gzdoom-gles/src/sound
2020-01-07 19:55:59 +01:00
..
backend - cleaned up the parameters of A_StartSound. 2020-01-07 19:36:52 +01:00
music - Run the Alsa MIDI thread every 40ms or so, use non-blocking sequencer 2020-01-07 19:55:55 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
s_advsound.cpp - fixed resolving of music aliases with full filenames 2020-01-07 19:55:59 +01:00
s_doomsound.cpp Fixed some incorrect parentheses in S_PlaySoundPitch. 2020-01-07 19:55:54 +01:00
s_doomsound.h - cleaned up the parameters of A_StartSound. 2020-01-07 19:36:52 +01:00
s_environment.cpp Fix include error 2020-01-06 14:32:33 +01:00
s_music.cpp - replaced the C++ based file access wrapper in ZMusic with a C compatible version. 2020-01-07 18:07:23 +01:00
s_music.h - made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal. 2020-01-07 18:07:17 +01:00
s_reverbedit.cpp - separated reverb data and reverb editor. 2020-01-06 13:45:37 +01:00
s_sndseq.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
s_sndseq.h - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
s_sound.cpp Additional CHAN_OVERLAP awareness for StartSound and ChangeSoundVolume/Pitch. 2020-01-06 19:49:21 +01:00
s_sound.h - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
s_soundinternal.h - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2020-01-06 19:49:18 +01:00