gzdoom-gles/wadsrc/static/menudef.txt

2746 lines
75 KiB
Text

//-------------------------------------------------------------------------------------------
//
// Note:
// Much of the menu structure defined here is accessed internally by CCMDs
// and menu generation code. If you want to design your own menus make sure
// that they are named identically and that links to all important submenus
// are present.
//
//-------------------------------------------------------------------------------------------
DEFAULTLISTMENU
{
Font "BigFont", "Untranslated"
IfGame(Doom, Chex)
{
Selector "M_SKULL1", -32, -5
Linespacing 16
Font "BigFont", "Red"
}
IfGame(Strife)
{
Selector "M_CURS1", -28, -5
Linespacing 19
}
IfGame(Heretic, Hexen)
{
Selector "M_SLCTR1", -28, -1
Linespacing 20
}
}
//-------------------------------------------------------------------------------------------
//
// The main menu. There's a lot of differences here between the games
//
//-------------------------------------------------------------------------------------------
LISTMENU "MainMenu"
{
IfGame(Doom, Chex)
{
StaticPatch 94, 2, "M_DOOM"
Position 97, 72
IfOption(ReadThis)
{
Position 97, 64
}
}
IfGame(Strife)
{
StaticPatch 84, 2, "M_STRIFE"
Position 97, 45
}
IfGame(Heretic)
{
StaticPatch 88, 0, "M_HTIC"
StaticPatch 40, 10, "M_SKL01"
StaticPatch 232, 10, "M_SKL00"
Position 110, 56
}
IfGame(Hexen)
{
StaticPatch 88, 0, "M_HTIC"
StaticPatch 37, 80, "FBULB0"
StaticPatch 278, 80, "FBULA0"
Position 110, 56
}
IfGame(Doom, Strife, Chex)
{
PatchItem "M_NGAME", "n", "PlayerclassMenu"
ifOption(SwapMenu)
{
PatchItem "M_LOADG", "l", "LoadGameMenu"
PatchItem "M_SAVEG", "s", "SaveGameMenu"
PatchItem "M_OPTION","o", "OptionsMenu"
}
else
{
PatchItem "M_OPTION","o", "OptionsMenu"
PatchItem "M_LOADG", "l", "LoadGameMenu"
PatchItem "M_SAVEG", "s", "SaveGameMenu"
}
ifOption(ReadThis)
{
PatchItem "M_RDTHIS","r", "ReadThisMenu"
}
PatchItem "M_QUITG", "q", "QuitMenu"
}
IfGame(Heretic, Hexen)
{
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu"
TextItem "$MNU_INFO", "i", "ReadThisMenu"
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
//-------------------------------------------------------------------------------------------
//
// Important note about the following template menus:
// Don't even think about replacing them with something that's not an empty menu
// with some static elements only. Proper function is not guaranteed then.
//
//-------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//
// The player class menu
// The init code will set the first item to 'autoselect' if it's the only one.
//
//-------------------------------------------------------------------------------------------
ListMenu "PlayerclassMenu"
{
IfGame(Doom, Heretic, Hexen, Strife)
{
NetgameMessage "$NEWGAME"
}
IfGame(Chex)
{
NetgameMessage "$CNEWGAME"
}
IfGame(Doom, Strife, Chex)
{
StaticTextCentered 160, 15, "$MNU_CHOOSECLASS"
Position 48, 63
PlayerDisplay 220, 63, "20 00 00", "80 00 40"
MouseWindow 0, 220
}
IfGame(Heretic)
{
StaticTextCentered 160, 15, "$MNU_CHOOSECLASS"
Position 80, 50
PlayerDisplay 220, 50, "20 00 00", "80 00 40"
MouseWindow 0, 220
}
IfGame(Hexen)
{
StaticText 34, 24, "$MNU_CHOOSECLASS"
Position 66, 58
PlayerDisplay 174, 8, "00 07 00", "40 53 40"
MouseWindow 0, 174
}
// The rest of this menu will be set up based on the actual player definitions.
}
//-------------------------------------------------------------------------------------------
//
// The episode menu
// The init code will set the first item to 'autoselect' if it's the only one.
//
//-------------------------------------------------------------------------------------------
ListMenu "EpisodeMenu"
{
IfGame(Doom, Heretic, Hexen, Strife)
{
NetgameMessage "$NEWGAME"
}
IfGame(Chex)
{
NetgameMessage "$CNEWGAME"
}
IfGame(Doom, Chex)
{
Position 48, 63
StaticPatch 54, 38, "M_EPISOD"
}
IfGame(Strife)
{
Position 48, 63
StaticText 54, 38, "$MNU_EPISODE"
}
IfGame(Heretic, Hexen)
{
Position 80, 50
}
// items will be filled in by MAPINFO
}
//-------------------------------------------------------------------------------------------
//
// The skill menu
// Most of this will be filled in at runtime
//
//-------------------------------------------------------------------------------------------
ListMenu "SkillMenu"
{
IfGame(Doom, Chex)
{
StaticPatch 96, 14, "M_NEWG"
}
IfGame(Strife)
{
StaticPatch 96, 14, "M_NGAME"
}
IfGame(Doom, Strife, Chex)
{
StaticPatch 54, 38, "M_SKILL"
Position 48, 63
}
IfGame (Heretic)
{
Position 38, 30
}
IfGame (Hexen)
{
StaticText 74, 16, "$MNU_CHOOSESKILL"
Position 160, 44
centermenu
}
}
//-------------------------------------------------------------------------------------------
//
// Raven's game files menu
//
//-------------------------------------------------------------------------------------------
ListMenu "GameFilesMenu"
{
Position 110, 60
TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
}
//-------------------------------------------------------------------------------------------
//
// Base definition for load game menu. Only the configurable part is done here
//
//-------------------------------------------------------------------------------------------
ListMenu "LoadGameMenu"
{
IfGame(Doom, Heretic, Hexen, Strife)
{
NetgameMessage "$LOADNET"
}
IfGame(Chex)
{
NetgameMessage "$CLOADNET"
}
IfGame(Doom, Strife, Chex)
{
StaticPatchCentered 160, -20, "M_LOADG"
}
IfGame(Heretic, Hexen)
{
StaticTextCentered 160, -10, "$MNU_LOADGAME"
}
Position 80,54
Class "LoadMenu" // uses its own implementation
}
//-------------------------------------------------------------------------------------------
//
// Base definition for save game menu. Only the configurable part is done here
//
//-------------------------------------------------------------------------------------------
ListMenu "SaveGameMenu"
{
IfGame(Doom, Strife, Chex)
{
StaticPatchCentered 160, -20, "M_SAVEG"
}
IfGame(Heretic, Hexen)
{
StaticTextCentered 160, -10, "$MNU_SAVEGAME"
}
Position 80,54
Class "SaveMenu" // uses its own implementation
}
//-------------------------------------------------------------------------------------------
//
// The option menu
//
//-------------------------------------------------------------------------------------------
OptionValue "YesNo"
{
0, "$TXT_NO"
1, "$TXT_YES"
}
OptionValue "NoYes"
{
0, "$TXT_YES"
1, "$TXT_NO"
}
OptionValue "OnOff"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
}
OptionValue "OffOn"
{
0, "$OPTVAL_ON"
1, "$OPTVAL_OFF"
}
OptionValue AutoOffOn
{
-1, "$OPTVAL_AUTO"
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
}
OptionMenuSettings
{
// These can be overridden if a different menu fonts requires it.
Linespacing 8
IfGame(Heretic, Hexen)
{
Linespacing 9
}
}
DefaultOptionMenu
{
Position -15
IfGame(Heretic, Hexen)
{
Position -13
}
}
OptionMenu "OptionsMenu" protected
{
Title "$OPTMNU_TITLE"
Submenu "$OPTMNU_CONTROLS", "CustomizeControls"
Submenu "$OPTMNU_MOUSE", "MouseOptions"
Submenu "$OPTMNU_JOYSTICK", "JoystickOptions"
StaticText " "
Submenu "$OPTMNU_PLAYER", "NewPlayerMenu"
Submenu "$OPTMNU_GAMEPLAY", "GameplayOptions"
Submenu "$OPTMNU_COMPATIBILITY", "CompatibilityOptions"
Submenu "$OPTMNU_AUTOMAP", "AutomapOptions"
Submenu "$OPTMNU_HUD", "HUDOptions"
Submenu "$OPTMNU_MISCELLANEOUS", "MiscOptions"
Submenu "$OPTMNU_NETWORK", "NetworkOptions"
Submenu "$OPTMNU_SOUND", "SoundOptions"
Submenu "$OPTMNU_DISPLAY", "VideoOptions"
Submenu "$OPTMNU_VIDEO", "VideoModeMenu"
Submenu "$OPTMNU_CHANGERENDER", "RendererMenu"
StaticText " "
Submenu "$OS_TITLE", "os_Menu"
StaticText " "
SafeCommand "$OPTMNU_DEFAULTS", "reset2defaults"
SafeCommand "$OPTMNU_RESETTOSAVED", "reset2saved"
Command "$OPTMNU_CONSOLE", "menuconsole"
StaticText " "
}
//-------------------------------------------------------------------------------------------
//
// The player menu
//
//-------------------------------------------------------------------------------------------
OptionValue "Gender"
{
0, "$OPTVAL_MALE"
1, "$OPTVAL_FEMALE"
2, "$OPTVAL_NEUTRAL"
3, "$OPTVAL_OTHER"
}
OptionValue "PlayerTeam"
{
// Filled in programmatically
}
OptionValue "PlayerColors"
{
// Filled in programmatically
}
OptionValue "PlayerClass"
{
// Filled in programmatically
}
OptionValue "PlayerSkin"
{
// Filled in programmatically
}
/*
IfGame(Doom, Heretic, Strife, Chex)
{
MouseWindow 0, 220
PlayerDisplay 220, 48, "20 00 00", "80 00 40", 1, "PlayerDisplay"
}
IfGame(Hexen)
{
MouseWindow 0, 220
PlayerDisplay 220, 48, "00 07 00", "40 53 40", 1, "PlayerDisplay"
}
*/
OptionMenu "NewPlayerMenu" protected
{
Title "$MNU_PLAYERSETUP"
PlayerNameField "$PLYRMNU_NAME"
PlayerTeamItem "$PLYRMNU_TEAM", "PlayerTeam"
PlayerColorItem "$PLYRMNU_PLAYERCOLOR", "PlayerColors"
PlayerColorSlider "$PLYRMNU_RED", 0
PlayerColorSlider "$PLYRMNU_GREEN", 1
PlayerColorSlider "$PLYRMNU_BLUE", 2
PlayerClassItem "$PLYRMNU_PLAYERCLASS", "PlayerClass"
PlayerSkinItem "$PLYRMNU_PLAYERSKIN", "PlayerSkin"
PlayerGenderItem "$PLYRMNU_PLAYERGENDER", "Gender"
AutoaimSlider "$PLYRMNU_AUTOAIM"
PlayerSwitchOnPickupItem "$PLYRMNU_SWITCHONPICKUP", "OffOn"
Option "$PLYRMNU_ALWAYSRUN", cl_run, "OnOff"
Class "NewPlayerMenu"
}
// The old player menu is kept for mods that redefine it.
ListMenu "PlayerMenu"
{
StaticTextCentered 160, 6, "$MNU_PLAYERSETUP"
Font "SmallFont"
Linespacing 14
Position 48, 36
IfGame (Doom, Strife, Chex)
{
PlayerNameBox "$PLYRMNU_NAME", 0, "Playerbox"
Selector "-", -16, -1
}
IfGame(Heretic, Hexen)
{
PlayerNameBox "$PLYRMNU_NAME", 5, "Playerbox"
Selector "-", -16, 1
}
IfGame(Doom, Heretic, Strife, Chex)
{
MouseWindow 0, 220
PlayerDisplay 220, 80, "20 00 00", "80 00 40", 1, "PlayerDisplay"
}
IfGame(Hexen)
{
MouseWindow 0, 220
PlayerDisplay 220, 80, "00 07 00", "40 53 40", 1, "PlayerDisplay"
}
ValueText "$PLYRMNU_TEAM", "Team"
ValueText "$PLYRMNU_PLAYERCOLOR", "Color"
Linespacing 10
Slider "$PLYRMNU_RED", "Red", 0, 255, 16
Slider "$PLYRMNU_GREEN", "Green", 0, 255, 16
Linespacing 14
Slider "$PLYRMNU_BLUE", "Blue", 0, 255, 16
ValueText "$PLYRMNU_PLAYERCLASS", "Class"
ValueText "$PLYRMNU_PLAYERSKIN", "Skin"
ValueText "$PLYRMNU_PLAYERGENDER", "Gender", "Gender"
Slider "$PLYRMNU_AUTOAIM", "Autoaim", 0, 35, 1
ValueText "$PLYRMNU_SWITCHONPICKUP", "Switch", "OffOn"
ValueText "$PLYRMNU_ALWAYSRUN", "AlwaysRun", "OnOff"
Class "PlayerMenu"
}
//-------------------------------------------------------------------------------------------
//
// Controls Menu
//
//-------------------------------------------------------------------------------------------
OptionMenu "CustomizeControls" protected
{
Title "$CNTRLMNU_TITLE"
Submenu "$CNTRLMNU_ACTION" , "ActionControlsMenu"
Submenu "$CNTRLMNU_CHAT" , "ChatControlsMenu"
Submenu "$CNTRLMNU_WEAPONS" , "WeaponsControlMenu"
Submenu "$CNTRLMNU_INVENTORY" , "InventoryControlsMenu"
Submenu "$CNTRLMNU_OTHER" , "OtherControlsMenu"
Submenu "$CNTRLMNU_POPUPS" , "StrifeControlsMenu"
Submenu "$MAPCNTRLMNU_CONTROLS" , "MapControlsMenu"
StaticText " "
SafeCommand "$OPTMNU_DEFAULTS", "resetb2defaults"
}
OptionMenu "ActionControlsMenu" protected
{
Title "$CNTRLMNU_ACTION_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_ATTACK" , "+attack"
Control "$CNTRLMNU_ALTATTACK" , "+altattack"
Control "$CNTRLMNU_RELOAD" , "+reload"
Control "$CNTRLMNU_ZOOM" , "+zoom"
StaticText ""
Control "$CNTRLMNU_USE" , "+use"
StaticText ""
Control "$CNTRLMNU_FORWARD" , "+forward"
Control "$CNTRLMNU_BACK" , "+back"
Control "$CNTRLMNU_MOVELEFT" , "+moveleft"
Control "$CNTRLMNU_MOVERIGHT" , "+moveright"
StaticText ""
Control "$CNTRLMNU_TURNLEFT" , "+left"
Control "$CNTRLMNU_TURNRIGHT" , "+right"
Control "$CNTRLMNU_TURN180" , "turn180"
StaticText ""
Control "$CNTRLMNU_JUMP" , "+jump"
Control "$CNTRLMNU_CROUCH" , "+crouch"
Control "$CNTRLMNU_TOGGLECROUCH" , "crouch"
StaticText ""
Control "$CNTRLMNU_MOVEUP" , "+moveup"
Control "$CNTRLMNU_MOVEDOWN" , "+movedown"
Control "$CNTRLMNU_LAND" , "land"
StaticText ""
Control "$CNTRLMNU_MOUSELOOK" , "+mlook"
Control "$CNTRLMNU_KEYBOARDLOOK" , "+klook"
Control "$CNTRLMNU_LOOKUP" , "+lookup"
Control "$CNTRLMNU_LOOKDOWN" , "+lookdown"
Control "$CNTRLMNU_CENTERVIEW" , "centerview"
StaticText ""
Control "$CNTRLMNU_RUN" , "+speed"
Control "$CNTRLMNU_TOGGLERUN" , "toggle cl_run"
Control "$CNTRLMNU_STRAFE" , "+strafe"
StaticText ""
Control "$CNTRLMNU_SCOREBOARD" , "+showscores"
Control "$CNTRLMNU_TOGGLESCOREBOARD" , "togglescoreboard"
StaticText ""
Control "$CNTRLMNU_USER1" , "+user1"
Control "$CNTRLMNU_USER2" , "+user2"
Control "$CNTRLMNU_USER3" , "+user3"
Control "$CNTRLMNU_USER4" , "+user4"
}
OptionMenu "ChatControlsMenu" protected
{
Title "$CNTRLMNU_CHAT_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_SAY" , "messagemode"
Control "$CNTRLMNU_TEAMSAY" , "messagemode2"
}
OptionMenu "WeaponsControlMenu" protected
{
Title "$CNTRLMNU_WEAPONS_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_NEXTWEAPON" , "weapnext"
Control "$CNTRLMNU_PREVIOUSWEAPON" , "weapprev"
StaticText ""
Control "$CNTRLMNU_SLOT1" , "slot 1"
Control "$CNTRLMNU_SLOT2" , "slot 2"
Control "$CNTRLMNU_SLOT3" , "slot 3"
Control "$CNTRLMNU_SLOT4" , "slot 4"
Control "$CNTRLMNU_SLOT5" , "slot 5"
Control "$CNTRLMNU_SLOT6" , "slot 6"
Control "$CNTRLMNU_SLOT7" , "slot 7"
Control "$CNTRLMNU_SLOT8" , "slot 8"
Control "$CNTRLMNU_SLOT9" , "slot 9"
Control "$CNTRLMNU_SLOT0" , "slot 0"
}
OptionMenu "InventoryControlsMenu" protected
{
Title "$CNTRLMNU_INVENTORY_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_USEITEM" , "invuse"
Control "$CNTRLMNU_USEALLITEMS" , "invuseall"
StaticText ""
Control "$CNTRLMNU_NEXTITEM" , "invnext"
Control "$CNTRLMNU_PREVIOUSITEM" , "invprev"
StaticText ""
Control "$CNTRLMNU_DROPITEM" , "invdrop"
Control "$CNTRLMNU_QUERYITEM" , "invquery"
StaticText ""
Control "$CNTRLMNU_DROPWEAPON" , "weapdrop"
}
OptionMenu "OtherControlsMenu" protected
{
Title "$CNTRLMNU_OTHER_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_AUTOMAP" , "togglemap"
StaticText ""
Control "$CNTRLMNU_CHASECAM" , "chase"
Control "$CNTRLMNU_COOPSPY" , "spynext"
StaticText ""
Control "$CNTRLMNU_SCREENSHOT" , "screenshot"
Control "$CNTRLMNU_CONSOLE" , "toggleconsole"
Control "$CNTRLMNU_PAUSE" , "pause"
StaticText ""
Control "$CNTRLMNU_DISPLAY_INC" , "sizeup"
Control "$CNTRLMNU_DISPLAY_DEC" , "sizedown"
Control "$CNTRLMNU_TOGGLE_MESSAGES" , "togglemessages"
Control "$CNTRLMNU_ADJUST_GAMMA" , "bumpgamma"
StaticText ""
Control "$CNTRLMNU_OPEN_HELP" , "menu_help"
Control "$CNTRLMNU_OPEN_SAVE" , "menu_save"
Control "$CNTRLMNU_OPEN_LOAD" , "menu_load"
Control "$CNTRLMNU_OPEN_OPTIONS" , "menu_options"
Control "$CNTRLMNU_OPEN_DISPLAY" , "menu_display"
Control "$CNTRLMNU_EXIT_TO_MAIN" , "menu_endgame"
Control "$CNTRLMNU_MENU_QUIT" , "menu_quit"
StaticText ""
Control "$CNTRLMNU_QUICKSAVE" , "quicksave"
Control "$CNTRLMNU_QUICKLOAD" , "quickload"
}
OptionMenu "StrifeControlsMenu" protected
{
Title "$CNTRLMNU_POPUPS_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_MISSION" , "showpop 1"
Control "$CNTRLMNU_KEYS" , "showpop 2"
Control "$CNTRLMNU_STATS" , "showpop 3"
}
//-------------------------------------------------------------------------------------------
//
// Mouse Menu
//
//-------------------------------------------------------------------------------------------
OptionValue "Corners"
{
-1, "$OPTVAL_OFF"
0, "$OPTVAL_UPPERLEFT"
1, "$OPTVAL_UPPERRIGHT"
2, "$OPTVAL_LOWERLEFT"
3, "$OPTVAL_LOWERRIGHT"
}
OptionValue "MenuMouse"
{
0, "$TXT_NO"
1, "$TXT_YES"
2, "$OPTVAL_TOUCHSCREENLIKE"
}
OptionString "Cursors"
{
"None", "$OPTVAL_DEFAULT"
"cursor", "$OPTSTR_SIMPLEARROW"
"doomcurs", "$OPTVAL_DOOM"
"herecurs", "$OPTSTR_HERETIC"
"hexncurs", "$OPTVAL_HEXEN"
"strfcurs", "$OPTVAL_STRIFE"
"chexcurs", "$OPTSTR_CHEX"
"-", "$OPTSTR_SYSTEMCURSOR"
}
OptionMenu "MouseOptions" protected
{
Title "$MOUSEMNU_TITLE"
Option "$MOUSEMNU_ENABLEMOUSE", "use_mouse", "YesNo"
Option "$MOUSEMNU_MOUSEINMENU", "m_use_mouse", "MenuMouse", "use_mouse"
Option "$MOUSEMNU_SHOWBACKBUTTON", "m_show_backbutton", "Corners", "use_mouse"
Option "$MOUSEMNU_CURSOR", "vid_cursor", "Cursors"
StaticText ""
Slider "$MOUSEMNU_SENSITIVITY", "mouse_sensitivity", 0.5, 2.5, 0.1
Option "$MOUSEMNU_NOPRESCALE", "m_noprescale", "NoYes"
Option "$MOUSEMNU_SMOOTHMOUSE", "smooth_mouse", "YesNo"
StaticText ""
Slider "$MOUSEMNU_TURNSPEED", "m_yaw", 0, 2.5, 0.1
Slider "$MOUSEMNU_MOUSELOOKSPEED", "m_pitch", 0, 2.5, 0.1
Slider "$MOUSEMNU_FORWBACKSPEED", "m_forward", 0, 2.5, 0.1
Slider "$MOUSEMNU_STRAFESPEED", "m_side", 0, 2.5, 0.1
StaticText ""
Option "$MOUSEMNU_ALWAYSMOUSELOOK", "freelook", "OnOff"
Option "$MOUSEMNU_INVERTMOUSE", "invertmouse", "OnOff"
Option "$MOUSEMNU_LOOKSPRING", "lookspring", "OnOff"
Option "$MOUSEMNU_LOOKSTRAFE", "lookstrafe", "OnOff"
}
//-------------------------------------------------------------------------------------------
//
// Joystick Menu
//
//-------------------------------------------------------------------------------------------
OptionMenu "JoystickOptionsDefaults" protected
{
Title "$JOYMNU_OPTIONS"
Option "$JOYMNU_ENABLE", "use_joystick", "YesNo"
Option "$JOYMNU_NOMENU", "m_blockcontrollers", "YesNo"
IfOption(Windows)
{
Option "$JOYMNU_DINPUT", "joy_dinput", "YesNo"
Option "$JOYMNU_XINPUT", "joy_xinput", "YesNo"
Option "$JOYMNU_PS2", "joy_ps2raw", "YesNo"
}
StaticText ""
StaticTextSwitchable "$JOYMNU_NOCON", "$JOYMNU_CONFIG", "ConfigureMessage"
StaticTextSwitchable " ", "$JOYMNU_DISABLED1", "ConnectMessage1"
StaticTextSwitchable " ", "$JOYMNU_DISABLED2", "ConnectMessage2"
// The rest will be filled in by joystick code if devices get connected or disconnected
}
OptionMenu "JoystickOptions" protected
{
Title "$JOYMNU_OPTIONS"
}
OptionValue "JoyAxisMapNames"
{
-1, "$OPTVAL_NONE"
0, "$OPTVAL_TURNING"
1, "$OPTVAL_LOOKINGUPDOWN"
2, "$OPTVAL_MOVINGFORWARD"
3, "$OPTVAL_STRAFING"
4, "$OPTVAL_MOVINGUPDOWN"
}
OptionValue "Inversion"
{
0, "$OPTVAL_NOTINVERTED"
1, "$OPTVAL_INVERTED"
}
OptionMenu "JoystickConfigMenu" protected
{
Title "$JOYMNU_TITLE"
Class "JoystickConfigMenu"
// Will be filled in by joystick code.
}
//-------------------------------------------------------------------------------------------
//
// Video Menu
//
//-------------------------------------------------------------------------------------------
OptionValue ColumnMethods
{
0.0, "$OPTVAL_ORIGINAL"
1.0, "$OPTVAL_OPTIMIZED"
}
OptionValue BlendMethods
{
0.0, "$OPTVAL_CLASSIC"
1.0, "$OPTVAL_PRECISE"
}
OptionValue SkyModes
{
0.0, "$OPTVAL_NORMAL"
1.0, "$OPTVAL_STRETCH"
2.0, "$OPTVAL_CAPPED"
}
OptionValue RocketTrailTypes
{
0.0, "$OPTVAL_OFF"
1.0, "$OPTVAL_PARTICLES"
2.0, "$OPTVAL_SPRITES"
3.0, "$OPTVAL_SPRITESPARTICLES"
}
OptionValue BloodTypes
{
0.0, "$OPTVAL_SPRITES"
1.0, "$OPTVAL_SPRITESPARTICLES"
2.0, "$OPTVAL_PARTICLES"
}
OptionValue PuffTypes
{
0.0, "$OPTVAL_SPRITES"
1.0, "$OPTVAL_PARTICLES"
2.0, "$OPTVAL_SPRITESPARTICLES"
}
OptionValue Wipes
{
0.0, "$OPTVAL_NONE"
1.0, "$OPTVAL_MELT"
2.0, "$OPTVAL_BURN"
3.0, "$OPTVAL_CROSSFADE"
}
OptionValue Endoom
{
0.0, "$OPTVAL_OFF"
1.0, "$OPTVAL_ON"
2.0, "$OPTVAL_ONLYMODIFIED"
}
OptionValue Contrast
{
0.0, "$OPTVAL_OFF"
1.0, "$OPTVAL_ON"
2.0, "$OPTVAL_SMOOTH"
}
OptionValue Fuzziness
{
0.0, "$OPTVAL_TRANSLUCENT"
1.0, "$OPTVAL_FUZZ"
2.0, "$OPTVAL_SHADOW"
}
OptionValue VanillaTrans
{
0.0, "$OPTVAL_VTFZDOOM"
1.0, "$OPTVAL_VTFVANILLA"
2.0, "$OPTVAL_VTAZDOOM"
3.0, "$OPTVAL_VTAVANILLA"
}
OptionValue GPUSwitch
{
0.0, "$OPTVAL_DEFAULT"
1.0, "$OPTVAL_DEDICATED"
2.0, "$OPTVAL_INTEGRATED"
}
OptionMenu "TrueColorOptions" protected
{
Title "$TCMNU_TITLE"
StaticText " "
//Option "$TCMNU_TRUECOLOR", "swtruecolor", "OnOff"
Option "$TCMNU_MINFILTER", "r_minfilter", "OnOff"
Option "$TCMNU_MAGFILTER", "r_magfilter", "OnOff"
Option "$TCMNU_MIPMAP", "r_mipmap", "OnOff"
}
OptionMenu "SWROptions" protected
{
Title "$DSPLYMNU_SWOPT"
Submenu "$DSPLYMNU_TCOPT", "TrueColorOptions"
Option "$DSPLYMNU_BLENDMETHOD", "r_blendmethod", "BlendMethods"
StaticText " "
Option "$DSPLYMNU_SKYMODE", "r_skymode", "SkyModes"
Option "$DSPLYMNU_LINEARSKY", "r_linearsky", "OnOff"
Option "$DSPLYMNU_GZDFULLBRIGHT", "r_fullbrightignoresectorcolor", "OnOff"
Option "$DSPLYMNU_SCALEFUZZ", "r_fuzzscale", "OnOff"
Option "$DSPLYMNU_MODELS", "r_models", "OnOff"
StaticText " "
Slider "$DSPLYMNU_SPRITECULL", "r_sprite_distance_cull", 2000.0, 8000.0, 500.0, 0
Slider "$DSPLYMNU_LINECULL", "r_line_distance_cull", 4000.0, 16000.0, 1000.0, 0
Command "$DSPLYMNU_DISABLERENDERCULL", "disablerendercull"
}
OptionMenu "VideoOptions" protected
{
Title "$DSPLYMNU_TITLE"
Submenu "$DSPLYMNU_GLOPT", "OpenGLOptions"
Submenu "$DSPLYMNU_SWOPT", "SWROptions"
Submenu "$GLMNU_DYNLIGHT", "GLLightOptions"
StaticText " "
Slider "$DSPLYMNU_SCREENSIZE", "screenblocks", 3.0, 12.0, 1.0, 0
Slider "$DSPLYMNU_GAMMA", "Gamma", 0.75, 3.0, 0.05, 2
Slider "$DSPLYMNU_BRIGHTNESS", "vid_brightness", -0.8,0.8, 0.05,2
Slider "$DSPLYMNU_CONTRAST", "vid_contrast", 0.1, 3.0, 0.1
Slider "$DSPLYMNU_SATURATION", "vid_saturation", -3.0, 3.0, 0.25, 2
Option "$DSPLYMNU_HWGAMMA", "vid_hwgamma", "HWGammaModes"
StaticText " "
Option "$DSPLYMNU_CUSTOMINVERTMAP", "cl_customizeinvulmap", "OnOff"
ColorPicker "$DSPLYMNU_CUSTOMINVERTC1", "cl_custominvulmapcolor1"
ColorPicker "$DSPLYMNU_CUSTOMINVERTC2", "cl_custominvulmapcolor2"
Option "$DSPLYMNU_WIPETYPE", "wipetype", "Wipes"
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
Option "$DSPLYMNU_OLDTRANS", "r_vanillatrans", "VanillaTrans"
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"
Option "$DSPLYMNU_ROCKETTRAILS", "cl_rockettrails", "RocketTrailTypes"
Option "$DSPLYMNU_BLOODTYPE", "cl_bloodtype", "BloodTypes"
Option "$DSPLYMNU_PUFFTYPE", "cl_pufftype", "PuffTypes"
Slider "$DSPLYMNU_MAXPARTICLES", "r_maxparticles", 100, 10000, 100, 0
Slider "$DSPLYMNU_MAXDECALS", "cl_maxdecals", 0, 10000, 100, 0
Option "$DSPLYMNU_PLAYERSPRITES", "r_drawplayersprites", "OnOff"
Option "$DSPLYMNU_DEATHCAM", "r_deathcamera", "OnOff"
Option "$DSPLYMNU_TELEZOOM", "telezoom", "OnOff"
Slider "$DSPLYMNU_QUAKEINTENSITY", "r_quakeintensity", 0.0, 1.0, 0.05, 2
Option "$DSPLYMNU_NOMONSTERINTERPOLATION", "nomonsterinterpolation", "NoYes"
}
//-------------------------------------------------------------------------------------------
//
// HUD menu
//
//-------------------------------------------------------------------------------------------
OptionValue CrosshairHealthTypes
{
0.0, "$TXT_NO"
1.0, "$OPTVAL_YES_STANDARD"
2.0, "$OPTVAL_YES_ENHANCED"
}
OptionValue DisplayTagsTypes
{
0.0, "$OPTVAL_NONE"
1.0, "$OPTVAL_ITEMS"
2.0, "$OPTVAL_WEAPONS"
3.0, "$OPTVAL_BOTH"
}
OptionValue TextColors
{
0.0, "$C_BRICK"
1.0, "$C_TAN"
2.0, "$C_GRAY"
3.0, "$C_GREEN"
4.0, "$C_BROWN"
5.0, "$C_GOLD"
6.0, "$C_RED"
7.0, "$C_BLUE"
8.0, "$C_ORANGE"
9.0, "$C_WHITE"
10.0, "$C_YELLOW"
11.0, "$C_DEFAULT"
12.0, "$C_BLACK"
13.0, "$C_LIGHTBLUE"
14.0, "$C_CREAM"
15.0, "$C_OLIVE"
16.0, "$C_DARKGREEN"
17.0, "$C_DARKRED"
18.0, "$C_DARKBROWN"
19.0, "$C_PURPLE"
20.0, "$C_DARKGRAY"
21.0, "$C_CYAN"
22.0, "$C_ICE"
23.0, "$C_FIRE"
24.0, "$C_SAPPHIRE"
25.0, "$C_TEAL"
}
OptionValue Crosshairs
{
// will be filled in from the XHAIRS lump
}
OptionValue ZDoomHexen
{
0.0, "$OPTVAL_ZDOOM"
1.0, "$OPTVAL_HEXEN"
}
OptionValue ZDoomStrife
{
0.0, "$OPTVAL_ZDOOM"
1.0, "$OPTVAL_STRIFE"
}
OptionMenu "HUDOptions" protected
{
Title "$HUDMNU_TITLE"
Submenu "$HUDMNU_SCALEOPT", "ScalingOptions"
Submenu "$HUDMNU_ALTHUD", "AltHudOptions"
Submenu "$HUDMNU_MESSAGE", "MessageOptions"
Submenu "$HUDMNU_FLASH", "FlashOptions"
Submenu "$DSPLYMNU_SCOREBOARD", "ScoreboardOptions"
StaticText " "
Option "$HUDMNU_CROSSHAIRON", "crosshairon", "OnOff"
Option "$HUDMNU_CROSSHAIR", "crosshair", "Crosshairs"
Option "$HUDMNU_FORCECROSSHAIR", "crosshairforce", "OnOff"
Option "$HUDMNU_GROWCROSSHAIR", "crosshairgrow", "OnOff"
ColorPicker "$HUDMNU_CROSSHAIRCOLOR", "crosshaircolor"
Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "CrosshairHealthTypes"
Slider "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", 0.0, 2.0, 0.05, 2
StaticText " "
Option "$HUDMNU_NAMETAGS", "displaynametags", "DisplayTagsTypes"
Option "$HUDMNU_NAMETAGCOLOR", "nametagcolor", "TextColors", "displaynametags"
Option "$HUDMNU_OLDOUCH", "st_oldouch", "OnOff"
StaticText " "
Slider "$DSPLYMNU_MOVEBOB", "movebob", 0, 1.0, 0.05, 2
Slider "$DSPLYMNU_STILLBOB", "stillbob", 0, 1.0, 0.05, 2
Slider "$DSPLYMNU_BOBSPEED", "wbobspeed", 0, 2.0, 0.1
StaticText " "
Slider "$DSPLYMNU_MENUDIM", "dimamount", 0, 1.0, 0.05, 2
ColorPicker "$DSPLYMNU_DIMCOLOR", "dimcolor"
}
OptionMenu "FlashOptions" protected
{
Title "$HUDMNU_FLASH"
Option "$HUDMNU_HEXENFLASHES", "pf_hexenweaps", "ZDoomHexen"
Option "$HUDMNU_POISONFLASHES", "pf_poison", "ZDoomHexen"
Option "$HUDMNU_ICEFLASHES", "pf_ice", "ZDoomHexen"
Option "$HUDMNU_HAZARDFLASHES", "pf_hazard", "ZDoomStrife"
StaticText " "
Slider "$DSPLYMNU_BLOODFADE", "blood_fade_scalar", 0.0, 1.0, 0.05, 2
Slider "$DSPLYMNU_PICKUPFADE", "pickup_fade_scalar", 0.0, 1.0, 0.05, 2
Slider "$DSPLYMNU_WATERFADE", "underwater_fade_scalar", 0.0, 1.0, 0.05, 2
}
OptionMenu "ScalingOptions" protected
{
Title "$SCALEMNU_TITLE"
ScaleSlider "$HUDMNU_UISCALE", "uiscale", 0.0, 8.0, 1.0, "$SCALEMNU_ADAPT"
StaticText " "
// These will need a new control type.
StaticText "$SCALEMNU_OVERRIDE", 1
ScaleSlider "$SCALEMNU_MESSAGES", "con_scaletext", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI"
ScaleSlider "$SCALEMNU_CONSOLE", "con_scale", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI"
ScaleSlider "$SCALEMNU_STATBAR", "st_scale", -1.0, 8.0, 1.0, "$SCALEMNU_USEUI", "$SCALEMNU_USEFS"
ScaleSlider "$SCALEMNU_HUD", "hud_scale", -1.0, 8.0, 1.0, "$SCALEMNU_USEUI", "$SCALEMNU_USEFS"
ScaleSlider "$SCALEMNU_ALTHUD", "hud_althudscale", 0.0, 8.0, 1.0, "$SCALEMNU_USEUI"
StaticText " "
Option "$SCALEMNU_HUDASPECT", "hud_aspectscale", "OnOff"
}
//-------------------------------------------------------------------------------------------
//
// Alternative HUD
//
//-------------------------------------------------------------------------------------------
OptionValue "AMCoordinates"
{
0, "$OPTVAL_PLAYER"
1, "$OPTVAL_MAP"
}
OptionValue "AltHUDAmmo"
{
0, "$OPTVAL_CURRENTWEAPON"
1, "$OPTVAL_AVAILABLEWEAPONS"
2, "$OPTVAL_ALLWEAPONS"
}
OptionValue "AltHUDTime"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_LEVELMILLISECONDS"
2, "$OPTVAL_LEVELSECONDS"
3, "$OPTVAL_LEVEL"
4, "$OPTVAL_HUBSECONDS"
5, "$OPTVAL_HUB"
6, "$OPTVAL_TOTALSECONDS"
7, "$OPTVAL_TOTAL"
8, "$OPTVAL_SYSTEMSECONDS"
9, "$OPTVAL_SYSTEM"
}
OptionValue "AltHUDLag"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_NETGAMESONLY"
2, "$OPTVAL_ALWAYS"
}
OptionValue "AltHUDAmmoOrder"
{
0, "$OPTVAL_AMMOIMAGETEXT"
1, "$OPTVAL_AMMOTEXTIMAGE"
}
OptionMenu "AltHUDOptions" protected
{
Title "$ALTHUDMNU_TITLE"
//Indent 220
Option "$ALTHUDMNU_ENABLE", "hud_althud", "OnOff"
Option "$ALTHUDMNU_SHOWSECRETS", "hud_showsecrets", "OnOff"
Option "$ALTHUDMNU_SHOWMONSTERS", "hud_showmonsters", "OnOff"
Option "$ALTHUDMNU_SHOWITEMS", "hud_showitems", "OnOff"
Option "$ALTHUDMNU_SHOWSTATS", "hud_showstats", "OnOff"
Option "$ALTHUDMNU_SHOWBERSERK", "hud_berserk_health", "OnOff"
Option "$ALTHUDMNU_SHOWWEAPONS", "hud_showweapons", "OnOff"
Option "$ALTHUDMNU_SHOWAMMO", "hud_showammo", "AltHUDAmmo"
Option "$ALTHUDMNU_SHOWTIME", "hud_showtime", "AltHUDTime"
Option "$ALTHUDMNU_TIMECOLOR", "hud_timecolor", "TextColors"
Option "$ALTHUDMNU_SHOWLAG", "hud_showlag", "AltHUDLag"
Option "$ALTHUDMNU_AMMOORDER", "hud_ammo_order", "AltHUDAmmoOrder"
Slider "$ALTHUDMNU_AMMORED", "hud_ammo_red", 0, 100, 1, 0
Slider "$ALTHUDMNU_AMMOYELLOW", "hud_ammo_yellow", 0, 100, 1, 0
Slider "$ALTHUDMNU_HEALTHRED", "hud_health_red", 0, 100, 1, 0
Slider "$ALTHUDMNU_HEALTHYELLOW", "hud_health_yellow", 0, 100, 1, 0
Slider "$ALTHUDMNU_HEALTHGREEN", "hud_health_green", 0, 100, 1, 0
Slider "$ALTHUDMNU_ARMORRED", "hud_armor_red", 0, 100, 1, 0
Slider "$ALTHUDMNU_ARMORYELLOW", "hud_armor_yellow", 0, 100, 1, 0
Slider "$ALTHUDMNU_ARMORGREEN", "hud_armor_green", 0, 100, 1, 0
StaticText " "
StaticText "$ALTHUDMNU_AUTOMAPHUD", 1
option "$ALTHUDMNU_TITLECOLOR", "hudcolor_titl", "TextColors"
option "$ALTHUDMNU_MAPTIMECOLOR", "hudcolor_ltim", "TextColors"
option "$ALTHUDMNU_HUBTIMECOLOR", "hudcolor_time", "TextColors"
option "$ALTHUDMNU_TOTALTIMECOLOR", "hudcolor_ttim", "TextColors"
option "$ALTHUDMNU_COORDINATECOLOR", "hudcolor_xyco", "TextColors"
option "$ALTHUDMNU_COORDINATEMODE", "map_point_coordinates", "AMCoordinates"
option "$ALTHUDMNU_STATSNAMECOLOR", "hudcolor_statnames", "TextColors"
option "$ALTHUDMNU_STATSCOLOR", "hudcolor_stats", "TextColors"
}
//-------------------------------------------------------------------------------------------
//
// Misc menu
//
//-------------------------------------------------------------------------------------------
OptionValue Autosave
{
0, "$OPTVAL_ALWAYS"
1, "$OPTVAL_SCRIPTSONLY"
2, "$OPTVAL_NEVER"
}
OptionValue dehopt
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_ALL"
2, "$OPTVAL_ONLYLASTONE"
}
OptionMenu "MiscOptions" protected
{
Title "$MISCMNU_TITLE"
//Indent 220
IfOption(Windows)
{
Option "$MISCMNU_MERGEKEYS", "k_mergekeys", "OnOff"
Option "$MISCMNU_WINFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff"
}
IfOption(Mac)
{
Option "$MISCMNU_MACFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff"
}
Option "$MISCMNU_QUERYIWAD", "queryiwad", "OnOff"
StaticText " "
Option "$MISCMNU_NOCHEATS", "nocheats", "OnOff"
Option "$MISCMNU_ALLCHEATS", "allcheats", "OnOff"
Option "$MISCMNU_ENABLEAUTOSAVES", "disableautosave", "Autosave"
Option "$MISCMNU_SAVELOADCONFIRMATION", "saveloadconfirmation", "OnOff"
Slider "$MISCMNU_AUTOSAVECOUNT", "autosavecount", 1, 20, 1, 0
Option "$MISCMNU_QUICKSAVEROTATION", "quicksaverotation", "OnOff"
Slider "$MISCMNU_QUICKSAVECOUNT", "quicksaverotationcount", 1, 20, 1, 0
Option "$MISCMNU_DEHLOAD", "dehload", "dehopt"
Option "$MISCMNU_ENABLESCRIPTSCREENSHOTS", "enablescriptscreenshot", "OnOff"
Option "$MISCMNU_INTERSCROLL", "nointerscrollabort", "OffOn"
StaticText " "
Option "$MISCMNU_CACHENODES", "gl_cachenodes", "OnOff"
Slider "$MISCMNU_CACHETIME", "gl_cachetime", 0.0, 2.0, 0.1
SafeCommand "$MISCMNU_CLEARNODECACHE", "clearnodecache"
StaticText " "
Option "$MISCMNU_QUICKEXIT", "m_quickexit", "OnOff"
IfOption(Windows)
{
Option "$DSPLYMNU_SHOWENDOOM", "showendoom", "Endoom"
}
}
//-------------------------------------------------------------------------------------------
//
// Automap Menu
//
//-------------------------------------------------------------------------------------------
OptionValue MapColorTypes
{
0, "$OPTVAL_CUSTOM"
1, "$OPTVAL_TRADITIONALDOOM"
2, "$OPTVAL_TRADITIONALSTRIFE"
3, "$OPTVAL_TRADITIONALRAVEN"
}
OptionValue SecretTypes
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_ONLYWHENFOUND"
2, "$OPTVAL_ALWAYS"
}
OptionValue RotateTypes
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
2, "$OPTVAL_ONFOROVERLAYONLY"
}
OptionValue OverlayTypes
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_OVERLAYNORMAL"
2, "$OPTVAL_OVERLAYONLY"
}
OptionValue MaplabelTypes
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_ALWAYS"
2, "$OPTVAL_NOTFORHUBS"
}
OptionValue STSTypes
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_FRONT"
2, "$OPTVAL_ANIMATED"
3, "$OPTVAL_ROTATED"
}
OptionValue MapBackTypes
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
2, "$OPTVAL_MAPDEFINEDCOLORSONLY"
}
OptionValue MapTriggers
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_NODOORS"
2, "$OPTVAL_ON"
}
OptionString MapMarkFont
{
"AMMNUMx", "$OPTVAL_DEFAULT"
"SmallFont", "$OPTVAL_SMALL"
"BigFont", "$OPTVAL_LARGE"
"ConsoleFont", "$OPTVAL_CONSOLE"
}
OptionMenu AutomapOptions protected
{
Title "$AUTOMAPMNU_TITLE"
Option "$AUTOMAPMNU_COLORSET", "am_colorset", "MapColorTypes"
Option "$AUTOMAPMNU_CUSTOMCOLORS", "am_customcolors", "YesNo"
Submenu "$AUTOMAPMNU_SETCUSTOMCOLORS", "MapColorMenu"
StaticText ""
Submenu "$AUTOMAPMNU_CONTROLS", "MapControlsMenu"
StaticText ""
Option "$AUTOMAPMNU_ROTATE", "am_rotate", "RotateTypes"
Option "$AUTOMAPMNU_OVERLAY", "am_overlay", "OverlayTypes"
Option "$AUTOMAPMNU_TEXTURED", "am_textured", "OnOff"
Option "$AUTOMAPMNU_FOLLOW", "am_followplayer", "OnOff"
StaticText ""
Option "$AUTOMAPMNU_SHOWITEMS", "am_showitems", "OnOff"
Option "$AUTOMAPMNU_SHOWMONSTERS", "am_showmonsters", "OnOff"
Option "$AUTOMAPMNU_SHOWSECRETS", "am_showsecrets", "OnOff"
Option "$AUTOMAPMNU_SHOWTIME", "am_showtime", "OnOff"
Option "$AUTOMAPMNU_SHOWTOTALTIME", "am_showtotaltime", "OnOff"
Option "$AUTOMAPMNU_SHOWMAPLABEL", "am_showmaplabel", "MaplabelTypes"
StaticText ""
Option "$AUTOMAPMNU_SHOWKEYS", "am_showkeys", "OnOff"
Option "$AUTOMAPMNU_SHOWKEYS_ALWAYS", "am_showkeys_always", "OnOff"
StaticText ""
Option "$AUTOMAPMNU_MAPSECRETS", "am_map_secrets", "SecretTypes"
Option "$AUTOMAPMNU_DRAWMAPBACK", "am_drawmapback", "MapBackTypes"
Option "$AUTOMAPMNU_SHOWTRIGGERLINES", "am_showtriggerlines", "MapTriggers"
Option "$AUTOMAPMNU_SHOWTHINGSPRITES", "am_showthingsprites", "STSTypes"
StaticText ""
Option "$AUTOMAPMNU_PTOVERLAY", "am_portaloverlay", "OnOff"
Slider "$AUTOMAPMNU_EMPTYSPACEMARGIN", "am_emptyspacemargin", 0, 90, 5, 0
StaticText ""
Option "$AUTOMAPMNU_MARKFONT", "am_markfont", "MapMarkFont"
Option "$AUTOMAPMNU_MARKCOLOR", "am_markcolor", "TextColors"
}
//-------------------------------------------------------------------------------------------
//
// Automap Controls
//
//-------------------------------------------------------------------------------------------
OptionMenu MapControlsMenu protected
{
Title "$MAPCNTRLMNU_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
MapControl "$MAPCNTRLMNU_PANLEFT", "+am_panleft"
MapControl "$MAPCNTRLMNU_PANRIGHT", "+am_panright"
MapControl "$MAPCNTRLMNU_PANUP", "+am_panup"
MapControl "$MAPCNTRLMNU_PANDOWN", "+am_pandown"
StaticText ""
MapControl "$MAPCNTRLMNU_ZOOMIN", "+am_zoomin"
MapControl "$MAPCNTRLMNU_ZOOMOUT", "+am_zoomout"
StaticText ""
MapControl "$MAPCNTRLMNU_TOGGLEZOOM", "am_gobig"
MapControl "$MAPCNTRLMNU_TOGGLEFOLLOW", "am_togglefollow"
MapControl "$MAPCNTRLMNU_TOGGLEGRID", "am_togglegrid"
MapControl "$MAPCNTRLMNU_TOGGLETEXTURE", "am_toggletexture"
StaticText ""
MapControl "$MAPCNTRLMNU_SETMARK", "am_setmark"
MapControl "$MAPCNTRLMNU_CLEARMARK", "am_clearmarks"
}
//-------------------------------------------------------------------------------------------
//
// Automap Colors
//
//-------------------------------------------------------------------------------------------
OptionMenu MapColorMenu protected
{
Title "$MAPCOLORMNU_TITLE"
SafeCommand "$MAPCOLORMNU_DEFAULTMAPCOLORS", "am_restorecolors"
StaticText " "
Submenu "$MAPCOLORMNU_CHEATMODE", "MapColorMenuCheats"
Submenu "$MAPCOLORMNU_OVERLAY", "MapColorMenuOverlay"
Submenu "$MAPCOLORMNU_OVCHEATMODE", "MapColorMenuCheatsOverlay"
StaticText " "
ColorPicker "$MAPCOLORMNU_BACKCOLOR", "am_backcolor"
ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_yourcolor"
ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_wallcolor"
ColorPicker "$MAPCOLORMNU_FDWALLCOLOR", "am_fdwallcolor"
ColorPicker "$MAPCOLORMNU_CDWALLCOLOR", "am_cdwallcolor"
ColorPicker "$MAPCOLORMNU_EFWALLCOLOR", "am_efwallcolor"
ColorPicker "$MAPCOLORMNU_GRIDCOLOR", "am_gridcolor"
ColorPicker "$MAPCOLORMNU_XHAIRCOLOR", "am_xhaircolor"
ColorPicker "$MAPCOLORMNU_NOTSEENCOLOR", "am_notseencolor"
ColorPicker "$MAPCOLORMNU_LOCKEDCOLOR", "am_lockedcolor"
ColorPicker "$MAPCOLORMNU_INTRALEVELCOLOR", "am_intralevelcolor"
ColorPicker "$MAPCOLORMNU_INTERLEVELCOLOR", "am_interlevelcolor"
ColorPicker "$MAPCOLORMNU_SECRETSECTORCOLOR", "am_secretsectorcolor"
ColorPicker "$MAPCOLORMNU_UNEXPLOREDSECRETCOLOR", "am_unexploredsecretcolor"
ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_specialwallcolor"
ColorPicker "$MAPCOLORMNU_PORTAL", "am_portalcolor"
}
OptionMenu MapColorMenuCheats protected
{
Title "$MAPCOLORMNU_CHEATMODE"
ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_tswallcolor"
ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_secretwallcolor"
ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_thingcolor"
ColorPicker "$MAPCOLORMNU_MONSTERCOLOR", "am_thingcolor_monster"
ColorPicker "$MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR", "am_thingcolor_ncmonster"
ColorPicker "$MAPCOLORMNU_FRIENDCOLOR", "am_thingcolor_friend"
ColorPicker "$MAPCOLORMNU_ITEMCOLOR", "am_thingcolor_item"
ColorPicker "$MAPCOLORMNU_COUNTITEMCOLOR", "am_thingcolor_citem"
}
OptionMenu MapColorMenuOverlay protected
{
Title "$MAPCOLORMNU_OVERLAY"
ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_ovyourcolor"
ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_ovwallcolor"
ColorPicker "$MAPCOLORMNU_FDWALLCOLOR", "am_ovfdwallcolor"
ColorPicker "$MAPCOLORMNU_CDWALLCOLOR", "am_ovcdwallcolor"
ColorPicker "$MAPCOLORMNU_EFWALLCOLOR", "am_ovefwallcolor"
ColorPicker "$MAPCOLORMNU_NOTSEENCOLOR", "am_ovunseencolor"
ColorPicker "$MAPCOLORMNU_LOCKEDCOLOR", "am_ovlockedcolor"
ColorPicker "$MAPCOLORMNU_INTRALEVELCOLOR", "am_ovtelecolor"
ColorPicker "$MAPCOLORMNU_INTERLEVELCOLOR", "am_ovinterlevelcolor"
ColorPicker "$MAPCOLORMNU_SECRETSECTORCOLOR", "am_ovsecretsectorcolor"
ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_ovspecialwallcolor"
ColorPicker "$MAPCOLORMNU_PORTAL", "am_ovportalcolor"
}
OptionMenu MapColorMenuCheatsOverlay protected
{
Title "$MAPCOLORMNU_OVCHEATMODE"
ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_ovotherwallscolor"
ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_ovsecretwallcolor"
ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_ovthingcolor"
ColorPicker "$MAPCOLORMNU_MONSTERCOLOR", "am_ovthingcolor_monster"
ColorPicker "$MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR", "am_ovthingcolor_ncmonster"
ColorPicker "$MAPCOLORMNU_FRIENDCOLOR", "am_ovthingcolor_friend"
ColorPicker "$MAPCOLORMNU_ITEMCOLOR", "am_ovthingcolor_item"
ColorPicker "$MAPCOLORMNU_COUNTITEMCOLOR", "am_ovthingcolor_citem"
}
//-------------------------------------------------------------------------------------------
//
// Color Picker
//
//-------------------------------------------------------------------------------------------
OptionMenu ColorPickerMenu protected
{
Title "$MNU_COLORPICKER"
// This menu will be created by the calling code
}
//-------------------------------------------------------------------------------------------
//
// Messages
//
//-------------------------------------------------------------------------------------------
OptionValue MessageLevels
{
0.0, "$OPTVAL_ITEMPICKUP"
1.0, "$OPTVAL_OBITUARIES"
2.0, "$OPTVAL_CRITICALMESSAGES"
}
OptionValue DevMessageLevels
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ERRORS"
2, "$OPTVAL_WARNINGS"
3, "$OPTVAL_NOTIFICATIONS"
4, "$OPTVAL_EVERYTHING"
}
OptionMenu MessageOptions protected
{
Title "$MSGMNU_TITLE"
Option "$MSGMNU_SHOWMESSAGES", "show_messages", "OnOff"
Option "$MSGMNU_SHOWOBITUARIES", "show_obituaries", "OnOff"
Option "$MSGMNU_SHOWSECRETS", "cl_showsecretmessage", "OnOff"
Option "$MSGMNU_MESSAGELEVEL", "msg", "MessageLevels"
Option "$MSGMNU_DEVELOPER", "developer", "DevMessageLevels"
Option "$MSGMNU_CENTERMESSAGES", "con_centernotify", "OnOff"
Option "$MSGMNU_SUBTITLES", "inter_subtitles", "OnOff"
StaticText " "
StaticText "$MSGMNU_MESSAGECOLORS", 1
StaticText " "
Option "$MSGMNU_ITEMPICKUP", "msg0color", "TextColors"
Option "$MSGMNU_OBITUARIES", "msg1color", "TextColors"
Option "$MSGMNU_CRITICALMESSAGES", "msg2color", "TextColors"
Option "$MSGMNU_CHATMESSAGES", "msg3color", "TextColors"
Option "$MSGMNU_TEAMMESSAGES", "msg4color", "TextColors"
Option "$MSGMNU_CENTEREDMESSAGES", "msgmidcolor", "TextColors"
StaticText " "
Option "$MSGMNU_SCREENSHOTMESSAGES", "screenshot_quiet", "OffOn"
Option "$MSGMNU_LONGSAVEMESSAGES", "longsavemessages", "OnOff"
}
//-------------------------------------------------------------------------------------------
//
// Scoreboard
//
//-------------------------------------------------------------------------------------------
OptionMenu ScoreboardOptions protected
{
Title "$SCRBRDMNU_TITLE"
StaticText "$SCRBRDMNU_COOPERATIVE", 1
StaticText " "
Option "$SCRBRDMNU_ENABLE", "sb_cooperative_enable", "YesNo"
Option "$SCRBRDMNU_HEADERCOLOR", "sb_cooperative_headingcolor", "TextColors"
Option "$SCRBRDMNU_YOURCOLOR", "sb_cooperative_yourplayercolor", "TextColors"
Option "$SCRBRDMNU_OTHERPLAYERCOLOR", "sb_cooperative_otherplayercolor", "TextColors"
StaticText " "
StaticText " "
StaticText "$SCRBRDMNU_DEATHMATCH", 1
StaticText " "
Option "$SCRBRDMNU_ENABLE", "sb_deathmatch_enable", "YesNo"
Option "$SCRBRDMNU_HEADERCOLOR", "sb_deathmatch_headingcolor", "TextColors"
Option "$SCRBRDMNU_YOURCOLOR", "sb_deathmatch_yourplayercolor", "TextColors"
Option "$SCRBRDMNU_OTHERPLAYERCOLOR", "sb_deathmatch_otherplayercolor", "TextColors"
StaticText " "
StaticText " "
StaticText "$SCRBRDMNU_TEAMDEATHMATCH", 1
StaticText " "
Option "$SCRBRDMNU_ENABLE", "sb_teamdeathmatch_enable", "YesNo"
Option "$SCRBRDMNU_HEADERCOLOR", "sb_teamdeathmatch_headingcolor", "TextColors"
}
/*=======================================
*
* Gameplay Options (dmflags) Menu
*
*=======================================*/
OptionValue SmartAim
{
0.0, "$OPTVAL_OFF"
1.0, "$OPTVAL_ON"
2.0, "$OPTVAL_NEVERFRIENDS"
3.0, "$OPTVAL_ONLYMONSTERS"
}
OptionValue FallingDM
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_OLD"
2, "$OPTVAL_HEXEN"
3, "$OPTVAL_STRIFE"
}
OptionValue JumpCrouchFreeLook
{
0, "$OPTVAL_DEFAULT"
1, "$OPTVAL_OFF"
2, "$OPTVAL_ON"
}
OptionMenu GameplayOptions protected
{
Title "$GMPLYMNU_TITLE"
//Indent 222
Submenu "$GMPLYMNU_DEATHMATCH", "DeathmatchOptions"
Submenu "$GMPLYMNU_COOPERATIVE", "CoopOptions"
StaticText " "
Option "$GMPLYMNU_TEAMPLAY", "teamplay", "OnOff"
Slider "$GMPLYMNU_TEAMDAMAGE", "teamdamage", 0, 1, 0.05,2
StaticText " "
Option "$GMPLYMNU_SMARTAUTOAIM", "sv_smartaim", "SmartAim"
StaticText " "
Option "$GMPLYMNU_FALLINGDAMAGE", "sv_fallingdamage", "FallingDM"
Option "$GMPLYMNU_DROPWEAPON", "sv_weapondrop", "YesNo"
Option "$GMPLYMNU_DOUBLEAMMO", "sv_doubleammo", "YesNo"
Option "$GMPLYMNU_INFINITEAMMO", "sv_infiniteammo", "YesNo"
Option "$GMPLYMNU_INFINITEINVENTORY", "sv_infiniteinventory", "YesNo"
Option "$GMPLYMNU_NOMONSTERS", "sv_nomonsters", "YesNo"
Option "$GMPLYMNU_NOMONSTERSTOEXIT", "sv_killallmonsters", "YesNo"
Option "$GMPLYMNU_MONSTERSRESPAWN", "sv_monsterrespawn", "YesNo"
Option "$GMPLYMNU_NORESPAWN", "sv_norespawn", "YesNo"
Option "$GMPLYMNU_ITEMSRESPAWN", "sv_itemrespawn", "YesNo"
Option "$GMPLYMNU_SUPERRESPAWN", "sv_respawnsuper", "YesNo"
Option "$GMPLYMNU_FASTMONSTERS", "sv_fastmonsters", "YesNo"
Option "$GMPLYMNU_DEGENERATION", "sv_degeneration", "YesNo"
Option "$GMPLYMNU_NOAUTOAIM", "sv_noautoaim", "NoYes"
Option "$GMPLYMNU_ALLOWSUICIDE", "sv_disallowsuicide", "NoYes"
Option "$GMPLYMNU_ALLOWJUMP", "sv_jump", "JumpCrouchFreeLook"
Option "$GMPLYMNU_ALLOWCROUCH", "sv_crouch", "JumpCrouchFreeLook"
Option "$GMPLYMNU_ALLOWFREELOOK", "sv_freelook", "JumpCrouchFreeLook"
Option "$GMPLYMNU_ALLOWFOV", "sv_nofov", "NoYes"
Option "$GMPLYMNU_BFGFREEAIM", "sv_nobfgaim", "NoYes"
Option "$GMPLYMNU_ALLOWAUTOMAP", "sv_noautomap", "NoYes"
Option "$GMPLYMNU_AUTOMAPALLIES", "sv_noautomapallies", "NoYes"
Option "$GMPLYMNU_ALLOWSPYING", "sv_disallowspying", "NoYes"
Option "$GMPLYMNU_CHASECAM", "sv_chasecam", "YesNo"
Option "$GMPLYMNU_DONTCHECKAMMO", "sv_dontcheckammo", "NoYes"
Option "$GMPLYMNU_KILLBOSSSPAWNS", "sv_killbossmonst", "YesNo"
Option "$GMPLYMNU_NOCOUNTENDMONSTER", "sv_nocountendmonst", "NoYes"
Class "GameplayMenu"
}
OptionMenu DeathmatchOptions protected
{
Title "$GMPLYMNU_DEATHMATCH"
Option "$GMPLYMNU_WEAPONSSTAY", "sv_weaponstay", "YesNo"
Option "$GMPLYMNU_ALLOWPOWERUPS", "sv_noitems", "NoYes"
Option "$GMPLYMNU_ALLOWHEALTH", "sv_nohealth", "NoYes"
Option "$GMPLYMNU_ALLOWARMOR", "sv_noarmor", "NoYes"
Option "$GMPLYMNU_SPAWNFARTHEST", "sv_spawnfarthest", "YesNo"
Option "$GMPLYMNU_SAMEMAP", "sv_samelevel", "YesNo"
Option "$GMPLYMNU_FORCERESPAWN", "sv_forcerespawn", "YesNo"
Option "$GMPLYMNU_ALLOWEXIT", "sv_noexit", "NoYes"
Option "$GMPLYMNU_BARRELSRESPAWN", "sv_barrelrespawn", "YesNo"
Option "$GMPLYMNU_RESPAWNPROTECTION", "sv_respawnprotect", "YesNo"
Option "$GMPLYMNU_LOSEFRAG", "sv_losefrag", "YesNo"
Option "$GMPLYMNU_KEEPFRAGS", "sv_keepfrags", "YesNo"
Option "$GMPLYMNU_NOTEAMSWITCH", "sv_noteamswitch", "YesNo"
Class "GameplayMenu"
}
OptionMenu CoopOptions protected
{
Title "$GMPLYMNU_COOPERATIVE"
Option "$GMPLYMNU_MULTIPLAYERWEAPONS", "sv_noweaponspawn", "NoYes"
Option "$GMPLYMNU_LOSEINVENTORY", "sv_cooploseinventory", "YesNo"
Option "$GMPLYMNU_KEEPKEYS", "sv_cooplosekeys", "NoYes"
Option "$GMPLYMNU_KEEPWEAPONS", "sv_cooploseweapons", "NoYes"
Option "$GMPLYMNU_KEEPARMOR", "sv_cooplosearmor", "NoYes"
Option "$GMPLYMNU_KEEPPOWERUPS", "sv_cooplosepowerups", "NoYes"
Option "$GMPLYMNU_KEEPAMMO", "sv_cooploseammo", "NoYes"
Option "$GMPLYMNU_LOSEHALFAMMO", "sv_coophalveammo", "YesNo"
Option "$GMPLYMNU_SPAWNWHEREDIED", "sv_samespawnspot", "YesNo"
Class "GameplayMenu"
}
/*=======================================
*
* Compatibility Options Menu
*
*=======================================*/
OptionValue CompatModes
{
0, "$OPTVAL_DEFAULT"
1, "$OPTVAL_DOOM"
2, "$OPTVAL_DOOMSTRICT"
3, "$OPTVAL_BOOM"
6, "$OPTVAL_BOOMSTRICT"
5, "$OPTVAL_MBF"
4, "$OPTVAL_ZDOOM2063"
}
OptionMenu "CompatibilityOptions" protected
{
Title "$CMPTMNU_TITLE"
Option "$CMPTMNU_MODE", "compatmode", "CompatModes", "", 1
StaticText " "
Submenu "$CMPTMNU_ACTORBEHAVIOR", "CompatActorMenu"
Submenu "$CMPTMNU_DEHACKEDBEHAVIOR", "CompatDehackedMenu"
Submenu "$CMPTMNU_MAPACTIONBEHAVIOR", "CompatMapMenu"
Submenu "$CMPTMNU_PHYSICSBEHAVIOR", "CompatPhysicsMenu"
Submenu "$CMPTMNU_RENDERINGBEHAVIOR", "CompatRenderMenu"
Submenu "$CMPTMNU_SOUNDBEHAVIOR", "CompatSoundMenu"
Class "CompatibilityMenu"
}
OptionMenu "CompatActorMenu" protected
{
Title "$CMPTMNU_ACTORBEHAVIOR"
Option "$CMPTMNU_CORPSEGIBS", "compat_CORPSEGIBS", "YesNo"
Option "$CMPTMNU_NOBLOCKFRIENDS", "compat_NOBLOCKFRIENDS", "YesNo"
Option "$CMPTMNU_LIMITPAIN", "compat_LIMITPAIN", "YesNo"
Option "$CMPTMNU_MBFMONSTERMOVE", "compat_MBFMONSTERMOVE", "YesNo"
Option "$CMPTMNU_CROSSDROPOFF", "compat_CROSSDROPOFF", "YesNo"
Option "$CMPTMNU_DROPOFF", "compat_DROPOFF", "YesNo"
Option "$CMPTMNU_INVISIBILITY", "compat_INVISIBILITY", "YesNo"
Option "$CMPTMNU_MINOTAUR", "compat_MINOTAUR", "YesNo"
Option "$CMPTMNU_NOTOSSDROPS", "compat_NOTOSSDROPS", "YesNo"
Class "CompatibilityMenu"
}
OptionMenu "CompatDehackedMenu" protected
{
Title "$CMPTMNU_DEHACKEDBEHAVIOR"
Option "$CMPTMNU_DEHHEALTH", "compat_DEHHEALTH", "YesNo"
Option "$CMPTMNU_MUSHROOM", "compat_MUSHROOM", "YesNo"
Class "CompatibilityMenu"
}
OptionMenu "CompatMapMenu" protected
{
Title "$CMPTMNU_MAPACTIONBEHAVIOR"
Option "$CMPTMNU_USEBLOCKING", "compat_USEBLOCKING", "YesNo"
Option "$CMPTMNU_ANYBOSSDEATH", "compat_ANYBOSSDEATH", "YesNo"
Option "$CMPTMNU_NODOORLIGHT", "compat_NODOORLIGHT", "YesNo"
Option "$CMPTMNU_LIGHT", "compat_LIGHT", "YesNo"
Option "$CMPTMNU_SHORTTEX", "compat_SHORTTEX", "YesNo"
Option "$CMPTMNU_STAIRS", "compat_stairs", "YesNo"
Option "$CMPTMNU_FLOORMOVE", "compat_floormove", "YesNo"
Option "$CMPTMNU_POINTONLINE", "compat_pointonline", "YesNo"
Option "$CMPTMNU_MULTIEXIT", "compat_multiexit", "YesNo"
Option "$CMPTMNU_TELEPORT", "compat_teleport", "YesNo"
Option "$CMPTMNU_PUSHWINDOW", "compat_pushwindow", "YesNo"
Option "$CMPTMNU_CHECKSWITCHRANGE", "compat_checkswitchrange", "YesNo"
Option "$CMPTMNU_RAILINGHACK", "compat_railing", "YesNo"
Class "CompatibilityMenu"
}
OptionMenu "CompatPhysicsMenu" protected
{
Title "$CMPTMNU_PHYSICSBEHAVIOR"
Option "$CMPTMNU_NOPASSOVER", "compat_nopassover", "YesNo"
Option "$CMPTMNU_BOOMSCROLL", "compat_BOOMSCROLL", "YesNo"
Option "$CMPTMNU_BADANGLES", "compat_badangles", "YesNo"
Option "$CMPTMNU_WALLRUN", "compat_WALLRUN", "YesNo"
Option "$CMPTMNU_RAVENSCROLL", "compat_RAVENSCROLL", "YesNo"
Option "$CMPTMNU_TRACE", "compat_TRACE", "YesNo"
Option "$CMPTMNU_HITSCAN", "compat_HITSCAN", "YesNo"
Option "$CMPTMNU_MISSILECLIP", "compat_MISSILECLIP", "YesNo"
Option "$CMPTMNU_EXPLODE1", "compat_explode1", "YesNo"
Option "$CMPTMNU_EXPLODE2", "compat_explode2", "YesNo"
Class "CompatibilityMenu"
}
OptionMenu "CompatRenderMenu" protected
{
Title "$CMPTMNU_RENDERINGBEHAVIOR"
Option "$CMPTMNU_POLYOBJ", "compat_POLYOBJ", "YesNo"
Option "$CMPTMNU_MASKEDMIDTEX", "compat_MASKEDMIDTEX", "YesNo"
Option "$CMPTMNU_SPRITESORT", "compat_SPRITESORT", "YesNo"
Class "CompatibilityMenu"
}
OptionMenu "CompatSoundMenu" protected
{
Title "$CMPTMNU_SOUNDBEHAVIOR"
Option "$CMPTMNU_SOUNDSLOTS", "compat_soundslots", "YesNo"
Option "$CMPTMNU_SILENTPICKUP", "compat_SILENTPICKUP", "YesNo"
Option "$CMPTMNU_SILENTINSTANTFLOORS", "compat_silentinstantfloors", "YesNo"
Option "$CMPTMNU_SECTORSOUNDS", "compat_SECTORSOUNDS", "YesNo"
Option "$CMPTMNU_SOUNDCUTOFF", "compat_soundcutoff", "YesNo"
Option "$CMPTMNU_SOUNDTARGET", "compat_SOUNDTARGET", "YesNo"
Class "CompatibilityMenu"
}
/*=======================================
*
* Sound Options Menu
*
*=======================================*/
OptionValue SampleRates
{
0, "$OPTVAL_DEFAULT"
4000, "$OPTVAL_4000HZ"
8000, "$OPTVAL_8000HZ"
11025, "$OPTVAL_11025HZ"
22050, "$OPTVAL_22050HZ"
32000, "$OPTVAL_32000HZ"
44100, "$OPTVAL_44100HZ"
48000, "$OPTVAL_48000HZ"
}
OptionValue BufferSizes
{
0, "$OPTVAL_DEFAULT"
64, "$OPTVAL_64SAMPLES"
128, "$OPTVAL_128SAMPLES"
256, "$OPTVAL_256SAMPLES"
512, "$OPTVAL_512SAMPLES"
1024, "$OPTVAL_1024SAMPLES"
2048, "$OPTVAL_2048SAMPLES"
4096, "$OPTVAL_4096SAMPLES"
}
OptionValue BufferCounts
{
0, "$OPTVAL_DEFAULT"
2, "2"
3, "3"
4, "4"
5, "5"
6, "6"
7, "7"
8, "8"
9, "9"
10, "10"
11, "11"
12, "12"
}
OptionString SoundOutputsWindows
{
"Default", "$OPTVAL_DEFAULT"
"DirectSound", "$OPTSTR_DIRECTSOUND"
"WASAPI", "$OPTSTR_WASAPI"
"ASIO", "$OPTSTR_ASIO"
"WaveOut", "$OPTSTR_WAVEOUT"
"No sound", "$OPTSTR_NOSOUND"
}
OptionString SoundOutputsUnix
{
"Default", "$OPTVAL_DEFAULT"
"OSS", "$OPTSTR_OSS"
"ALSA", "$OPTSTR_ALSA"
"SDL", "$OPTSTR_SDL"
"ESD", "$OPTSTR_ESD"
"PulseAudio", "$OPTSTR_PULSEAUDIO"
"No sound", "$OPTSTR_NOSOUND"
}
OptionString SoundOutputsMac
{
"Core Audio", "$OPTSTR_COREAUDIO"
"No sound", "$OPTSTR_NOSOUND"
}
OptionString ALDevices
{
// filled in by the sound code
}
OptionString ALResamplers
{
// filled in by the sound code
}
OptionString SpeakerModes
{
"Auto", "$OPTSTR_AUTO"
"Mono", "$OPTSTR_MONO"
"Stereo", "$OPTSTR_STEREO"
"Prologic", "$OPTSTR_PROLOGIC"
"Quad", "$OPTSTR_QUAD"
"Surround", "$OPTSTR_SURROUND"
"5.1", "$OPTSTR_5POINT1"
"7.1", "$OPTSTR_7POINT1"
}
OptionString Resamplers
{
"NoInterp", "$OPTSTR_NOINTERPOLATION"
"Linear", "$OPTVAL_LINEAR"
"Cubic", "$OPTVAL_CUBIC"
"Spline", "$OPTSTR_SPLINE"
}
OptionMenu OpenALSoundItems protected
{
Title "$OPENALMNU_TITLE"
Option "$OPENALMNU_PLAYBACKDEVICE", "snd_aldevice", "ALDevices"
Option "$OPENALMNU_ENABLEEFX", "snd_efx", "OnOff"
Option "$OPENALMNU_RESAMPLER", "snd_alresampler", "ALResamplers"
}
OptionValue MidiDevices
{
// filled in by the sound code
}
OptionMenu SoundOptions protected
{
Title "$SNDMNU_TITLE"
Slider "$MODMNU_MASTERVOLUME", "snd_mastervolume", 0, 1, 0.05, 2
StaticText " "
Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05, 2
Slider "$SNDMNU_MUSICVOLUME", "snd_musicvolume", 0, 1, 0.05, 2
StaticText " "
Slider "$SNDMNU_MENUVOLUME", "snd_menuvolume", 0, 1, 0.05, 2
StaticText " "
Option "$SNDMNU_MIDIDEVICE", "snd_mididevice", "MidiDevices"
StaticText " "
Option "$SNDMNU_UNDERWATERREVERB", "snd_waterreverb", "OnOff"
Option "$SNDMNU_RANDOMIZEPITCHES", "snd_pitched", "OnOff"
Slider "$SNDMNU_CHANNELS", "snd_channels", 64, 256, 8, 0
StaticText " "
Submenu "$SNDMNU_ADVANCED", "AdvSoundOptions"
Submenu "$OPTMNU_REVERB", "ReverbEdit"
}
/*=======================================
*
* Advanced Sound Options Menu
*
*=======================================*/
OptionValue GusMemory
{
0, "$OPTVAL_UNLIMITED"
1, "$OPTVAL_256K"
2, "$OPTVAL_512K"
3, "$OPTVAL_768K"
4, "$OPTVAL_1024K"
}
OptionValue OplCores
{
0, "$OPTVAL_MAMEOPL2"
1, "$OPTVAL_DOSBOXOPL3"
2, "$OPTVAL_JAVAOPL3"
3, "$OPTVAL_NUKEDOPL3"
}
OptionMenu AdvSoundOptions protected
{
Title "$ADVSNDMNU_TITLE"
Option "$ADVSNDMNU_SAMPLERATE", "snd_samplerate", "SampleRates"
Option "$ADVSNDMNU_HRTF", "snd_hrtf", "AutoOffOn"
StaticText " "
Option "$SNDMNU_BACKGROUND", "i_soundinbackground", "OnOff"
StaticText " "
ifoption(openal)
{
StaticText " "
Submenu "$SNDMNU_OPENAL", "OpenALSoundItems"
}
StaticText " "
Submenu "$SNDMNU_MIDIPLAYER", "MidiPlayerOptions"
Submenu "$SNDMNU_MODREPLAYER", "ModReplayerOptions"
StaticText " "
Command "$SNDMNU_RESTART", "snd_reset"
}
OptionMenu GusConfigMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
OptionMenu WildMidiConfigMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
OptionMenu TimidityConfigMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
OptionMenu FluidPatchsetMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
OptionMenu ADLBankMenu protected
{
Title "$ADVSNDMNU_OPLBANK"
}
OptionMenu ADLMIDICustomBanksMenu protected
{
Title "$ADVSNDMNU_OPLBANKFILE"
}
OptionMenu OPNMIDICustomBanksMenu protected
{
Title "$ADVSNDMNU_OPNBANKFILE"
}
/*=======================================
*
* Module Replayer Options Menu
*
*=======================================*/
OptionValue ModReplayers
{
0.0, "$OPTVAL_SOUNDSYSTEM"
1.0, "$OPTVAL_FOO_DUMB"
}
OptionValue ModQuality
{
0.0, "$OPTVAL_ALIASING"
1.0, "$OPTVAL_LINEAR"
2.0, "$OPTVAL_CUBIC"
3.0, "$OPTVAL_BLEP" // Band-limited step
4.0, "$OPTVAL_LINEARSLOW"
5.0, "$OPTVAL_BLAM" // Band-limited linear
6.0, "$OPTVAL_CUBICSLOW"
7.0, "$OPTVAL_SINC"
}
OptionValue ModVolumeRamps
{
0.0, "$OPTVAL_NONE"
1.0, "$OPTVAL_NOTEONOFFONLY"
2.0, "$OPTVAL_FULLRAMPING"
}
OptionMenu ModReplayerOptions protected
{
Title "$MODMNU_TITLE"
Slider "$MODMNU_MASTERVOLUME", "mod_dumb_mastervolume", 1, 16, 0.5, 1
Option "$ADVSNDMNU_SAMPLERATE", "mod_samplerate", "SampleRates"
Option "$MODMNU_QUALITY", "mod_interp", "ModQuality"
Option "$MODMNU_VOLUMERAMPING", "mod_volramp", "ModVolumeRamps"
StaticText " "
Option "$MODMNU_CHIPOMATIC", "mod_autochip", "OnOff"
// TODO if the menu system is ever rewritten: Provide a decent
// mechanism to edit the chip-o-matic settings like you can with
// the foo_dumb preferences in foobar2000.
}
/*=======================================
*
* MIDI player
*
*=======================================*/
OptionValue TimidityReverb
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_STANDARD"
2, "$ADVSNDMNU_GLOBAL"
3, "$ADVSNDMNU_FREEVERB"
4, "$ADVSNDMNU_GLOBAL_FREEVERB"
}
OptionMenu MidiPlayerOptions protected
{
Title "$SNDMNU_MIDIPLAYER"
Submenu "$ADVSNDMNU_FLUIDSYNTH", "FluidsynthOptions", 0, 1
Submenu "$ADVSNDMNU_TIMIDITY", "TimidityOptions", 0, 1
Submenu "$ADVSNDMNU_GUSEMULATION", "GUSOptions", 0, 1
Submenu "$ADVSNDMNU_WILDMIDI", "WildMidiOptions", 0, 1
Submenu "$ADVSNDMNU_OPLSYNTHESIS", "OPLOptions", 0, 1
Submenu "$ADVSNDMNU_ADLMIDI", "ADLOptions", 0, 1
Submenu "$ADVSNDMNU_OPNMIDI", "OPNOptions", 0, 1
}
OptionMenu FluidsynthOptions protected
{
Title "$ADVSNDMNU_FLUIDSYNTH"
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "fluid_patchset", "FluidPatchsetMenu"
Slider "$ADVSNDMNU_FLUIDGAIN", "fluid_gain", 0, 10, 0.5, 1
Option "$ADVSNDMNU_REVERB", "fluid_reverb", "OnOff"
Option "$ADVSNDMNU_CHORUS", "fluid_chorus", "OnOff"
Slider "$ADVSNDMNU_MIDIVOICES", "fluid_voices", 16, 4096, 16, 0
// other CVARs need to be revieved for usefulness
}
OptionMenu TimidityOptions protected
{
Title "$ADVSNDMNU_TIMIDITY"
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "timidity_config", "TimidityConfigMenu"
Option "$ADVSNDMNU_REVERB", "timidity_reverb", "TimidityReverb"
Slider "$ADVSNDMNU_REVERB_LEVEL", "timidity_reverb_level", 9, 127, 1, 0
Option "$ADVSNDMNU_CHORUS", "timidity_chorus", "OnOff"
// other CVARs need to be revieved for usefulness
}
OptionMenu GUSOptions protected
{
Title "$ADVSNDMNU_GUSEMULATION"
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "midi_config", "GusConfigMenu"
Slider "$ADVSNDMNU_MIDIVOICES", "midi_voices", 16, 256, 4, 0
Option "$ADVSNDMNU_DMXGUS", "midi_dmxgus", "OnOff"
Option "$ADVSNDMNU_GUSMEMSIZE", "gus_memsize", "GusMemory"
}
OptionMenu WildMidiOptions protected
{
Title "$ADVSNDMNU_WILDMIDI"
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "wildmidi_config", "WildMidiConfigMenu"
Option "$ADVSNDMNU_REVERB", "wildmidi_reverb", "OnOff"
Option "$ADVSNDMNU_ADVRESAMPLING", "wildmidi_enhanced_resampling", "OnOff"
}
OptionMenu OPLOptions protected
{
Title "$ADVSNDMNU_OPLSYNTHESIS"
Option "$ADVSNDMNU_OPLCORES", "opl_core", "OplCores"
Slider "$ADVSNDMNU_OPLNUMCHIPS", "opl_numchips", 1, 8, 1, 0
Option "$ADVSNDMNU_OPLFULLPAN", "opl_fullpan", "OnOff"
}
OptionValue AdlVolumeModels
{
0, "$ADLVLMODEL_AUTO"
1, "$ADLVLMODEL_GENERIC"
2, "$ADLVLMODEL_NATIVE"
3, "$ADLVLMODEL_DMX"
4, "$ADLVLMODEL_APOGEE"
5, "$ADLVLMODEL_WIN9X"
}
OptionValue ADLOplCores
{
0, "$OPTVAL_NUKEDOPL3"
1, "$OPTVAL_NUKEDOPL3174"
2, "$OPTVAL_DOSBOXOPL3"
}
OptionValue OpnCores
{
0, "$OPTVAL_MAMEOPN2"
1, "$OPTVAL_NUKEDOPN2"
2, "$OPTVAL_GENSOPN2"
}
OptionMenu ADLOptions protected
{
Title "$ADVSNDMNU_ADLMIDI"
Option "$ADVSNDMNU_OPLCORES", "adl_emulator_id", "ADLOplCores"
Option "$ADVSNDMNU_RUNPCMRATE", "adl_run_at_pcm_rate", "OnOff"
Slider "$ADVSNDMNU_ADLNUMCHIPS", "adl_chips_count", 1, 32, 1, 0
Option "$ADVSNDMNU_OPLFULLPAN", "adl_fullpan", "OnOff"
Option "$ADVSNDMNU_VLMODEL", "adl_volume_model", "AdlVolumeModels"
StaticText ""
LabeledSubmenu "$ADVSNDMNU_OPLBANK", "adl_bank", "ADLBankMenu"
StaticText ""
Option "$ADVSNDMNU_ADLCUSTOMBANK", "adl_use_custom_bank", "OnOff"
LabeledSubmenu "$ADVSNDMNU_OPLBANKFILE", "adl_custom_bank", "ADLMIDICustomBanksMenu"
}
OptionMenu OPNOptions protected
{
Title "$ADVSNDMNU_OPNMIDI"
Option "$ADVSNDMNU_OPNCORES", "opn_emulator_id", "OpnCores"
Option "$ADVSNDMNU_RUNPCMRATE", "opn_run_at_pcm_rate", "OnOff"
Slider "$ADVSNDMNU_OPNNUMCHIPS", "opn_chips_count", 1, 32, 1, 0
Option "$ADVSNDMNU_OPLFULLPAN", "opn_fullpan", "OnOff"
StaticText ""
Option "$ADVSNDMNU_OPNCUSTOMBANK", "opn_use_custom_bank", "OnOff"
LabeledSubmenu "$ADVSNDMNU_OPNBANKFILE", "opn_custom_bank", "OPNMIDICustomBanksMenu"
}
/*=======================================
*
* Change Renderer Menu
*
*=======================================*/
OptionValue "PolyDoom"
{
0, "$OPTVAL_SWDOOM"
1, "$OPTVAL_HWPOLY"
}
OptionValue "D3DGL"
{
0, "$OPTVAL_GL"
1, "$OPTVAL_D3D"
}
OptionValue "GLD3D"
{
0, "$OPTVAL_D3D"
1, "$OPTVAL_GL"
}
OptionValue "GLSDL"
{
0, "$OPTVAL_SDL"
1, "$OPTVAL_GL"
}
OptionValue "GLCOCOA"
{
0, "$OPTVAL_COCOA"
1, "$OPTVAL_GL"
}
OptionMenu RendererMenu protected
{
Title "$RNDMNU_TITLE"
Option "$RNDMNU_RENDERER", "vid_renderer", "PolyDoom"
Option "$RNDMNU_TRUECOLOR", "swtruecolor", "OnOff"
Option "$RNDMNU_POLY", "r_polyrenderer", "OnOff"
IfOption(Windows)
{
Option "$RNDMNU_CANVAS", "vid_glswfb", "GLD3D"
}
IfOption(unix)
{
Option "$RNDMNU_CANVAS", "vid_glswfb", "GLSDL"
}
IfOption(Mac)
{
Option "$RNDMNU_CANVAS", "vid_glswfb", "GLCOCOA"
}
}
/*=======================================
*
* Video mode menu
*
*=======================================*/
OptionValue ForceRatios
{
0.0, "$OPTVAL_OFF"
3.0, "4:3"
1.0, "16:9"
5.0, "17:10"
2.0, "16:10"
4.0, "5:4"
6.0, "21:9"
}
OptionValue Ratios
{
0.0, "4:3"
4.0, "5:4"
1.0, "16:9"
2.0, "16:10"
3.0, "17:10"
6.0, "21:9"
-1, "$OPTVAL_ALL"
}
OptionValue ScaleModes
{
0, "$OPTVAL_SCALENEAREST"
1, "$OPTVAL_SCALELINEAR"
2, "320x200"
3, "640x400"
4, "1280x800"
5, "$OPTVAL_CUSTOM"
6, "356x200"
}
OptionValue CropAspect
{
0, "$OPTVAL_STRETCH"
1, "$OPTVAL_LETTERBOX"
}
OptionMenu VideoModeMenu protected
{
Title "$VIDMNU_TITLE"
Option "$VIDMNU_FULLSCREEN", "fullscreen", "YesNo"
IfOption(Mac)
{
Option "$VIDMNU_HIDPI", "vid_hidpi", "YesNo"
}
IfOption(Windows)
{
Option "$DSPLYMNU_GPUSWITCH", vid_gpuswitch, "GPUSwitch"
}
IfOption(Windows)
{
Option "$VIDMNU_BRDLSS", "win_borderless", "YesNo"
}
Option "$VIDMNU_ASPECTRATIO", "menu_screenratios", "Ratios"
Option "$VIDMNU_FORCEASPECT", "vid_aspect", "ForceRatios"
Option "$VIDMNU_CROPASPECT", "vid_cropaspect", "CropAspect"
Option "$VIDMNU_SCALEMODE", "vid_scalemode", "ScaleModes"
Slider "$VIDMNU_SCALEFACTOR", "vid_scalefactor", 0.25, 2.0, 0.25, 2
StaticText " "
Option "$DSPLYMNU_VSYNC", "vid_vsync", "OnOff"
Option "$DSPLYMNU_CAPFPS", "cl_capfps", "OffOn"
StaticText " "
ScreenResolution "res_0"
ScreenResolution "res_1"
ScreenResolution "res_2"
ScreenResolution "res_3"
ScreenResolution "res_4"
ScreenResolution "res_5"
ScreenResolution "res_6"
ScreenResolution "res_7"
ScreenResolution "res_8"
ScreenResolution "res_9"
StaticTextSwitchable "$VIDMNU_ENTERTEXT", "", "VMEnterText"
StaticText " "
StaticTextSwitchable "$VIDMNU_TESTTEXT1", "$VIDMNU_TESTTEXT2", "VMTestText"
class VideoModeMenu
}
/*=======================================
*
* Network options menu
*
*=======================================*/
OptionMenu NetworkOptions protected
{
Title "$NETMNU_TITLE"
StaticText "$NETMNU_LOCALOPTIONS", 1
Option "$NETMNU_MOVEPREDICTION", "cl_noprediction", "OffOn"
Option "$NETMNU_LINESPECIALPREDICTION", "cl_predict_specials", "OnOff"
Slider "$NETMNU_PREDICTIONLERPSCALE", "cl_predict_lerpscale", 0.0, 0.5, 0.05, 2
Slider "$NETMNU_LERPTHRESHOLD", "cl_predict_lerpthreshold", 0.1, 16.0, 0.1
StaticText " "
StaticText "$NETMNU_HOSTOPTIONS", 1
Option "$NETMNU_EXTRATICS", "net_extratic", "ExtraTicMode"
Option "$NETMNU_TICBALANCE", "net_ticbalance", "OnOff"
}
OptionValue ExtraTicMode
{
0, "$OPTVAL_NONE"
1, "1"
2, "$OPTVAL_ALLUNACKNOWLEDGED"
}
OptionValue "LookupOrder"
{
0, "$OPTVAL_OBVERSEFIRST"
1, "$OPTVAL_REVERSEFIRST"
}
OptionValue "SpriteclipModes"
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_SMART"
2, "$OPTVAL_ALWAYS"
3, "$OPTVAL_SMARTER"
}
OptionValue "EnhancedStealth"
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_INFRAREDONLY"
2, "$OPTVAL_INFRAREDANDTORCH"
3, "$OPTVAL_ANYFIXEDCOLORMAP"
}
OptionValue "FilterModes"
{
0, "$OPTVAL_NONE"
1, "$OPTVAL_NONENEARESTMIPMAP"
5, "$OPTVAL_NONELINEARMIPMAP"
6, "$OPTVAL_NONETRILINEAR"
2, "$OPTVAL_LINEAR"
3, "$OPTVAL_BILINEAR"
4, "$OPTVAL_TRILINEAR"
}
OptionValue "HWGammaModes"
{
0, "$OPTVAL_ON"
1, "$OPTVAL_OFF"
2, "$OPTVAL_FULLSCREENONLY"
}
OptionValue "TonemapModes"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_UNCHARTED2"
2, "$OPTVAL_HEJLDAWSON"
3, "$OPTVAL_REINHARD"
4, "$OPTVAL_LINEAR"
5, "$OPTVAL_PALETTE"
}
OptionValue "SSAOModes"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_LOW"
2, "$OPTVAL_MEDIUM"
3, "$OPTVAL_HIGH"
}
OptionValue "FXAAQuality"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_LOW"
2, "$OPTVAL_MEDIUM"
3, "$OPTVAL_HIGH"
4, "$OPTVAL_EXTREME"
}
OptionValue "TextureFormats"
{
0, "$OPTVAL_RGBA8"
1, "$OPTVAL_RGB5A1"
2, "$OPTVAL_RGBA4"
3, "$OPTVAL_RGBA2"
// [BB] Added modes for texture compression.
4, "$OPTVAL_COMPRRGBA"
5, "$OPTVAL_S3TCDXT1"
6, "$OPTVAL_S3TCDXT3"
7, "$OPTVAL_S3TCDXT5"
}
OptionValue "Anisotropy"
{
1, "$OPTVAL_OFF"
2, "$OPTVAL_2X"
4, "$OPTVAL_4X"
8, "$OPTVAL_8X"
16, "$OPTVAL_16X"
}
OptionValue "Multisample"
{
1, "$OPTVAL_OFF"
2, "$OPTVAL_2X"
4, "$OPTVAL_4X"
8, "$OPTVAL_8X"
16, "$OPTVAL_16X"
32, "$OPTVAL_32X"
}
OptionValue "Colormaps"
{
0, "$OPTVAL_USEASPALETTE"
1, "$OPTVAL_BLEND"
}
OptionValue "LightingModes"
{
0, "$OPTVAL_STANDARD"
1, "$OPTVAL_BRIGHT"
2, "$OPTVAL_DOOM"
3, "$OPTVAL_DARK"
4, "$OPTVAL_LEGACY"
8, "$OPTVAL_SOFTWARE"
16, "$OPTVAL_VANILLA"
}
OptionValue "Precision"
{
0, "$OPTVAL_SPEED"
1, "$OPTVAL_QUALITY"
}
OptionValue "DitherModes"
{
0, "$OPTVAL_OFF"
-1, "$OPTVAL_ON"
6, "6 BPC"
8, "8 BPC"
10, "10 BPC"
12, "12 BPC"
}
OptionValue "Hz"
{
0, "$OPTVAL_OPTIMAL"
60, "$OPTVAL_60"
70, "$OPTVAL_70"
72, "$OPTVAL_72"
75, "$OPTVAL_75"
85, "$OPTVAL_85"
100, "$OPTVAL_100"
}
OptionValue "BillboardModes"
{
0, "$OPTVAL_YAXIS"
1, "$OPTVAL_XYAXIS"
}
OptionValue "Particles"
{
0, "$OPTVAL_SQUARE"
1, "$OPTVAL_ROUND"
2, "$OPTVAL_SMOOTH"
}
OptionValue "HqResizeModes"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_SCALENX"
2, "$OPTVAL_HQNX"
3, "$OPTVAL_HQNXMMX"
4, "$OPTVAL_NXBRZ"
5, "$OPTVAL_OLD_NXBRZ"
6, "$OPTVAL_NORMALNX"
}
OptionValue "HqResizeMultipliers"
{
1, "$OPTVAL_OFF"
2, "2x"
3, "3x"
4, "4x"
5, "5x"
6, "6x"
}
OptionValue "HqResizeModesNoMMX"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_SCALENX"
2, "$OPTVAL_HQNX"
4, "$OPTVAL_NXBRZ"
5, "$OPTVAL_OLD_NXBRZ"
6, "$OPTVAL_NORMALNX"
}
OptionValue "FogMode"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_STANDARD"
2, "$OPTVAL_RADIAL"
}
OptionValue "FuzzStyle"
{
0, "$OPTVAL_SHADOW"
1, "$OPTVAL_PIXELFUZZ"
2, "$OPTVAL_SMOOTHFUZZ"
3, "$OPTVAL_SWIRLYFUZZ"
4, "$OPTVAL_TRANSLUCENTFUZZ"
6, "$OPTVAL_NOISE"
7, "$OPTVAL_SMOOTHNOISE"
8, "$OPTVAL_SOFTWARE"
//5, "$OPTVAL_JAGGEDFUZZ" I can't see any difference between this and 4 so it's disabled for now.
}
OptionValue VRMode
{
0, "$OPTVAL_NORMAL"
1, "$OPTVAL_GREENMAGENTA"
2, "$OPTVAL_REDCYAN"
9, "$OPTVAL_AMBERBLUE"
3, "$OPTVAL_SBSFULL"
4, "$OPTVAL_SBSNARROW"
11, "$OPTVAL_TOPBOTTOM"
12, "$OPTVAL_ROWINTERLEAVED"
13, "$OPTVAL_COLUMNINTERLEAVED"
14, "$OPTVAL_CHECKERBOARD"
5, "$OPTVAL_LEFTEYE"
6, "$OPTVAL_RIGHTEYE"
7, "$OPTVAL_QUADBUFFERED"
}
OptionValue ShadowMapQuality
{
128, "128"
256, "256"
512, "512"
1024, "1024"
}
OptionValue ShadowMapFilter
{
0, "$OPTVAL_NEAREST"
1, "$OPTVAL_PCF_LOW"
2, "$OPTVAL_PCF_MEDIUM"
3, "$OPTVAL_PCF_HIGH"
}
OptionMenu "GLTextureGLOptions" protected
{
Title "$GLTEXMNU_TITLE"
Option "$GLTEXMNU_TEXFILTER", gl_texture_filter, "FilterModes"
Option "$GLTEXMNU_ANISOTROPIC", gl_texture_filter_anisotropic, "Anisotropy"
Option "$GLTEXMNU_TEXFORMAT", gl_texture_format, "TextureFormats"
Option "$GLTEXMNU_ENABLEHIRES", gl_texture_usehires, "YesNo"
ifOption(MMX)
{
Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresizemode, "HqResizeModes"
}
else
{
Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresizemode, "HqResizeModesNoMMX"
}
Option "$GLTEXMNU_HQRESIZEMULT", gl_texture_hqresizemult, "HqResizeMultipliers"
StaticText "!HQRESIZE_WARNING!"
Option "$GLTEXMNU_RESIZETEX", gl_texture_hqresize_textures, "OnOff"
Option "$GLTEXMNU_RESIZESPR", gl_texture_hqresize_sprites, "OnOff"
Option "$GLTEXMNU_RESIZEFNT", gl_texture_hqresize_fonts, "OnOff"
Option "$GLTEXMNU_PRECACHETEX", gl_precache, "YesNo"
Option "$GLTEXMNU_SORTDRAWLIST", gl_sort_textures, "YesNo"
Class "GLTextureGLOptions"
}
OptionMenu "GLLightOptions" protected
{
Title "$GLLIGHTMNU_TITLE"
Option "$TCMNU_DYNLIGHTS", "r_dynlights", "OnOff"
Option "$GLLIGHTMNU_LIGHTSENABLED", gl_lights, "OnOff"
Option "$GLLIGHTMNU_CLIPLIGHTS", gl_lights_checkside, "YesNo"
Option "$GLLIGHTMNU_LIGHTSPRITES", gl_light_sprites, "YesNo"
Option "$GLLIGHTMNU_LIGHTPARTICLES", gl_light_particles, "YesNo"
Option "$GLLIGHTMNU_LIGHTSHADOWMAP", gl_light_shadowmap, "YesNo"
Option "$GLLIGHTMNU_LIGHTSHADOWMAPQUALITY", gl_shadowmap_quality, "ShadowMapQuality"
Option "$GLLIGHTMNU_LIGHTSHADOWMAPFILTER", gl_shadowmap_filter, "ShadowMapFilter"
}
OptionMenu "OpenGLOptions" protected
{
Title "$GLMNU_TITLE"
Submenu "$GLMNU_TEXOPT", "GLTextureGLOptions"
Submenu "$GLPREFMNU_VRMODE", "VR3DMenu"
Submenu "$GLMNU_POSTPROCESS", "PostProcessMenu"
StaticText " "
Option "$GLPREFMNU_SECLIGHTMODE", gl_lightmode, "LightingModes"
Option "$GLPREFMNU_SWLMBANDED", gl_bandedswlight, "OnOff"
Option "$GLPREFMNU_FOGMODE", gl_fogmode, "FogMode"
Option "$GLPREFMNU_FOGFORCEFULLBRIGHT", gl_brightfog, "YesNo"
Slider "$GLPREFMNU_WPNLIGHTSTR", gl_weaponlight, 0,32, 2
Option "$GLPREFMNU_ENVIRONMENTMAPMIRROR", gl_mirror_envmap, "OnOff"
Option "$GLPREFMNU_ENV", gl_enhanced_nightvision, "OnOff"
Option "$GLPREFMNU_ENVSTEALTH", gl_enhanced_nv_stealth, "EnhancedStealth"
Option "$GLPREFMNU_SPRCLIP", gl_spriteclip, "SpriteclipModes"
Option "$GLPREFMNU_SPRBLEND", gl_sprite_blend, "OnOff"
Option "$GLPREFMNU_FUZZSTYLE", gl_fuzztype, "FuzzStyle"
Option "$GLPREFMNU_SPRBILLBOARD", gl_billboard_mode, "BillboardModes"
Option "$GLPREFMNU_SPRBILLFACECAMERA", gl_billboard_faces_camera, "OnOff"
Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles"
Option "$GLPREFMNU_RENDERQUALITY", gl_render_precise, "Precision"
StaticText " "
Slider "$DSPLYMNU_SPRITECULL", gl_sprite_distance_cull, 2000.0, 8000.0, 500.0, 0
Slider "$DSPLYMNU_LINECULL", gl_line_distance_cull, 4000.0, 16000.0, 1000.0, 0
Command "$DSPLYMNU_DISABLERENDERCULL", "disablerendercull"
StaticText " "
Slider "$GLPREFMNU_MENUBLUR", gl_menu_blur, 0, 5.0, 0.5, 2
StaticText " "
Option "$GLPREFMNU_MULTISAMPLE", gl_multisample, "Multisample"
}
OptionMenu "VR3DMenu" protected
{
Title "$GLPREFMNU_VRMODE"
Option "$GLMNU_3DMODE", vr_mode, "VRMode"
IfOption(Windows)
{
Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff"
}
Slider "$GLPREFMNU_VRIPD", vr_ipd, 0.041, 0.073, 0.001, 3
Slider "$GLPREFMNU_VRSCREENDIST", vr_screendist, 0.2, 10.0, 0.1, 1
}
OptionMenu "PostProcessMenu" protected
{
Title "$GLMNU_POSTPROCESS"
Option "$GLPREFMNU_BLOOM", gl_bloom, "OnOff"
Option "$GLPREFMNU_LENS", gl_lens, "OnOff"
Option "$GLPREFMNU_SSAO", gl_ssao, "SSAOModes"
Slider "$GLPREFMNU_SSAO_PORTALS", gl_ssao_portals, 0.0, 4.0, 1.0, 0
Option "$GLPREFMNU_FXAA", gl_fxaa, "FXAAQuality"
Option "$GLPREFMNU_DITHER", gl_dither_bpc, "DitherModes"
Option "$GLPREFMNU_TONEMAP", gl_tonemap, "TonemapModes"
StaticText " "
Slider "$GLPREFMNU_PALTONEMAPPOWER", gl_paltonemap_powtable, 0.2, 3.0, 0.1, 1
Option "$GLPREFMNU_PALTONEMAPORDER", gl_paltonemap_reverselookup, "LookupOrder"
}
OptionMenu "ReverbEdit" protected
{
Class "ReverbEdit"
Title "$OPTMNU_REVERB"
StaticTextSwitchable "", "", "EvironmentName", 1
StaticTextSwitchable "", "", "EvironmentID"
StaticText " "
Submenu "Select Environment", "ReverbSelect"
Option "Test Environment", "eaxedit_test", OnOff
StaticText " "
Submenu "New Environment", "ReverbNew"
Submenu "Save Environments", "ReverbSave"
Submenu "Edit Environment", "ReverbSettings"
}
OptionMenu "ReverbSelect" protected
{
Class "ReverbSelect"
Title "Select Environment"
// filled in by code
}
OptionMenu "ReverbSettings" protected
{
Title "Edit Reverb Environment"
SafeCommand "Revert settings", "revertenvironment"
StaticText " "
SliderReverbEditOption "Environment Size", 1, 100, 0.01, 3, 1
SliderReverbEditOption "Environment Diffusion", 0, 1, 0.01, 3, 2
SliderReverbEditOption "Room", -10000, 0, 1, 0, 3
SliderReverbEditOption "Room HF", -10000, 0, 1, 0, 4
SliderReverbEditOption "Room LF", -10000, 0, 1, 0, 5
SliderReverbEditOption "Decay Time", 1, 200, 0.01, 3, 6
SliderReverbEditOption "Decay HF Ratio", 1, 20, 0.01, 3, 7
SliderReverbEditOption "Decay LF Ratio", 1, 20, 0.01, 3, 8
SliderReverbEditOption "Reflections", -10000, 1000, 1, 0, 9
SliderReverbEditOption "Reflections Delay", 0, 0.3, 1, 3, 10
SliderReverbEditOption "Reflections Pan X", -2000, 2000, 1, 3, 11
SliderReverbEditOption "Reflections Pan Y", -2000, 2000, 1, 3, 12
SliderReverbEditOption "Reflections Pan Z", -2000, 2000, 1, 3, 13
SliderReverbEditOption "Reverb", -10000, 2000, 1, 0, 14
SliderReverbEditOption "Reverb Delay", 0, 0.1, 0.01, 3, 15
SliderReverbEditOption "Reverb Pan X", -2000, 2000, 1, 3, 16
SliderReverbEditOption "Reverb Pan Y", -2000, 2000, 1, 3, 17
SliderReverbEditOption "Reverb Pan Z", -2000, 2000, 1, 3, 18
SliderReverbEditOption "Echo Time", 0.075, 0.25, 0.005, 3, 19
SliderReverbEditOption "Echo Depth", 0, 1, 0.01, 3, 20
SliderReverbEditOption "Modulation Time", 0.04, 4, 0.01, 3, 21
SliderReverbEditOption "Modulation Depth",0, 1, 0.01, 3, 22
SliderReverbEditOption "Air Absorption HF", -100, 0, 0.01, 3, 23
SliderReverbEditOption "HF Reference", 10000, 200000, 1, 3, 24
SliderReverbEditOption "LF Reference",20, 10000, 0.1, 3, 25
SliderReverbEditOption "Room Rolloff Factor",0, 10, 0.01, 3, 26
SliderReverbEditOption "Diffusion",0, 100, 0.01, 3, 27
SliderReverbEditOption "Density",0, 100, 0.01, 3, 28
StaticText " "
ReverbOption "Reflections Scale", 29, OnOff
ReverbOption "Reflections Delay Scale", 30, OnOff
ReverbOption "Decay Time Scale", 31, OnOff
ReverbOption "Decay HF Limit", 32, OnOff
ReverbOption "Reverb Scale", 33, OnOff
ReverbOption "Reverb Delay Scale", 34, OnOff
ReverbOption "Echo Time Scale", 35, OnOff
ReverbOption "Modulation Time Scale", 36, OnOff
}
OptionMenu "ReverbNew" protected
{
Title "New Reverb Environment"
ReverbSelect "Based on", "ReverbSelect"
TextField "Name", "reverbedit_name"
NumberField "ID #1", "reverbedit_id1", 0, 255
NumberField "ID #2", "reverbedit_id2", 0, 255
Command "Create", "createenvironment", 0, 1
}
OptionMenu "ReverbSave" protected
{
Class "ReverbSave"
Title "Save Reverb Environments"
Command "Save...", "savereverbs"
TextField "File name", "reverbsavename"
StaticText ""
StaticText "Environments to save"
// Rest is filled in by code.
}
/*=======================================
*
* Option Search menu
*
*=======================================*/
OptionMenu "os_Menu"
{
Class "os_Menu"
Title "$OS_TITLE"
}
OptionValue "os_isanyof_values"
{
0, "$OS_ALL"
1, "$OS_ANY"
}