gzdoom-gles/src/sound
Christoph Oelckers 191b958791 - the big cleanup of the exit cleanup is done!
atterm is gone and only a few system-side functions use atexit.
All game side cleanup is performed in D_DoomMain now.

# Conflicts:
#	src/CMakeLists.txt
#	src/atterm.cpp
#	src/atterm.h
#	src/d_main.cpp
#	src/dobjtype.cpp
#	src/g_mapinfo.cpp
#	src/g_statusbar/sbarinfo.cpp
#	src/gamedata/g_mapinfo.h
#	src/i_net.cpp
#	src/p_setup.cpp
#	src/posix/cocoa/i_video.mm
#	src/posix/sdl/hardware.cpp
#	src/posix/sdl/i_main.cpp
#	src/r_utility.cpp
#	src/rendering/v_video.cpp
#	src/sound/s_advsound.cpp
#	src/sound/s_sound.cpp
#	src/swrenderer/r_swcolormaps.cpp
#	src/win32/hardware.cpp
#	src/win32/i_input.cpp

# Conflicts:
#	src/CMakeLists.txt
#	src/i_net.cpp
#	src/posix/sdl/i_system.cpp
#	src/r_utility.cpp
#	src/win32/i_system.cpp
2020-01-05 23:57:44 +01:00
..
backend - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
music - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
s_advsound.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
s_environment.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
s_music.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
s_music.h - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
s_sndseq.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
s_sndseq.h - move sound files to sound folder. 2020-01-04 21:32:04 +01:00
s_sound.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
s_sound.h - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00