gzdoom-gles/src/menu
2017-02-15 13:14:59 +01:00
..
joystickmenu.cpp - exported more parts of the joystick menus and also exported all strings for them to the string table. 2017-02-13 17:45:03 +01:00
listmenu.cpp - everything compiles and mostly works again. 2017-02-12 14:04:48 +01:00
loadsavemenu.cpp - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
menu.cpp - fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped. 2017-02-15 13:14:59 +01:00
menu.h - exported more parts of the joystick menus and also exported all strings for them to the string table. 2017-02-13 17:45:03 +01:00
menudef.cpp - don't error out on unknown CVars for optional parameters in menu items. 2017-02-13 23:24:31 +01:00
menuinput.cpp - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
messagebox.cpp - separated the savegame menu code into an internal class managing the savegame data and the actual menu. 2017-02-11 17:20:12 +01:00
optionmenu.cpp - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
playermenu.cpp - everything compiles again, now to make it work again with all menu widgets 100% scripted. 2017-02-12 01:18:49 +01:00
readthis.cpp - did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM. 2017-02-04 13:11:12 +01:00
videomenu.cpp - scriptified the video mode menu (only the part that extends the actual menu class, the entire thing is basically non-modifiable but this code would otherwise stand in the way of properly handling the rest of the menus.) 2017-02-12 23:05:39 +01:00