gzdoom-gles/src/r_data
2019-06-13 15:54:17 +02:00
..
models - add nullptr checks for double-frame model interpolation 2019-06-13 15:54:17 +02:00
colormaps.cpp - sound code and most of texture code converted to FileRdr. 2018-03-10 18:45:11 +01:00
colormaps.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
gldefs.cpp - added message about missing texture for material definition 2019-05-02 16:58:15 +02:00
matrix.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
matrix.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
r_interpolate.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
r_interpolate.h - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
r_translate.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
r_translate.h - adjustments and fixes for alphatextures: 2018-03-22 00:29:01 +01:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderstyle.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
renderstyle.h - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
sprites.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp - fix building on FreeBSD 2019-04-28 22:57:25 +02:00
voxels.h - replaced several explicit allocations with TArrays. 2019-04-18 13:58:37 +02:00