..
automaptexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
bitmap.cpp
- Fixed: When FMultiPatchTexture::MakeTexture() needed to work in RGB
2009-04-16 02:02:56 +00:00
bitmap.h
- Fixed: All translucent blending operations for CopyColors must treat an
2008-05-17 08:18:31 +00:00
buildtexture.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
canvastexture.cpp
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
ddstexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
emptytexture.cpp
- Fixed: Completely empty patches (8 0-bytes) could not be handled by the
2009-04-30 11:10:38 +00:00
flattexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
imgztexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
jpegtexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
multipatchtexture.cpp
- Fixed: Textures with dimensions <= 0 are invalid and should be treated as NULL
2009-05-24 07:58:57 +00:00
patchtexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
pcxtexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
pngtexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
rawpagetexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
texture.cpp
- Fixed: Completely empty patches (8 0-bytes) could not be handled by the
2009-04-30 11:10:38 +00:00
texturemanager.cpp
- complete restructuring of resource file handling for more flexibility and future
2009-04-23 22:49:38 +00:00
textures.h
- Fixed: Doom's fullscreen HUD was limited to 6 keys.
2009-05-02 09:14:01 +00:00
tgatexture.cpp
- Changed: Textures without a name no longer get added to the texture manager's
2008-11-30 12:49:27 +00:00
warptexture.cpp
- Added a CopyInfo function to FTexture that contains all code required to
2009-01-18 09:31:49 +00:00