gzdoom-gles/wadsrc/static/zscript
2020-10-25 20:10:52 +01:00
..
actors Converted scale and pivot to vectors, and rotation to an angle. 2020-10-25 15:42:12 +01:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui - fixed option menu positioning. 2020-10-25 16:42:03 +01:00
base.zs - some fixes for the console. 2020-10-25 09:17:31 +01:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
dictionary.zs fix Dictionary and DictionaryIterator memory leaks 2020-03-08 18:46:37 +01:00
doombase.zs - some fixes for the console. 2020-10-25 09:17:31 +01:00
dynarrays.zs - exposed Append() method to ZScript dynamic array 2019-08-10 16:37:40 +03:00
events.zs Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
level_compatibility.zs - Fixed a lift in Double Impact E1M7 that could not be used more than twice from the lower area. 2020-10-09 18:40:01 +02:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-24 06:40:01 -05:00
mapdata.zs Expose changing sidedef wallpart flags to zscript 2020-10-25 06:27:20 +01:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00