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class menu was present so instead of starting the game specific skill menu it always started Hexen's. - Fixed: When a non-player tried to play a player sound it tried to access the actor object as an APlayerPawn. - Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed. For R258: - Fixed: PlayerStartItem created a duplicate of the item's class name before converting it into an FName. - Removed game check for Doom from P_BloodSplatter. The BloodSplatter actor is compatible with all games now so the explicit handling is no longer needed. - Moved replacement handling back into AActor::StaticSpawn but controlled by a (mandatory) parameter. Also added replacement to most other instances in the game where non-inventory items are spawned. Replacement is safe nearly everywhere except for inventory related spawns. - Fixed: Due to the player class inclusion A_NoBlocking never called NoBlockingSet for monsters. - Changed: Sounds can be specified by full path now in SNDINFO and S_SKIN. SVN r259 (trunk) |
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.. | ||
a_bats.cpp | ||
a_bishop.cpp | ||
a_blastradius.cpp | ||
a_boostarmor.cpp | ||
a_centaur.cpp | ||
a_clericboss.cpp | ||
a_clericflame.cpp | ||
a_clericholy.cpp | ||
a_clericmace.cpp | ||
a_clericplayer.cpp | ||
a_clericstaff.cpp | ||
a_demons.cpp | ||
a_dragon.cpp | ||
a_ettin.cpp | ||
a_fighteraxe.cpp | ||
a_fighterboss.cpp | ||
a_fighterhammer.cpp | ||
a_fighterplayer.cpp | ||
a_fighterquietus.cpp | ||
a_firedemon.cpp | ||
a_flechette.cpp | ||
a_fog.cpp | ||
a_healingradius.cpp | ||
a_heresiarch.cpp | ||
a_hexenglobal.h | ||
a_hexenspecialdecs.cpp | ||
a_iceguy.cpp | ||
a_korax.cpp | ||
a_mageboss.cpp | ||
a_magecone.cpp | ||
a_magelightning.cpp | ||
a_mageplayer.cpp | ||
a_magestaff.cpp | ||
a_magewand.cpp | ||
a_pig.cpp | ||
a_puzzleitems.cpp | ||
a_serpent.cpp | ||
a_spike.cpp | ||
a_summon.cpp | ||
a_teleportother.cpp | ||
a_weaponpieces.cpp | ||
a_wraith.cpp | ||
hexen_sbar.cpp |