gzdoom-gles/wadsrc/static/shaders
2017-03-07 15:58:22 +01:00
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d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane 2017-03-07 15:58:22 +01:00