gzdoom-gles/src/textures
Randy Heit 522e7fe07f - Removed DCanvas::Blit(), as it's no longer used.
- Added a function to create a texture from a stand-alone PNG file. The save/
  load menus now use this to get their thumbnails.


SVN r652 (trunk)
2007-12-28 01:54:14 +00:00
..
automaptexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
buildtexture.cpp - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
canvastexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
ddstexture.cpp - Fixed: DFrameBuffer::CopyPixelData copied data as RGBA instead of BGRA. 2007-12-27 11:53:09 +00:00
flattexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
imgztexture.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
jpegtexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
multipatchtexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
patchtexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
pcxtexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
pngtexture.cpp - Removed DCanvas::Blit(), as it's no longer used. 2007-12-28 01:54:14 +00:00
rawpagetexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
texture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
tgatexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
warptexture.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00