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automaptexture.cpp
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- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
buildtexture.cpp
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- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
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2007-03-06 01:33:18 +00:00 |
canvastexture.cpp
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- Changed: Patch and IMGZ textures now initialize their dimensions upon creation.
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2006-08-20 12:55:46 +00:00 |
ddstexture.cpp
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- Fixed: DFrameBuffer::CopyPixelData copied data as RGBA instead of BGRA.
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2007-12-27 11:53:09 +00:00 |
flattexture.cpp
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- Changed: Patch and IMGZ textures now initialize their dimensions upon creation.
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2006-08-20 12:55:46 +00:00 |
imgztexture.cpp
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- Fixed: If you called the FString assignment operator that accepts a
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2007-01-25 04:02:06 +00:00 |
jpegtexture.cpp
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- Changed the way gamma works for D3DFB: In windowed mode, the display is
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2007-12-27 04:30:12 +00:00 |
multipatchtexture.cpp
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- Changed the way gamma works for D3DFB: In windowed mode, the display is
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2007-12-27 04:30:12 +00:00 |
patchtexture.cpp
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- Turned on warning level 4 just to see what it would produce: a lot of
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2006-12-21 04:34:43 +00:00 |
pcxtexture.cpp
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- Changed the way gamma works for D3DFB: In windowed mode, the display is
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2007-12-27 04:30:12 +00:00 |
pngtexture.cpp
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- Removed DCanvas::Blit(), as it's no longer used.
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2007-12-28 01:54:14 +00:00 |
rawpagetexture.cpp
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- Changed: Patch and IMGZ textures now initialize their dimensions upon creation.
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2006-08-20 12:55:46 +00:00 |
texture.cpp
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- Changed the way gamma works for D3DFB: In windowed mode, the display is
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2007-12-27 04:30:12 +00:00 |
tgatexture.cpp
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- Changed the way gamma works for D3DFB: In windowed mode, the display is
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2007-12-27 04:30:12 +00:00 |
warptexture.cpp
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- Increased precision of texture scaling factors to full fixed point. In the process
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2007-04-29 12:07:27 +00:00 |