gzdoom-gles/src/gl
drfrag 1f54466e33 - Fixed fuzz style fallback not working in GL legacy mode.
- Changed default since software style was too expensive on old cards.
2019-07-26 14:08:18 +02:00
..
compatibility - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
data - Take vanilla light mode into account for MAPINFO but they never worked. 2019-06-14 13:33:28 +02:00
dynlights - Missed some castings. 2019-04-26 01:15:11 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - no, we do not want to use global variables to pass parameters around... 2018-08-22 01:49:33 +02:00
renderer - Hopefully fixed dithering in the present shader so it works on older hardware. 2019-06-26 11:46:11 +02:00
scene - Fixed fuzz style fallback not working in GL legacy mode. 2019-07-26 14:08:18 +02:00
shaders - Hopefully fixed dithering in the present shader so it works on older hardware. 2019-06-26 11:46:11 +02:00
stereo3d - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case 2019-06-21 14:21:03 +02:00
system - Add missing screenshot sRGB gamma when vid_hdr is active 2019-06-21 13:02:18 +02:00
textures - fixed hires texture lookup in Doomsday style .pk3 2019-06-06 18:43:27 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - added profiling for postprocessing code. 2018-09-02 13:07:02 +02:00
xbr Revert "Revert "- update xBRZ upscaler to version 1.6"" 2019-04-17 20:33:41 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00