gzdoom-gles/src/gl/dynlights
2017-01-02 00:28:30 +01:00
..
a_dynlight.cpp - Fixed heap use after free issue with lights. 2016-12-26 18:23:17 +01:00
gl_dynlight.cpp - parse GLDEFS and its game-specific variants in lump order instead of both names sequentially. 2017-01-02 00:28:30 +01:00
gl_dynlight.h - fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied. 2016-12-23 15:25:39 +01:00
gl_dynlight1.cpp - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
gl_glow.cpp - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_glow.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_lightbuffer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00