mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-21 09:51:18 +00:00
e78fd195d8
SVN r2193 (trunk)
129 lines
2.5 KiB
Text
129 lines
2.5 KiB
Text
ACTOR HereticPlayer : PlayerPawn
|
|
{
|
|
Health 100
|
|
Radius 16
|
|
Height 56
|
|
Mass 100
|
|
Painchance 255
|
|
Speed 1
|
|
Player.DisplayName "Corvus"
|
|
Player.StartItem "GoldWand"
|
|
Player.StartItem "Staff"
|
|
Player.StartItem "GoldWandAmmo", 50
|
|
Player.WeaponSlot 1, Staff, Gauntlets
|
|
Player.WeaponSlot 2, GoldWand
|
|
Player.WeaponSlot 3, Crossbow
|
|
Player.WeaponSlot 4, Blaster
|
|
Player.WeaponSlot 5, SkullRod
|
|
Player.WeaponSlot 6, PhoenixRod
|
|
Player.WeaponSlot 7, Mace
|
|
|
|
Player.ColorRange 225, 240
|
|
Player.Colorset 0, "Green", 225, 240, 238
|
|
Player.Colorset 1, "Yellow", 114, 129, 127
|
|
Player.Colorset 2, "Red", 145, 160, 158
|
|
Player.Colorset 3, "Blue", 190, 205, 203
|
|
// Doom Legacy additions
|
|
Player.Colorset 4, "Brown", 67, 82, 80
|
|
Player.Colorset 5, "Light Gray", 9, 24, 22
|
|
Player.Colorset 6, "Light Brown", 74, 89, 87
|
|
Player.Colorset 7, "Light Red", 150, 165, 163
|
|
Player.Colorset 8, "Light Blue", 192, 207, 205
|
|
Player.Colorset 9, "Beige", 95, 110, 108
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY A -1
|
|
Stop
|
|
See:
|
|
PLAY ABCD 4
|
|
Loop
|
|
Melee:
|
|
Missile:
|
|
PLAY F 6 BRIGHT
|
|
PLAY E 12
|
|
Goto Spawn
|
|
Pain:
|
|
PLAY G 4
|
|
PLAY G 4 A_Pain
|
|
Goto Spawn
|
|
Death:
|
|
PLAY H 6 A_PlayerSkinCheck("AltSkinDeath")
|
|
PLAY I 6 A_PlayerScream
|
|
PLAY JK 6
|
|
PLAY L 6 A_NoBlocking
|
|
PLAY MNO 6
|
|
PLAY P -1
|
|
Stop
|
|
XDeath:
|
|
PLAY Q 0 A_PlayerSkinCheck("AltSkinXDeath")
|
|
PLAY Q 5 A_PlayerScream
|
|
PLAY R 0 A_NoBlocking
|
|
PLAY R 5 A_SkullPop
|
|
PLAY STUVWX 5
|
|
PLAY Y -1
|
|
Stop
|
|
Burn:
|
|
FDTH A 5 BRIGHT A_PlaySound("*burndeath")
|
|
FDTH B 4 BRIGHT
|
|
FDTH C 5 BRIGHT
|
|
FDTH D 4 BRIGHT A_PlayerScream
|
|
FDTH E 5 BRIGHT
|
|
FDTH F 4 BRIGHT
|
|
FDTH G 5 BRIGHT A_PlaySound("*burndeath")
|
|
FDTH H 4 BRIGHT
|
|
FDTH I 5 BRIGHT
|
|
FDTH J 4 BRIGHT
|
|
FDTH K 5 BRIGHT
|
|
FDTH L 4 BRIGHT
|
|
FDTH M 5 BRIGHT
|
|
FDTH N 4 BRIGHT
|
|
FDTH O 5 BRIGHT A_NoBlocking
|
|
FDTH P 4 BRIGHT
|
|
FDTH Q 5 BRIGHT
|
|
FDTH R 4 BRIGHT
|
|
ACLO E 35 A_CheckPlayerDone
|
|
Wait
|
|
AltSkinDeath:
|
|
PLAY H 10
|
|
PLAY I 10 A_PlayerScream
|
|
PLAY J 10 A_NoBlocking
|
|
PLAY KLM 10
|
|
PLAY N -1
|
|
Stop
|
|
AltSkinXDeath:
|
|
PLAY O 5
|
|
PLAY P 5 A_XScream
|
|
PLAY Q 5 A_NoBlocking
|
|
PLAY RSTUV 5
|
|
PLAY W -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// The player's skull -------------------------------------------------------
|
|
|
|
ACTOR BloodySkull : PlayerChunk
|
|
{
|
|
Radius 4
|
|
Height 4
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+LOWGRAVITY
|
|
+CANNOTPUSH
|
|
+SKYEXPLODE
|
|
+NOBLOCKMONST
|
|
+NOSKIN
|
|
States
|
|
{
|
|
Spawn:
|
|
BSKL A 0
|
|
BSKL ABCDE 5 A_CheckFloor("Hit")
|
|
Goto Spawn+1
|
|
Hit:
|
|
BSKL F 16 A_CheckPlayerDone
|
|
Wait
|
|
}
|
|
}
|
|
|