gzdoom-gles/src/g_hexen
Christoph Oelckers 93cd78ebfb - Fixed: The check for no skill menu was incorrect when a custom player
class menu was present so instead of starting the game specific skill menu
  it always started Hexen's.
- Fixed: When a non-player tried to play a player sound it tried to access 
  the actor object as an APlayerPawn.
- Changed PlayAttacking2 to always use the melee state instead of different
  implementations per player and hard coding it to MissileState+1. Also
  changed PlayAttacking for the HereticPlayer to use the same animation as
  PlayAttacking2. Now the special handling for Heretic in the FireWeapon
  functions can be removed.

For R258:

- Fixed: PlayerStartItem created a duplicate of the item's class name before
  converting it into an FName.
- Removed game check for Doom from P_BloodSplatter. The BloodSplatter actor
  is compatible with all games now so the explicit handling is no longer needed.
- Moved replacement handling back into AActor::StaticSpawn but controlled
  by a (mandatory) parameter. Also added replacement to most other
  instances in the game where non-inventory items are spawned. Replacement is safe 
  nearly everywhere except for inventory related spawns.
- Fixed: Due to the player class inclusion A_NoBlocking never called
  NoBlockingSet for monsters.
- Changed: Sounds can be specified by full path now in SNDINFO and S_SKIN.


SVN r259 (trunk)
2006-07-16 10:23:14 +00:00
..
a_bats.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_bishop.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_blastradius.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_boostarmor.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_centaur.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_clericboss.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_clericflame.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_clericholy.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_clericmace.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_clericplayer.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_clericstaff.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_demons.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_dragon.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_ettin.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_fighteraxe.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_fighterboss.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fighterhammer.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_fighterplayer.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_fighterquietus.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_firedemon.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_flechette.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_fog.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_healingradius.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_heresiarch.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_hexenglobal.h - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_hexenspecialdecs.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_iceguy.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_korax.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_mageboss.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_magecone.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_magelightning.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_mageplayer.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_magestaff.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_magewand.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_pig.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_puzzleitems.cpp - Converted A_Puzzleitems.cpp and parts of A_HexenSpecialdecs.cpp to DECORATE and fixed a few broken Hexen items. 2006-05-04 19:36:12 +00:00
a_serpent.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_spike.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_summon.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_teleportother.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_weaponpieces.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_wraith.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
hexen_sbar.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00