gzdoom-gles/wadsrc/static/zscript/menu
Christoph Oelckers 2d8e394529 Merge branch 'master' into reverbedit
# Conflicts:
#	wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:44:42 +01:00
..
colorpickermenu.txt - added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible. 2017-02-13 19:18:45 +01:00
conversationmenu.txt Added missing fields to StrifeDialogueNode ZScript definition 2018-01-13 13:13:38 +02:00
joystickmenu.txt - exported more parts of the joystick menus and also exported all strings for them to the string table. 2017-02-13 17:45:03 +01:00
listmenu.txt Menu: Never treat keys with no "Char" as hotkeys. 2017-05-18 21:29:08 +02:00
listmenuitems.txt Menu: Never treat keys with no "Char" as hotkeys. 2017-05-18 21:29:08 +02:00
loadsavemenu.txt Fixed crash when mouse is moved right after saving of game has been triggered 2017-04-25 10:57:55 +03:00
menu.txt - added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation. 2017-03-29 21:22:05 +02:00
menuitembase.txt - fixed MenuItemBase.OnMenuCreated was not declared virtual. 2017-03-16 21:34:03 +01:00
messagebox.txt - allow specifying a custom class for message box display. 2017-04-14 23:28:54 +02:00
optionmenu.txt - added a callback to menu items for when a new menu gets created. 2017-03-14 10:41:13 +01:00
optionmenuitems.txt Merge branch 'master' into reverbedit 2018-01-20 11:44:42 +01:00
playercontrols.txt - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
playerdisplay.txt - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
playermenu.txt Localized 'Press Space...' in player setup menu 2017-12-29 15:01:39 +02:00
readthis.txt - added a GenericMenu class, so that all menus can be given a virtual Init method. 2017-02-19 15:35:28 +01:00
reverbedit.txt - work on reverb save menu. 2017-12-03 17:04:10 +01:00
textentermenu.txt - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00
videomenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00