gzdoom-gles/wadsrc/decorate/strife/zombie.txt

62 lines
1007 B
Plaintext

// Zombie -------------------------------------------------------------------
ACTOR Zombie : StrifeHumanoid 169
{
Game Strife
Health 31
Radius 20
Height 56
PainChance 0
+SOLID
+SHOOTABLE
+FLOORCLIP
+CANPASS
+CANPUSHWALLS
+ACTIVATEMCROSS
MinMissileChance 150
MaxStepHeight 16
MaxDropOffHeight 32
Translation 0
ConversationID 28, -1, -1
DeathSound "zombie/death"
States
{
Spawn:
PEAS A 5 A_CheckTerrain
Loop
Pain:
AGRD A 5 A_CheckTerrain
Loop
Death:
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRST 4 A_TossGib
GIBS U 5
GIBS V 1400
Stop
}
}
// Zombie Spawner -----------------------------------------------------------
ACTOR ZombieSpawner 170
{
Game Strife
Health 20
+SHOOTABLE
+NOSECTOR
RenderStyle None
ConversationID 30, -1, -1
ActiveSound "zombie/spawner" // Does Strife use this somewhere else?
States
{
Spawn:
TNT1 A 175 A_SpawnItemEx("Zombie")
Loop
}
}