gzdoom-gles/src/d_main.h
Christoph Oelckers 6a3b4a6c4d - Blood default color is set in the gameinfo now so that Chex Quest
can default to green instead of red.
- Fixed: The version of CheckNumForFullName that checks for a specific
  WAD did not work.
- Moved MAPINFO names into gameinfo structure.
- Added Chex Quest support. Credits go to fraggle for creating a 
  Dehacked patch that does most of the work. The rest includes a new
  MAPINFO and removal of the drop items from the monsters being used.



SVN r1185 (trunk)
2008-08-26 18:32:17 +00:00

97 lines
2.2 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __D_MAIN__
#define __D_MAIN__
#include "d_event.h"
//
// D_DoomMain()
// Not a globally visible function, just included for source reference,
// calls all startup code, parses command line options.
// If not overrided by user input, calls N_AdvanceDemo.
//
void D_DoomMain (void);
// Called by IO functions when input is detected.
void D_PostEvent (const event_t* ev);
void D_Display ();
//
// BASE LEVEL
//
void D_PageTicker (void);
void D_PageDrawer (void);
void D_AdvanceDemo (void);
void D_StartTitle (void);
// [RH] Set this to something to draw an icon during the next screen refresh.
extern const char *D_DrawIcon;
enum EIWADType
{
IWAD_Doom2TNT,
IWAD_Doom2Plutonia,
IWAD_Hexen,
IWAD_HexenDK,
IWAD_Doom2,
IWAD_HereticShareware,
IWAD_HereticExtended,
IWAD_Heretic,
IWAD_DoomShareware,
IWAD_UltimateDoom,
IWAD_DoomRegistered,
IWAD_Strife,
IWAD_StrifeTeaser,
IWAD_StrifeTeaser2,
IWAD_FreeDoom,
IWAD_ChexQuest,
NUM_IWAD_TYPES
};
struct WadStuff
{
WadStuff() : Type(IWAD_Doom2TNT) {}
FString Path;
EIWADType Type;
};
struct IWADInfo
{
const char *Name; // Title banner text for this IWAD
const char *Autoname; // Name of autoload ini section for this IWAD
DWORD FgColor; // Foreground color for title banner
DWORD BkColor; // Background color for title banner
};
extern const IWADInfo IWADInfos[NUM_IWAD_TYPES];
#endif