gzdoom-gles/src/gl/textures
drfrag666 09a3d7c9da - Made the software renderer the default.
- Changed default GL texture filtering mode.
2018-06-19 17:08:10 +02:00
..
gl_hirestex.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_hqresize.cpp - Applied Blzut3's patches to compile with MinGW. 2018-04-22 10:08:00 +02:00
gl_hwtexture.cpp - allow allocating constructor of TArray to also reserve the allocated data and use this to properly handle the precalc arrays for the texture resizer. 2017-11-03 17:27:32 +01:00
gl_hwtexture.h Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_material.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
gl_material.h - avoid using plain chars as variables. 2017-07-15 09:01:02 +02:00
gl_samplers.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp - Made the software renderer the default. 2018-06-19 17:08:10 +02:00
gl_texture.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
gl_translate.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00