gzdoom-gles/libraries/zmusic
alexey.lysiuk a4930f9d8b - restored ability to link with thirdparty sound libraries explicitly
DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation
These options should be applied to ZMusic target instead of the main executable
As a bonus, it's now possible to build GZDoom without FluidSynth
2020-01-05 21:06:37 +01:00
..
decoder - hooked up a few more CVARs and other values the music backend needs to know about and moved the MusInfo base class into zmusic. 2020-01-05 13:37:50 +01:00
mididevices - restored ability to link with thirdparty sound libraries explicitly 2020-01-05 21:06:37 +01:00
midisources - fixed build issues with POSIX targets 2020-01-05 14:44:01 +01:00
musicformats - restored ability to link with thirdparty sound libraries explicitly 2020-01-05 21:06:37 +01:00
streamsources - fixed compilation with XCode and silenced several warnings 2020-01-05 13:38:07 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
zmusic - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
CMakeLists.txt - restored ability to link with thirdparty sound libraries explicitly 2020-01-05 21:06:37 +01:00
i_module.cpp - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
i_module.h - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00