and gl_sky.cpp 2018-04-25 14:58:13 +02:00
gl_postprocess.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_postprocessstate.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_postprocessstate.h - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_quaddrawer.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_renderbuffers.h - changed GLDebug to receive char pointers instead of FStrings. 2018-04-14 10:40:11 +02:00
gl_renderer.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_renderer.h - merged the remains of gl_texture.cpp into hw_cvars.cpp. 2018-04-25 21:02:50 +02:00
gl_renderstate.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_renderstate.h - moved gl_material into hwrenderer/. 2018-04-24 23:39:58 +02:00